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(→Overview: added formula, source: https://twitter.com/Kounotori_ssbm/status/648868932917444609) |
(→Mechanics: added examples for drop rates) |
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===Mechanics=== | ===Mechanics=== | ||
In ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', the chance of a character dropping his held item when hit is (hitbox damage)/60. | In ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', the chance of a character dropping his held item when hit is (hitbox damage)/60. | ||
Thus, if a hit deals 6% damage, the chance of it causing an item drop on a given frame is 10%. Roy’s fully charged [[Flare Blade]] in ''Melee'' deals 50 damage, so it has a drop chance of 83.33%. | |||
==Types of items== | ==Types of items== |
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