Item: Difference between revisions

199 bytes added ,  8 years ago
→‎Mechanics: added examples for drop rates
(→‎Overview: added formula, source: https://twitter.com/Kounotori_ssbm/status/648868932917444609)
(→‎Mechanics: added examples for drop rates)
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===Mechanics===
===Mechanics===
In ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', the chance of a character dropping his held item when hit is (hitbox damage)/60.
In ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', the chance of a character dropping his held item when hit is (hitbox damage)/60.
Thus, if a hit deals 6% damage, the chance of it causing an item drop on a given frame is 10%. Roy’s fully charged [[Flare Blade]] in ''Melee'' deals 50 damage, so it has a drop chance of 83.33%.


==Types of items==
==Types of items==
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