Incineroar (SSBU): Difference between revisions

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Incineroar's combo starters make up the rest of its moveset, and are notable for their reliability. [[Up tilt]]'s wide hitbox allows it to function as an anti-air, and easily combos into itself or aerials at low-mid percents. [[Down tilt]] has good range, lowers Incineroar's hurtbox, and has excellent combo potential throughout all percent ranges, allowing combos into up tilt or up smash at low percents or aerials at high percents. [[Up aerial]] is Incineroar's go-to aerial [[juggle]] option due to its wide hitbox, capability of comboing from up and down tilts, and can even KO outright at higher percents.
Incineroar's combo starters make up the rest of its moveset, and are notable for their reliability. [[Up tilt]]'s wide hitbox allows it to function as an anti-air, and easily combos into itself or aerials at low-mid percents. [[Down tilt]] has good range, lowers Incineroar's hurtbox, and has excellent combo potential throughout all percent ranges, allowing combos into up tilt or up smash at low percents or aerials at high percents. [[Up aerial]] is Incineroar's go-to aerial [[juggle]] option due to its wide hitbox, capability of comboing from up and down tilts, and can even KO outright at higher percents.


Of note are Incineroar's [[throws]]: despite its average [[grab]], Incineroar is notorious for having one of the best sets of throws in the game. Apart from [[down throw]], all of Incineroar's throw are KO options for any given situation: [[forward throw]] has high base knockback and can KO at high percents; [[back throw]] when performed at the ledge is the strongest throw in the game (rivaling the now second strongest throw, {{SSB4|Ness}}' back throw in ''SSB4'') and can KO the lightest fighters exceptionally early, though due to its launch angle and lack of resistance to DI, it can be survived if done mid-stage and technically can be considered inferior to Ness'; [[up throw]] easily KOs with the assistance of high platforms and low top [[blast line]]s; and down throw, being Incineroar's only combo throw, allows it to combo forward smash, Darkest Lariat, or dashing up smash on fresh stocks, dealing as much as 35% during 1v1s just from two hits.
Of note are Incineroar's [[throws]]: despite its average [[grab]], Incineroar is notorious for having one of the best sets of throws in the game. Apart from [[down throw]], all of Incineroar's throw are KO options for any given situation: [[forward throw]] has high base knockback and can KO at high percents; [[back throw]] when performed at the ledge is the strongest throw in the game (rivaling the now second strongest throw, {{SSB4|Ness}}' back throw in ''SSB4'') and can KO the lightest fighters exceptionally early. However, due to its launch angle, low knockback growth, and lack of resistance to DI, it can be survived if done mid-stage and technically can be considered inferior to Ness's. [[up throw]] easily KOs with the assistance of high platforms and low top [[blast line]]s; and down throw, being Incineroar's only combo throw, allows it to combo forward smash, Darkest Lariat, or dashing up smash on fresh stocks, dealing as much as 35% during 1v1s just from two hits.


Incineroar's [[special moves]] complete its moveset with versatile tools. [[Darkest Lariat]] is Incineroar's get-off-me option, possessing fast startup, a long duration, [[transcendent priority]] throughout its hitboxes, [[invincibility]] for its arms, and a strong early hit. Though its power gradually weakens over time, its perks allow it to outprioritize many moves (even weak projectiles) while hitting hard. [[Alolan Whip]] is a unique [[command grab]] that has varying effectiveness based on Incineroar's input: the strongest version (a lariat) KOs extremely early, while the second version (a back body drop) can KO easily near the top blast line.  
Incineroar's [[special moves]] complete its moveset with versatile tools. [[Darkest Lariat]] is Incineroar's get-off-me option, possessing fast startup, a long duration, [[transcendent priority]] throughout its hitboxes, [[invincibility]] for its arms, and a strong early hit. Though its power gradually weakens over time, its perks allow it to outprioritize many moves (even weak projectiles) while hitting hard. [[Alolan Whip]] is a unique [[command grab]] that has varying effectiveness based on Incineroar's input: the strongest version (a lariat) KOs extremely early, while the second version (a back body drop) can KO easily near the top blast line.  
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