Incineroar (SSBU): Difference between revisions

Tag: Mobile edit
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==Moveset==
==Moveset==
*Incineroar takes continuous damage when [[swimming]]. This trait is shared with {{SSBU|Charizard}}, {{SSBU|Sonic}}, and {{SSBU|Inkling}}.
*Incineroar continuously receives damage while [[swimming]]. This trait is shared with {{SSBU|Charizard}}, {{SSBU|Sonic}}, and {{SSBU|Inkling}}.
*Incineroar will display various animations after using certain attacks, such as striking a boastful pose if it hits, or expressing frustration if it misses. These animations are all [[interruptible]] (except for the jab's). All pose-inducing attacks (excluding neutral attack's third hit) result in a crowd (separate from the standard [[crowd]]) to cheer.
*Incineroar will display various animations after using certain attacks, such as striking a boastful pose if it hits, or expressing frustration if it misses. Aside from neutral attack's third hit, each of these animations are [[interruptible]]. All pose-inducing attacks (excluding neutral attack's third hit) also result in a crowd (separate from the standard [[crowd]]) cheering in response.
''For a gallery of Incineroar's hitboxes, see [[Incineroar (SSBU)/Hitboxes|here]].''
''For a gallery of Incineroar's hitboxes, see [[Incineroar (SSBU)/Hitboxes|here]].''


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|neutral2dmg=2.7%
|neutral2dmg=2.7%
|neutral3dmg=4.6%
|neutral3dmg=4.6%
|neutraldesc=A {{s|wikipedia|knifehand strike}}, followed by a [[wikipedia:Professional wrestling attacks#Knee lift|knee lift]], followed by an uppercut. If the third hit lands, Incineroar will taunt by pointing its finger towards the ground. Unlike many neutral attacks, holding the attack button only causes Incineroar to do a single attack unless it connects. The first hit can [[jab reset]], and appears almost identical to the ''Pokémon'' anime's depiction of {{s|bulbapedia|Throat Chop}}.
|neutraldesc=A {{s|wikipedia|knifehand strike}}, followed by a [[wikipedia:Professional wrestling attacks#Knee lift|knee lift]], followed by an uppercut. If the third hit lands, Incineroar will taunt by pointing its finger towards the ground. Unlike many neutral attacks, holding the attack button only causes Incineroar to do a single attack unless it connects. The first hit can [[jab reset]].
|ftiltname= 
|ftiltname= 
|ftiltdmg=13%
|ftiltdmg=13%
|ftiltdesc=A knifehand thrust. It is a [[semi-spike]] angle and deals high damage for a tilt attack of its speed. These traits make it capable of KOing at 80% from the edge of [[Final Destination]].
|ftiltdesc=A knifehand thrust. It is a [[semi-spike]] and deals high damage for a tilt attack of its speed. These traits make it capable of KOing at 80% from the edge of [[Final Destination]]. It appears almost identical to the ''Pokémon'' anime's depiction of {{s|bulbapedia|Throat Chop}}.
|utiltname= 
|utiltname= 
|utiltdmg=9%
|utiltdmg=9%
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|dashname= 
|dashname= 
|dashdmg=13% (clean), 9% (late)
|dashdmg=13% (clean), 9% (late)
|dashdesc=A dashing knee strike, similar to {{SSBU|Zero Suit Samus}}' dash attack. Deals less damage when late. The clean hit KOs at 102% from the edge of Final Destination. If it lands, Incineroar will kneel on one knee, and point its thumb towards itself while gloating.
|dashdesc=A dashing knee strike. The clean hit KOs at 102% from the edge of Final Destination, the late hit has underwhelming power. If it lands, Incineroar will kneel on one knee, and point its thumb towards itself while gloating.
|fsmashname= 
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|20}} (foot), {{ChargedSmashDmgSSB4|16}} (leg)
|fsmashdmg={{ChargedSmashDmgSSB4|20}} (foot), {{ChargedSmashDmgSSB4|16}} (leg)
|fsmashdesc=An [[wikipedia:Professional wrestling attacks#Enzuigiri|enzuigiri]]. If it lands, Incineroar will gloat with its arms spread out, similarly to its down taunt. It has decent range and has a sweetspot on Incineroar's foot, which deals high shield damage. Extremely damaging and powerful but fast despite its power, coming out on frame 16, and the sweetspot KOs at 39% from the edge of Final Destination. However, it has high ending lag, making it easy to punish, and the sourspot is underwhelming in comparison, is small and takes priority over the sweetspot.
|fsmashdesc=An [[wikipedia:Professional wrestling attacks#Enzuigiri|enzuigiri]]. If it lands, Incineroar will gloat with its arms spread out, similarly to its down taunt. It has decent range and has a sweetspot on Incineroar's foot, which deals high shield damage. Extremely powerful, the sweetspot KOs at 39% from the edge of Final Destination. Despite its power, it is also fairly fast, thanks to it coming out on frame 16. However, it has high ending lag, making it easy to punish. Despite having a respectable damage output, the sourspot's power is underwhelming in comparison and, although it is small, it takes priority over the sweetspot.
|usmashname= 
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSB4|17}}
|usmashdmg={{ChargedSmashDmgSSB4|17}}
|usmashdesc=An upward [[wikipedia:Professional wrestling attacks#Double axe handle|double axe handle]]. If it lands, Incineroar will look to the sky and point upward, and it will clench its fists in dismay if it misses. Starts at ground level and has a rather big hitbox that covers the front of Incineroar and even reaches slightly behind it, all while having intangibility on its arms and hands (frames 13-18). Keeps consistent power throughout the move, but it's knockback is only moderate for an up smash despite its high damage output, KOing at 116% on Final Destination.
|usmashdesc=An upward [[wikipedia:Professional wrestling attacks#Double axe handle|double axe handle]]. If it lands, Incineroar will look to the sky and point upward, and it will clench its fists in dismay if it misses. Starts at ground level and has a rather big hitbox that covers the front of Incineroar and even reaches slightly behind it, all while having intangibility on its arms and hands (frames 13-18). Keeps consistent power throughout the move, but its knockback is only moderate for an up smash despite its high damage output, KOing at 116% on Final Destination.
|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|16}}
|dsmashdmg={{ChargedSmashDmgSSB4|16}}
|dsmashdesc=A [[wikipedia:Professional wrestling attacks#Splash|jumping splash]]. If it lands, Incineroar will point its finger upwards while on the floor, and it will pound its fist on the ground angrily if it misses. As Incineroar leaves the ground while using the move, it can dodge ground attacks and act as a hard [[punish]]. Sends at a semi-spike angle, deals high shield damage and, like forward smash, it is incredibly powerful, KOing at 62% from the edge of Final Destination. However, it has heavy start-up and ending lag.
|dsmashdesc=A [[wikipedia:Professional wrestling attacks#Splash|jumping splash]]. If it lands, Incineroar will point its finger upwards while on the floor, and it will pound its fist on the ground angrily if it misses. As Incineroar leaves the ground while using the move, it can dodge ground attacks and act as a hard [[punish]]. Sends at a semi-spike angle, deals high shield damage and, like forward smash, it is incredibly powerful, KOing at 62% from the edge of Final Destination. However, it has considerable start-up and ending lag.
|nairname= 
|nairname= 
|nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|7}} (late)
|nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|7}} (late)
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|fairname= 
|fairname= 
|fairdmg={{ShortHopDmgSSBU|13}} (feet), {{ShortHopDmgSSBU|12}} (legs)
|fairdmg={{ShortHopDmgSSBU|13}} (feet), {{ShortHopDmgSSBU|12}} (legs)
|fairdesc=A {{s|wikipedia|dropkick}}. Deals more damage and knockback if the feet hitbox lands. Starts fast enough to hit opponents if buffered from a short hop. Auto-cancels if Incineroar lands before the hitbox appears, allowing it to cancel [[tumbling]]. Launches at a semi-spike angle, and can KO at 110% from the edge of Final Destination.
|fairdesc=A {{s|wikipedia|dropkick}}. Deals more damage and knockback if the feet hitbox lands. Starts fast enough to hit opponents if buffered from a short hop. Auto-cancels if Incineroar lands before the hitbox appears, allowing it to cancel [[tumbling]]. It is a semi-spike, and can KO at 110% from the edge of Final Destination.
|bairname= 
|bairname= 
|bairdmg={{ShortHopDmgSSBU|13}} (feet), {{ShortHopDmgSSBU|11}} (heel)
|bairdmg={{ShortHopDmgSSBU|13}} (feet), {{ShortHopDmgSSBU|11}} (heel)
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|dairdesc=A [[wikipedia:Professional wrestling attacks#Double foot stomp|double foot stomp]]. Rather slow start-up, but it is a powerful meteor smash if the feet hitbox lands. The body hitbox launches opponents diagonally.
|dairdesc=A [[wikipedia:Professional wrestling attacks#Double foot stomp|double foot stomp]]. Rather slow start-up, but it is a powerful meteor smash if the feet hitbox lands. The body hitbox launches opponents diagonally.
|grabname= 
|grabname= 
|grabdesc=Reaches out with both arms to clinch the opponent. Somewhat slow for a non-tether grab, possessing noticeable ending lag and its dash grab comes out on frame 13.
|grabdesc=Reaches out with both arms to clinch the opponent. Somewhat slow for a non-tether grab, it has noticeable ending lag, while dash grab comes out on frame 13.
|pummelname= 
|pummelname= 
|pummeldmg=1.6%
|pummeldmg=1.6%
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|fthrowname= 
|fthrowname= 
|fthrowdmg=12% (throw), 6% (front collateral), 4% (back collateral)
|fthrowdmg=12% (throw), 6% (front collateral), 4% (back collateral)
|fthrowdesc=A [[wikipedia:Professional wrestling throws#Giant swing|giant swing]], similar to {{SSBU|Mario}} and {{SSBU|Wario}}'s back throws. Deals collateral damage to bystanders, with the back hit dealing less damage. Sends too far for any follow-ups apart from dash attack at 0% if the opponent misses a tech. Powerful for a throw, KOing at 133% from the edge of Final Destination.
|fthrowdesc=A [[wikipedia:Professional wrestling throws#Giant swing|giant swing]]. Deals collateral damage to bystanders, with the back hit dealing less damage. Sends too far for any follow-ups apart from dash attack at 0% if the opponent misses a tech. Powerful for a throw, KOing at 133% from the edge of Final Destination.
|bthrowname= 
|bthrowname= 
|bthrowdmg=14% (throw and collateral)
|bthrowdmg=14% (throw and collateral)
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|nsname=Darkest Lariat
|nsname=Darkest Lariat
|nsdmg=16% (early), 12%-11% (middle), 10%-8% (late)
|nsdmg=16% (early), 12%-11% (middle), 10%-8% (late)
|nsdesc=[[bulbapedia:Darkest Lariat (move)|Spins rapidly to perform a series of discus lariats]]. Loses strength as the move goes on. Incineroar gains [[invincibility]] during the move (frames 5 and 6 on its whole body; frame 7 on its head and arms; frames 8-57 on just its arms). Starts extremely quickly, and the entire move possesses [[transcendent priority]], allowing it to break through opposing attacks (and weaker [[projectile]]s) apart from moves with sufficient range. Incineroar can slowly move left or right by holding a direction, and the move also slows its descent, though its slow speed means it is not suitable for recovery. The early hit KOs at 108% from the edge of Final Destination.
|nsdesc=[[bulbapedia:Darkest Lariat (move)|Spins rapidly to perform a series of discus lariats]]. Loses strength as the move goes on. Incineroar gains [[invincibility]] during the move (frames 5 and 6 on its whole body, frame 7 on its head and arms, and frames 8-57 on its arms). Has extremely minimal start-up, and the entire move possesses [[transcendent priority]], allowing it to break through opposing attacks (and weaker [[projectile]]s) apart from moves with sufficient range. Incineroar can slowly move left or right by holding a direction, and the move also slows its descent, though its slow speed means it is not suitable for recovery. The early hit KOs at 108% from the edge of Final Destination.
|ssname=Alolan Whip
|ssname=Alolan Whip
|ssdmg=20% (lariat), 12% (back body drop), 4% (failed throw and recoil)
|ssdmg=20% (lariat), 12% (back body drop), 4% (collision)
|ssdesc=A [[command grab]] involving Incineroar lunging a short distance forward to grab opponents. Victims are thrown against wrestling ropes that appears after the grab connects. Depending on when the special or attack button is pressed after grabbing an opponent, Incineroar will perform one of three different moves: a [[wikipedia:Professional wrestling attacks#Lariat|lariat]] that launches the opponent the direction Incineroar is facing (input just as the opponent touches Incineroar); a [[wikipedia:Professional wrestling throws#Back body drop|back body drop]] that launches the opponent vertically (input any time after the opponent rebounds); or a failed attempt that causes the victim to collide against Incineroar's head, dealing 4% to both (too early/no input). Upon executing the lariat, Incineroar poses with its arms in the air and its head tilted upwards. The lariat deals 20% and can KO at 72% from the edge of Final Destination, the back body drop deals 12% and can KO at 159% (or earlier with a low ceiling), while the failed version cannot KO at all (outside of extremely situational [[gimp]]s). During the throw, Incineroar is granted [[super armor]], and if the opponent is hit out of the move, Incineroar will shrug towards the screen. Does not cause [[helpless]]ness, which allows Incineroar to use it to extend its recovery.
|ssdesc=A [[command grab]] involving Incineroar lunging a short distance forward to grab opponents. Victims are thrown against wrestling ropes that appears after the grab connects. Depending on when the special or attack button is pressed after grabbing an opponent, Incineroar will perform one of three different moves: a [[wikipedia:Professional wrestling attacks#Lariat|lariat]] that launches the opponent the direction Incineroar is facing (input just as the opponent touches Incineroar); a [[wikipedia:Professional wrestling throws#Back body drop|back body drop]] that launches the opponent vertically (input any time after the opponent rebounds); or a failed attempt that causes the victim to collide against Incineroar's head, dealing 4% to both (too early/no input). Upon executing the lariat, Incineroar poses with its arms in the air and its head tilted upwards. The lariat deals 20% and can KO at 72% from the edge of Final Destination. The back body drop deals 12% and can KO at 159% (or earlier with a low ceiling). Although the collision cannot KO at all, it can be used to simultaneously help Incineroar recover and [[gimp]] the opponent. During the throw, Incineroar is granted [[super armor]], and if the opponent is hit out of the move, Incineroar will shrug towards the screen. Does not cause [[helpless]]ness, which allows Incineroar to use it to extend its recovery.
|usname=Cross Chop
|usname=Cross Chop
|usdmg=2.5/3/4/5% (ascent), 3.5% (descent), 11% (direct hit), 9% (close explosion), 5.5% (far explosion)
|usdmg=2.5%/3%/4%/5% (ascent), 3.5% (descent), 11% (Cross Chop), 9% (close explosion), 5.5% (far explosion)
|usdesc=Leaps upward while engulfed in [[flame]]s before [[bulbapedia:Cross Chop|descending diagonally to perform a cross chop]]. Incineroar gains [[super armor]] a few frames after its initial ascent (frames 4-15), and Incineroar can change its direction right before starting the move. Causes an explosion once Incineroar lands. The rising and descending hits have [[set knockback]], with the descending hit having extremely high base knockback; this is capable of gimping opponents even at 0% for a [[sacrificial KO]], with Incineroar always being KO'd after its opponent. Incineroar's descending body hitbox is similarly powerful, KOing at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has high ending lag. Unlike most up specials, Cross Chop does not render Incineroar helpless (unless Incineroar lands during its descent and does not touch solid ground), though its awkward angle requires it to be used extremely high for recovery, as it is a [[self-destruct]] any other way.
|usdesc=Leaps upward while engulfed in [[flame]]s before [[bulbapedia:Cross Chop|descending diagonally to perform a cross chop]]. Incineroar gains [[super armor]] a few frames after its initial ascent (frames 4-15), and Incineroar can change its direction right before starting the move. Causes an explosion once Incineroar lands. The rising and descending hits have [[set knockback]], with the descending hit having extremely high base knockback; this is capable of gimping opponents even at 0% for a [[sacrificial KO]], with Incineroar always being KO'd after its opponent. Incineroar's descending body hitbox is similarly powerful, KOing at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has high ending lag. Unlike most up specials, Cross Chop does not render Incineroar helpless (unless Incineroar lands during its descent and does not touch solid ground), though its awkward angle requires it to be used extremely high for recovery, as it is a [[self-destruct]] any other way.
|dsname=Revenge
|dsname=Revenge
|dsdmg=2.4% (close)
|dsdmg=2.4% (close)
|dsdesc=Points its chest outward, retaliating against incoming attacks or projectiles. Functions as a [[counterattack]], albeit much differently; Incineroar retaliates with a weak burst of flame, takes significantly reduced damage from the retaliated attack, and its [[bulbapedia:Revenge (move)|next move is powered up]]. As a visual indicator, Incineroar's body radiates an orange glow. This buff can stack depending on the number of countered moves and damage resisted. The buff lasts for a very long time (around 60 seconds), though it is reduced slightly each time Incineroar gets hit, but it is lost entirely if it's attack misses or of Incineroar is grabbed. Once a powered up move lands, the buff is removed. If a smash attack, [[Cross Chop]], or [[Alolan Whip]]'s lariat lands while Revenge is active, the camera will perform the [[Special Zoom]]. At maximum stacks, Incineroar is able to deal an excess of 70% with just a single smash attack, giving it the strongest possible attacks in standard matches. The flame attack also grants intangibility (frames 1-19).
|dsdesc=Points its chest outward, retaliating against incoming attacks or projectiles. Functions as a [[counterattack]], albeit much differently: Incineroar retaliates with a weak burst of flame after receiving significantly reduced damage from the retaliated attack, and its [[bulbapedia:Revenge (move)|next move is powered up]]. As a visual indicator, Incineroar's body radiates an orange glow. This buff can stack depending on the number of countered moves and damage resisted. The buff lasts for a very long time (approximately 60 seconds), though its duration is reduced slightly each time Incineroar gets hit, and lost entirely if its attack misses or if Incineroar is grabbed. Once a powered up move lands, the buff is removed. If a smash attack, [[Cross Chop]], or [[Alolan Whip]]'s lariat hits while Revenge is active, the camera will perform the [[Special Zoom]]. At maximum stacks, Incineroar is able to deal an excess of 70% with just a single smash attack, giving it the strongest possible attacks in standard matches. The flame attack also grants intangibility (frames 1-19).
|fsname=Max Malicious Moonsault
|fsname=Max Malicious Moonsault
|fsdmg=3% (start-up), 2% (initial grab), 7% (hit 1-4)
|fsdmg=3% (start-up), 2% (initial grab), 7% (hit 1-4)
|fsdesc=Activates its {{s|bulbapedia|Incinium Z}} and lunges forward. Upon grabbing the first victim it comes in contact with, the victim is thrown against the ropes of a wrestling ring. Incineroar then uppercuts the victim upward, dropkicks them even further upward, uppercuts them again, and then finishes with a diving [[wikipedia:Professional wrestling attacks#Battering ram|battering ram]] that sends it and the victim crashing into the ring to generate an explosion within the ring as a boxing bell chimes. The victim is sent flying alongside any bystanders. Can KO as early as 20%.
|fsdesc=Activates its {{s|bulbapedia|Incinium Z}} and lunges forward. Upon grabbing the first victim it comes in contact with, the victim is thrown against the ropes of a wrestling ring. Incineroar then uppercuts the victim upward, dropkicks them even further upward, uppercuts them again, and then finishes with a diving [[wikipedia:Professional wrestling attacks#Battering ram|battering ram]] that sends it and the victim crashing into the ring to generate an explosion within the ring as a boxing bell chimes. The victim is sent flying alongside any bystanders. Can KO as early as 20%. If Incineroar misses on the ground, it slaps its knee in frustration.
 
If Incineroar misses on the ground, it slaps its knee in frustration.
}}
}}


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===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Roars as its flame belt ignites, then punches towards the camera with a mocking expression.
*'''Left:''' Roars as its flame belt ignites, then throws a punch towards the camera while grinning.
*'''Up:''' Laughs and raises a {{s|wikipedia|championship belt}} in the air, then makes a beckoning gesture.
*'''Up:''' Laughs while triumphantly raising a {{s|wikipedia|championship belt}} above its head, then makes a beckoning gesture while grinnig.
*'''Right:''' Swings both its arms left and right, before posing on one knee and roaring.
*'''Right:''' Swings both its arms left and right, before posing on one knee and roaring.
[[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]]
[[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]]
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