Ike: Difference between revisions

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{{Infobox Character General
{{Infobox Character General
|name = Ike
|name = Ike
|image = {{tabber|title1=Path of Radiance|tab1=[[File:FEPR Ike 02.png|x300px]]|title2=Radiant Dawn|tab2=[[File:FERD Ike.png|x300px]]}}
|image = {{tabber|title1=Path of Radiance|content1=[[File:FEPoR Ike.png|x300px]]|title2=Radiant Dawn|content2=[[File:FERD Ike.png|x300px]]}}
|caption = [[File:FireEmblemSymbol.svg|50px|class=invert]]<br>Official artworks of Ike from ''{{iw|fireemblemwiki|Fire Emblem: Path of Radiance}}'' and ''{{iw|fireemblemwiki|Fire Emblem: Radiant Dawn}}''.
|caption = [[File:FireEmblemSymbol.svg|50px|class=invert]]<br>Official artworks of Ike from ''{{iw|fireemblemwiki|Fire Emblem: Path of Radiance}}'' and ''{{iw|fireemblemwiki|Fire Emblem: Radiant Dawn}}''.
|universe = {{uv|Fire Emblem}}
|universe = {{uv|Fire Emblem}}
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|homeworld = {{iw|fireemblemwiki|Gallia}} (birthplace)<br>{{iw|fireemblemwiki|Crimea}} (surrogate home)
|homeworld = {{iw|fireemblemwiki|Gallia}} (birthplace)<br>{{iw|fireemblemwiki|Crimea}} (surrogate home)
|artist = [[fireemblemwiki:Artists of the Fire Emblem series#Senri Kita|Senri Kita]]
|artist = [[fireemblemwiki:Artists of the Fire Emblem series#Senri Kita|Senri Kita]]
|englishactor = Jason Adkins (''Brawl''/''SSB4'')<br>Greg Chun (''Ultimate'')
|englishactor = [https://www.behindthevoiceactors.com/Jason-Adkins/ Jason Adkins] (''Brawl''/''SSB4'')<br>{{s|wikipedia|Greg Chun}} (''Ultimate'')
|japanactor = Michihiko Hagi
|japanactor = [https://www.behindthevoiceactors.com/Michihiko-Hagi/ Michihiko Hagi]
|interwiki = fireemblemwiki
|interwiki = fireemblemwiki
|interwikiname = Fire Emblem Wiki
|interwikiname = Fire Emblem Wiki
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The enormous war awakens and angers the goddess of order, {{iw|fireemblemwiki|Ashera}}, with the underlying conflicts having been specifically manipulated to do so, and Ike and Micaiah join forces with the released "dark god" – actually {{iw|fireemblemwiki|Yune}}, a sympathetic goddess of chaos – to reverse Ashera's judgement and save the world. The game ends with Ike dealing the finishing blow to Ashera, for which he becomes known as the legendary "Radiant Hero" {{ja|(青い炎の英雄|Sōen no Eiyū}}, ''Hero of the Blue Flame''), and with him leaving Tellius forever for parts unknown.
The enormous war awakens and angers the goddess of order, {{iw|fireemblemwiki|Ashera}}, with the underlying conflicts having been specifically manipulated to do so, and Ike and Micaiah join forces with the released "dark god" – actually {{iw|fireemblemwiki|Yune}}, a sympathetic goddess of chaos – to reverse Ashera's judgement and save the world. The game ends with Ike dealing the finishing blow to Ashera, for which he becomes known as the legendary "Radiant Hero" {{ja|(青い炎の英雄|Sōen no Eiyū}}, ''Hero of the Blue Flame''), and with him leaving Tellius forever for parts unknown.


Described in ''Radiant Dawn'' as "blunt, but genuine and loyal", Ike is reserved and socially awkward because of his sheltered upbringing, and starts out both quick to anger and naive to the way that the world works. He is never comfortable in the spotlight into which his work with Elincia and Sanaki thrusts him, or with command of large armies, preferring to work in anonymity with the Greil Mercenaries, but his strong sense of duty and loyalty compels him to accept it when he has to. Despite being a mercenary, Ike takes the life-and-death nature of war very seriously and only takes up arms as a last resort; the only exception is his rivalry with the Black Knight. Ike is also known for his sense of sympathy, even toward his enemies and those who betray him (worrying about what could have driven them to that point), and offers almost every boss he faces an opportunity to surrender and leave the battlefield alive. His one true desire is to someday be as capable a warrior as Greil was, even long after his father's death.
Described in ''Radiant Dawn'' as "blunt, but genuine and loyal", Ike is reserved and brusque because of his rural upbringing, and starts out impatient and unfamiliar with political situations. While perpetually uncomfortable with the status and attention that the command of large armies thrusts upon him, preferring to work with the Greil Mercenaries, his strong sense of duty and loyalty compels him to accept it when he has to. Ike is also known for his sense of empathy, even toward his enemies and those who betray him, and offers almost every boss he faces an opportunity to surrender and leave the battlefield alive. His one true desire is to someday be as capable a warrior as Greil was, even long after his father's death.


In gameplay, Ike is a formidable all-rounder. In the tradition of all ''Fire Emblem'' protagonists, his death in battle causes an immediate Game Over, but his good statistical performance and high utility makes him a consistent front-line force nonetheless. He boasts high strength and speed, and good physical defense, but his big weakness is his resistance to magical attacks. Late in his games, he gains exclusive access to two powerful tools: [[Aether]], his unique master skill, and Ragnell, a {{iw|fireemblemwiki|regalia}} {{iw|fireemblemwiki|sword}}. In every attack he makes after acquiring it, Aether gives him a small chance to trigger an acrobatic two-hit sequence that combines the effects of two other mastery skills, {{iw|fireemblemwiki|Sol|skill}} and {{iw|fireemblemwiki|Luna|skill}}, that heals himself before bypassing his opponent's physical defense stat to deal more damage to them. Ragnell, meanwhile, allows him to fight both in close quarters and at a distance, attacking far-away enemies with a powerful shockwave; he is one of only three ''Fire Emblem'' main protagonists whose signature sword gives him this extra range, with the others being [[Roy]] and [[Byleth]].
In gameplay, Ike is a strong unit. In the tradition of all ''Fire Emblem'' protagonists, his death in battle causes an immediate Game Over, but his good statistical performance and high utility makes him a consistent front-line force nonetheless. In Path of Radiance, he is a well-rounded swordsman with no obvious weaknesses. In Radiant Dawn, he boasts high strength and physical defense at the cost of low magical resistance. Late in his games, he gains exclusive access to two powerful tools: [[Aether]], his unique skill, and Ragnell, a {{iw|fireemblemwiki|regalia}} {{iw|fireemblemwiki|sword}}. In every attack he makes after acquiring it, Aether gives him a small chance to trigger an acrobatic two-hit sequence that combines the effects of two other skills, {{iw|fireemblemwiki|Sol|skill}} and {{iw|fireemblemwiki|Luna|skill}}, that heals himself before bypassing his opponent's physical defense stat to deal more damage to them. Ragnell, meanwhile, allows him to fight both in close quarters and at a distance, attacking far-away enemies with a powerful shockwave; he is one of only three ''Fire Emblem'' main protagonists whose signature sword gives him this extra range, with the others being [[Roy]] and [[Byleth]].


Even before his ''Super Smash Bros.'' appearances, Ike was one of the most popular characters in the entire ''Fire Emblem'' series, especially outside of Japan. In 2017, he was voted the single most popular male character in the inaugural {{iw|fireemblemwiki|Choose Your Legends}} popularity poll for ''{{iw|fireemblemwiki|Fire Emblem Heroes}}'' (surpassed only by the top placers of the female bracket, [[Lyn]] and [[Lucina]]; if votes for multiple incarnations of the same character had been tallied together, as they were in later years, Ike would have placed 1st overall). ''{{iw|fireemblemwiki|Fire Emblem Awakening}}'' features him as a bonus character, albeit unrelated to the main story, via SpotPass and DLC. ''Awakening'' also features the character {{iw|fireemblemwiki|Priam}}, a distant descendant of Ike who bears both a striking resemblance to him and a heavily aged Ragnell. Later appearances include ''{{iw|fireemblemwiki|Code Name: S.T.E.A.M.}}'', ''{{iw|fireemblemwiki|Fire Emblem Fates}}'' and ''{{iw|fireemblemwiki|Fire Emblem Echoes: Shadows of Valentia}}'', all via [[amiibo]]. Ike also makes frequent appearances in the smartphone game ''Fire Emblem Heroes'' and the ''{{iw|fireemblemwiki|Fire Emblem Cipher}}'' card game. Most recently, ''{{iw|fireemblemwiki|Fire Emblem Engage}}'' features Ike as one of the game's numerous Emblems, ethereal clones of protagonists from various other ''Fire Emblem'' games who dwell within special rings.
Even before his ''Super Smash Bros.'' appearances, Ike was one of the most popular characters in the ''Fire Emblem'' series, especially outside of Japan. In 2017, he was voted the single most popular male character in the inaugural {{iw|fireemblemwiki|Choose Your Legends}} popularity poll for ''{{iw|fireemblemwiki|Fire Emblem Heroes}}'' (surpassed only by the top placers of the female bracket, [[Lyn]] and [[Lucina]]; if votes for multiple incarnations of the same character had been tallied together, as they were in later years, Ike would have placed 1st overall). ''{{iw|fireemblemwiki|Fire Emblem Awakening}}'' features him as a bonus character, albeit unrelated to the main story, via SpotPass and DLC. ''Awakening'' also features the character {{iw|fireemblemwiki|Priam}}, a distant descendant of Ike who bears both a striking resemblance to him and a heavily aged Ragnell. Later appearances include ''{{iw|fireemblemwiki|Code Name: S.T.E.A.M.}}'', ''{{iw|fireemblemwiki|Fire Emblem Fates}}'' and ''{{iw|fireemblemwiki|Fire Emblem Echoes: Shadows of Valentia}}'', all via [[amiibo]]. Ike also makes frequent appearances in the smartphone game ''Fire Emblem Heroes'' and the ''{{iw|fireemblemwiki|Fire Emblem Cipher}}'' card game. Most recently, ''{{iw|fireemblemwiki|Fire Emblem Engage}}'' features Ike as one of the game's numerous Emblems, ethereal clones of protagonists from various other ''Fire Emblem'' games who dwell within special rings.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
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! Game
! Game
! Effect
! Effect
! Character(s)
! Fighter(s)
|-
|-
| {{iw|fireemblemwiki|Ike}}
| {{iw|fireemblemwiki|Ike}}
| [[Fire Emblem: Path of Radiance]]
| [[Fire Emblem: Path of Radiance]]
| {{TypeIcon|Weapon}} Attack +23
| {{TypeIcon|Weapon}} Attack +23
| {{Head|Marth|s=16px|g=SSBB}}{{Head|Ike|s=16px|g=SSBB}}
| {{StickerHead|Marth|Ike}}
|-
|-
| {{iw|fireemblemwiki|Ike}}
| {{iw|fireemblemwiki|Ike}}
| [[Fire Emblem: Radiant Dawn]]
| [[Fire Emblem: Radiant Dawn]]
| {{EffectIcon|Slash}} Attack +27
| {{EffectIcon|Slash}} Attack +27
| {{Head|Marth|s=16px|g=SSBB}}{{Head|Ike|s=16px|g=SSBB}}
| {{StickerHead|Marth|Ike}}
|}
|}
{{StickerPicBox|Ike|Fire Emblem Path of Radiance}}
{{StickerPicBox|Ike|Fire Emblem Path of Radiance}}
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===As a playable character===
===As a playable character===
{{Main|Ike (SSB4)}}
{{Main|Ike (SSB4)}}
[[File:Ike SSB4.png|200px|right|thumb|Ike, as he appears in ''Super Smash Bros. 4''.]]
[[File:Ike SSB4.png|200px|thumb|Ike, as he appears in ''Super Smash Bros. 4''.]]
Ike returns as a playable character in ''Super Smash Bros. 4''. Unlike in ''Brawl'', he now sports his {{iw|fireemblemwiki|Hero}} design from ''Fire Emblem: Radiant Dawn''. The majority of Ike's frame data saw noticeable improvement primarily in the form of decreased lag, thanks largely to game updates throughout ''SSB4''{{'}}s lifespan. His mobility has also improved, thanks to his faster dashing and air speeds, as well as his higher double jump. Changes to game mechanics have also benefited Ike: the changes to [[hitstun canceling]] grant his up and down throws respectable combo potential at varying percentages, while the removal of [[edge-hogging]] significantly improves [[Aether]]'s reliability as a [[recovery]] option.
Ike returns as a playable character in ''Super Smash Bros. 4''. Unlike in ''Brawl'', he now sports his {{iw|fireemblemwiki|Hero}} design from ''Fire Emblem: Radiant Dawn''. The majority of Ike's frame data saw noticeable improvement primarily in the form of decreased lag, thanks largely to game updates throughout ''SSB4''{{'}}s lifespan. His mobility has also improved, thanks to his faster dashing and air speeds, as well as his higher double jump. Changes to game mechanics have also benefited Ike: the changes to [[hitstun canceling]] grant his up and down throws respectable combo potential at varying percentages, while the removal of [[edge-hogging]] significantly improves [[Aether]]'s reliability as a [[recovery]] option.


However, Ike's power and range have been slightly toned down. Despite gaining a varied combo game, Ike's renowned [[jab cancel]] has been significantly worsened to the point of being extremely situational. Lastly, Ike's mobility is below-average at best in spite of its improvements, which results in him remaining susceptible to combos, rushdowns and [[camp]]ing.
However, Ike's power and range have been slightly toned down. Despite gaining a varied combo game, Ike's renowned [[jab cancel]] has been significantly worsened to the point of being extremely situational. Lastly, Ike's mobility is below-average at best in spite of its improvements, which results in him remaining susceptible to combos, rushdowns and [[camp]]ing.


Ultimately, Ike's buffs have somewhat improved his viability since ''Brawl'' and especially ''SSB4''{{'}}s early days. Although Ike currently has a small playerbase like in ''Brawl'', players such as {{Sm|Ryo}} have demonstrated that he remains a formidable character as long as his strengths are utilized to the fullest and his easily exploitable weaknesses are circumvented. To reflect this, his playerbase has achieved decent results at both regional and national level of tournament play, much like in ''Brawl''. As a result, Ike is ranked 40th out of 58 on the current tier list; this places him in the E tier, and posits him as a mid-tier character.
Ultimately, Ike's buffs have somewhat improved his viability since ''Brawl'' and especially ''SSB4''{{'}}s early days. Although Ike currently has a small playerbase like in ''Brawl'', players such as {{Sm|Ryo}} have demonstrated that he remains a formidable character as long as his strengths are utilized to the fullest and his easily exploitable weaknesses are circumvented. To reflect this, his playerbase has achieved decent results at both regional and national level of tournament play, much like in ''Brawl''. As a result, Ike is ranked 39th out of 54 on the current tier list; this places him in the E tier, and posits him as a mid-tier character.
{{clr}}
{{clr}}


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===As a playable character===
===As a playable character===
{{Main|Ike (SSBU)}}
{{Main|Ike (SSBU)}}
[[File:Ike SSBU.png|thumb|right|200px|Ike (''Path of Radiance''), as he appears in ''Super Smash Bros. Ultimate''.]]
[[File:Ike SSBU.png|thumb|200px|Ike (''Path of Radiance''), as he appears in ''Super Smash Bros. Ultimate''.]]
Ike returns as a playable character in ''Super Smash Bros. Ultimate''. Unlike his previous appearances, Ike is now an [[unlockable character]], his ''Path of Radiance'' and ''Radiant Dawn'' designs are both available for selection,<ref>[https://www.youtube.com/watch?v=L93H7YC-83o Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch]</ref> and Greg Chun has become his English voice actor since succeeding Jason Adkins as of ''{{iw|fireemblemwiki|Fire Emblem Heroes}}''. Both designs have unique voice clips, with some different phrases and the ''Radiant Dawn'' design having a deeper, gruffer tone than the ''Path of Radiance'' design.
Ike returns as a playable character in ''Super Smash Bros. Ultimate''. Unlike his previous appearances, Ike is now an [[unlockable character]], his ''Path of Radiance'' and ''Radiant Dawn'' designs are both available for selection,<ref>[https://www.youtube.com/watch?v=L93H7YC-83o Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch]</ref> and Greg Chun has become his English voice actor since succeeding Jason Adkins as of ''{{iw|fireemblemwiki|Fire Emblem Heroes}}''. Both designs have unique voice clips, with some different phrases and the ''Radiant Dawn'' design having a deeper, gruffer tone than the ''Path of Radiance'' design.


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==Trivia==
==Trivia==
*Like [[Ganondorf]], Ike's fighter design and portrayal in the ''Super Smash Bros.'' series feature many noticeable inaccuracies to his home games:
*Like [[Ganondorf]], Ike's fighter design and portrayal in the ''Super Smash Bros.'' series feature many noticeable inaccuracies to his home games:
** Although Ike boasts impressive strength within both series, his own games feature his speed stat as noticeably one of his best stats, to the point of even eclipsing his strength in certain ways: his speed growth in ''Path of Radiance'' is higher than his strength growth, and his speed stat in ''Radiant Dawn'' is higher than his strength stat at base. This is not reflected in the ''Super Smash Bros.'' series, where his overall mobility is poor. [[Robin]] and [[Byleth]] underwent a similar decrease in speed upon also becoming fighters.
** Although Ike boasts impressive strength within both series, his own games feature his speed stat as noticeably one of his best stats. He is known for a unique style of swordsmanship pioneered by his father, where a two-handed sword is wielded in one hand with surprising fluidity. This is not reflected in the ''Super Smash Bros.'' series, where his overall mobility is poor, and his moves feature large start-up and end lag. [[Robin]] and [[Byleth]] underwent a similar decrease in speed upon also becoming fighters.
** Despite Ike being a heavyweight fighter, his weight in ''Path of Radiance'' is relatively low. While his weight did increase considerably in ''Radiant Dawn'' to coincide with the significant physical growth he underwent between the games, he is still far from being among the heaviest units in the game.
** Despite Ike being a heavyweight fighter, his weight in ''Path of Radiance'' is relatively low. While his weight did increase considerably in ''Radiant Dawn'' to coincide with the significant physical growth he underwent between the games, he is still far from being among the heaviest units in the game.
** In ''Fire Emblem'' games, Ike practices a uniquely agile and fluid fighting style, prominently featuring many flashy acrobatic flourishes, made most apparent in his animations as a Lord in ''Path of Radiance''. Indeed, this distinctive fighting style, and the fact that Ike learned it from Greil, is a recurring plot point in both games and a central factor in his relationship with the Black Knight. His moveset in the ''Super Smash Bros.'' series, which revolves primarily around laggy, heavy-handed hits, is a major contrast to this.
** Ragnell's long-ranged energy shockwave in the ''Fire Emblem'' series is replaced with the fiery [[Eruption]].
** Ragnell's long-ranged energy shockwave in the ''Fire Emblem'' series is replaced with the fiery [[Eruption]].
*** Although Eruption is unique to the ''Super Smash Bros.'' series, it heavily resembles {{iw|fireemblemwiki|Bolganone}}, a very powerful [[fireemblemwiki:Fire (magic)|fire]] {{iw|fireemblemwiki|tome}}/[[fireemblemwiki:Magic (element)|magic]] in the ''Fire Emblem'' series.
*** Although Eruption is unique to the ''Super Smash Bros.'' series, it heavily resembles {{iw|fireemblemwiki|Bolganone}}, a very powerful [[fireemblemwiki:Fire (magic)|fire]] {{iw|fireemblemwiki|tome}}/[[fireemblemwiki:Magic (element)|magic]] in the ''Fire Emblem'' series.