Idle pose: Difference between revisions

40 bytes removed ,  3 years ago
Tag: Mobile edit
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***{{SSBU|Simon}} and {{SSBU|Richter}} will perform the same alternative idle animation that neither normally possess.
***{{SSBU|Simon}} and {{SSBU|Richter}} will perform the same alternative idle animation that neither normally possess.
***{{SSBU|Inkling}} Boy and female Byleth do not perform their altered idle animations.
***{{SSBU|Inkling}} Boy and female Byleth do not perform their altered idle animations.
***Some characters that do not reuse previous animations still have nonstandard behavior while carrying an item: Bowser's lower jaw clips through his mouth, Toon Link reuses his facial expressions from ''Smash 4'', and Mega Man does not look forward.
***Some characters that do not reuse previous animations still have nonstandard behavior while carrying an item: Bowser's lower jaw clips through his mouth, Toon Link reuses his facial expressions from ''SSB4'', Mega Man does not look forward, and Sonic's free hand is unclenched.
*Some characters have an animation that actually is part of their regular standing animation, but are often mistaken for idle poses. Unlike idle poses, they play at regular intervals instead of randomly (and they can be seen in the character customization screen on both 3DS and Wii U versions of Smash 4, or by holding a item, where idle poses never play). Some examples include {{SSB4|Jigglypuff}}, {{SSBU|Daisy}}, {{SSB4|Sheik}}, {{SSB4|Little Mac}}, {{SSB4|Meta Knight}}, and {{SSB4|Roy}}.
*Some characters have an animation that actually is part of their regular standing animation, but are often mistaken for idle poses. Unlike idle poses, they play at regular intervals instead of randomly (and they can be seen in the character customization screen on both 3DS and Wii U versions of '', or by holding a item, where idle poses never play). Some examples include {{SSBU|Daisy}}, {{SSBU|Sheik}} and {{SSBU|Roy}}.
**In some cases, this animation is used to transition into the default idle animation, either from their previous one (in the case of Sheik) or their base character's (in the case of Daisy, Roy, and other [[clone]]s). Other characters, such as Chrom, {{SSBU|Dark Samus}} and Mii Gunner (''SSB4'' only) have separate animations for this purpose; Dark Samus retains her unique idle animation when holding an item, but Chrom does not.  
**In some cases, this animation is used to transition into the default idle animation, either from their previous one (in the case of Sheik) or their base character's (in the case of Daisy, Roy, and other [[clone]]s). Other characters, such as Chrom, {{SSBU|Dark Samus}} and Mii Gunner (''SSB4'' only) have separate animations for this purpose; Dark Samus retains her unique idle animation when holding an item, but Chrom does not.  
*Peach and Zelda (the latter up through ''SSB4'') are the only characters to have more than two idle poses.
*Peach and Zelda (the latter up through ''SSB4'') are the only characters to have more than two idle poses.
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