Home stage: Difference between revisions

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(To your credit, you have gotten better, but you still need to stop with this ‘(that being...’ or ‘(such as...’ crap.)
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However, in contrast, some stages do offer advantages to some characters; as mentioned before, any such advantages are non-circumstantial, but these certain stages may have been the origination for the "home advantage" hypothesis. In ''Melee'', [[Fountain of Dreams]] serves as {{SSBM|Marth}}'s home stage, and is frequently cited as one of his best stages in the entire game, even at high-level tournament play. The stage's small size allows him to control space more efficiently, and the extended bottom blast line allows him more room to recover with [[Dolphin Slash]], which travels purely vertically. In ''Brawl'', on [[Bridge of Eldin]], {{SSBB|Zelda}} and {{SSBB|Sheik}}'s [[Light Arrow]], {{SSBB|Ganondorf}}'s [[Beast Ganon]], and {{SSBB|Toon Link}} and {{SSBB|Link}}'s [[Triforce Slash]] are much easier to use, and harder to dodge; the frequent absence of a lower blast-line also acts as a benefit to Link, Ganondorf, and Sheik, who normally have relatively poor recoveries. The low blastline of [[Shadow Moses Island]] acts as a benefit to {{SSBB|Snake}}, as most of his attacks (especially his special moves) have mostly upward knockback; his high weight and falling speed make him more resistant to vertical KOs, so he is not as affected.
However, in contrast, some stages do offer advantages to some characters; as mentioned before, any such advantages are non-circumstantial, but these certain stages may have been the origination for the "home advantage" hypothesis. In ''Melee'', [[Fountain of Dreams]] serves as {{SSBM|Marth}}'s home stage, and is frequently cited as one of his best stages in the entire game, even at high-level tournament play. The stage's small size allows him to control space more efficiently, and the extended bottom blast line allows him more room to recover with [[Dolphin Slash]], which travels purely vertically. In ''Brawl'', on [[Bridge of Eldin]], {{SSBB|Zelda}} and {{SSBB|Sheik}}'s [[Light Arrow]], {{SSBB|Ganondorf}}'s [[Beast Ganon]], and {{SSBB|Toon Link}} and {{SSBB|Link}}'s [[Triforce Slash]] are much easier to use, and harder to dodge; the frequent absence of a lower blast-line also acts as a benefit to Link, Ganondorf, and Sheik, who normally have relatively poor recoveries. The low blastline of [[Shadow Moses Island]] acts as a benefit to {{SSBB|Snake}}, as most of his attacks (especially his special moves) have mostly upward knockback; his high weight and falling speed make him more resistant to vertical KOs, so he is not as affected.


On other stages, characters can receive neither a clear advantage nor disadvantage. On [[Summit]], for instance, all the characters slide around, except for the {{SSBB|Ice Climbers}}, who experience no change in their friction when walking on the stage. Like other characters, however, they are still unable to grab onto the ledges in the stage; this trait causes [[Belay]] to more frequently cause Nana to be KO'd, thanks to Belay giving Popo more height than Nana when there is no ledge to tether to. Another example is {{SSB4|Little Mac}} on [[Boxing Ring]]: the stage gives no access to the bottom blast line, which remedies Mac's poor recovery, but also has plenty of verticality, making it difficult for him to traverse the stage. The [[Ω form]] of Boxing Ring takes this even further in Mac's favor — while being based off of {{SSB4|Final Destination}} means it has a lower blast line, the walls of the actual stage reach all the way down to it, allowing Mac to make full use of his uncharacteristically superb [[wall jump]].
On other stages, characters can receive neither a clear advantage nor disadvantage. On [[Summit]], for instance, all the characters slide around, except for the {{SSBB|Ice Climbers}}, who experience no change in their friction when walking on the stage. Like other characters, however, they are still unable to grab onto the ledges in the stage; this trait causes [[Belay]] to more frequently cause Nana to be KO'd, thanks to Belay giving Popo more height than Nana when there is no ledge to tether to. Another example is {{SSB4|Little Mac}} on [[Boxing Ring]]: the stage gives no access to the bottom blast line, which remedies Mac's poor recovery, but also has plenty of verticality, making it difficult for him to traverse the stage. In ''Super Smash Bros. 4'', the [[Ω form]] of Boxing Ring takes this even further in Mac's favor — while being based off of {{SSB4|Final Destination}} means it has a lower blast line, the walls of the actual stage reach all the way down to it, allowing Mac to make full use of his uncharacteristically superb [[wall jump]].


[[Category:Stages]]
[[Category:Stages]]
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