Home-Run Contest: Difference between revisions

→‎Changes in Super Smash Bros. Ultimate: added some aesthetic changes
(→‎Changes in Super Smash Bros. Ultimate: added some aesthetic changes)
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[[File:HRC threshold.png|thumb|right|300px|A graph demonstrating 2 major knockback thresholds in Home-Run Contest]]
[[File:HRC threshold.png|thumb|right|300px|A graph demonstrating 2 major knockback thresholds in Home-Run Contest]]
*As with [[Multi-Man Smash|Mob Smash]], Home-Run Contest is no longer a Stadium mode, instead located directly in the Games & More menu along with Mob Smash, {{SSBU|Classic Mode}}, [[Training mode]], [[Stage Builder]], and others.
*As with [[Multi-Man Smash|Mob Smash]], Home-Run Contest is no longer a Stadium mode, instead located directly in the Games & More menu along with Mob Smash, {{SSBU|Classic Mode}}, [[Training mode]], [[Stage Builder]], and others.
*The setting has been changed to a runway in the middle of a lake. The background stadium is replaced with a lavish ''Smash'' themed fortress. The lake eventually turns into a series of waterfalls that lead into a canyon, where the runway turns into an isolated bridge to keep a level surface.
*The Sandbag has infinite [[knockback resistance]] when the first hit connects.
*The Sandbag has infinite [[knockback resistance]] when the first hit connects.
*The Sandbag's launch physics now change when certain horizontal launch speed thresholds are exceeded, becoming easier to launch further.
*The Sandbag's launch physics now change when certain horizontal launch speed thresholds are exceeded, becoming easier to launch further.
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*When the Sandbag is launched, a dynamic camera effect similar to those used in certain [[Final Smash]]es occurs. Particularly strong swings are shown from a different angle, behind the player character. (The angled camera effect does not occur if Sandbag is launched while to the right of the stadium, however.)
*When the Sandbag is launched, a dynamic camera effect similar to those used in certain [[Final Smash]]es occurs. Particularly strong swings are shown from a different angle, behind the player character. (The angled camera effect does not occur if Sandbag is launched while to the right of the stadium, however.)
*The Sandbag has a much higher top falling speed when launched.
*The Sandbag has a much higher top falling speed when launched.
*While flying, the camera now attempts to follow Sandbag rather than letting it disappear off the top of the screen; however, if Sandbag is launched hard enough, it will still be launched above where the camera is allowed to follow. As Sandbag flies, it may be launched out of the atmosphere into a starlit night sky in outer space, and launching Sandbag particularly hard will show it flying in front of the moon, before eventually plummeting below the cloud layer again.
*While flying, the camera now attempts to follow Sandbag rather than letting it disappear off the top of the screen; however, if Sandbag is launched hard enough, it will still be launched above where the camera is allowed to follow. As Sandbag flies, it may be launched out of the atmosphere into a starlit night sky in outer space, and launching Sandbag particularly hard will show it flying in front of the moon, before eventually plummeting below the cloud layer again. [[Rosalina]]'s {{s|mariowiki|Comet Observatory}} is visible in the background if Sandbag is launched this high.
*While Sandbag is in flight, the player can toggle fast-forward on and off by pressing and holding the B button.
*While Sandbag is in flight, the player can toggle fast-forward on and off by pressing and holding the B button.
*Distance is now measured in kilometers in all languages, rather than feet in the American languages and meters in the Japanese and European languages of previous games.
*Distance is now measured in kilometers in all languages, rather than feet in the American languages and meters in the Japanese and European languages of previous games.
**Distance markers have been changed from signposts to drones.
*The bat only appears after six seconds have passed, removing opportunities for early bat drop combos. It is still possible to do bat drop combos, but it only allows for a maximum of 25-45 drops before disallowing anymore (as the time runs out).
*The bat only appears after six seconds have passed, removing opportunities for early bat drop combos. It is still possible to do bat drop combos, but it only allows for a maximum of 25-45 drops before disallowing anymore (as the time runs out).
*Major sources of [[randomness]] are removed:
*Major sources of [[randomness]] are removed:
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