Hero's Bow: Difference between revisions

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===Toon Link===
===Toon Link===
{{CustomSet|ToonLink|Neutral|name1=Hero's Bow|desc1=Fire an arrow with your bow. Charge it up for more power and range.|name2=Fire Arrow|desc2=Sets fire to the ground where the arrow lands, but the range is reduced.|name3=Piercing Bow|desc3=Fires a piercing bow at high speed. Does less damage than normal arrows.|altlink3=Piercing Bow (Toon Link)|altlink2=Fire Arrow (Toon Link)}}
{{CustomSet|ToonLink|Neutral|name1=Hero's Bow|desc1-ntsc=Fire an arrow with your bow. Charge it up for more power and range.|desc1-pal=Fires an arrow with your bow. Charge it up for more power and range.|name2=Fire Arrow|desc2-ntsc=Sets fire to the ground where the arrow lands, but range is reduced.|desc2-pal=Sets fire to the ground wherever the arrow lands. More limited in range than Hero's Bow.|name3=Piercing Arrow|desc3-ntsc=Fire a piercing arrow at high speed. Does less damage than normal arrows.|desc3-pal=Fires an arrow at high speed through opponents, but does less damage than normal arrows.|altlink3=Piercing Bow (Toon Link)|altlink2=Fire Arrow (Toon Link)}}
# '''Hero's Bow''': Default.
# '''Hero's Bow''': Default.
# '''Fire Arrow''': Charges almost immediately. Shoots [[flame|flaming arrows]] that deal extremely low damage on hit and travel only three character lengths when fully charged, but will stay in the ground and continue to burn for about two seconds, allowing Toon Link to use the flames as a pseudo-[[PK Fire]]. 2% damage minimum charged, 7% maximum, 6% damage when an enemy touches it on the ground.
# '''Fire Arrow''': Charges almost immediately. Shoots [[flame|flaming arrows]] that deal extremely low damage on hit and travel only three character lengths when fully charged, but will stay in the ground and continue to burn for about two seconds, allowing Toon Link to use the flames as a pseudo-[[PK Fire]]. 2% damage minimum charged, 7% maximum, 6% damage when an enemy touches it on the ground.
# '''Piercing Bow''': Arrows fly straight and go through enemies and projectiles, at cost of distance and damage. 6% damage fully charged, 1% uncharged.
# '''Piercing Arrow''': Arrows fly straight and go through enemies and projectiles, at cost of distance and damage. 6% damage fully charged, 1% uncharged.


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