Helpless: Difference between revisions

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**Moves like [[Final Cutter]], [[Stone Scabbard]] and [[Prominence Revolt]] do put their respective characters into a helpless state, but only when landing on the ground, making this mechanic unnoticable in normal gameplay. If the character is somehow pushed off the stage before exiting landing lag, they will retain their helpless state and fall to their deaths.
**Moves like [[Final Cutter]], [[Stone Scabbard]] and [[Prominence Revolt]] do put their respective characters into a helpless state, but only when landing on the ground, making this mechanic unnoticable in normal gameplay. If the character is somehow pushed off the stage before exiting landing lag, they will retain their helpless state and fall to their deaths.
**''Smash 4'' and ''Ultimate'' introduced [[Pac-Man]]'s [[Pac-Jump]], which automatically triggers the helpless state to characters that touch the red trampoline. This is the only way to see the helpless animations of the aforementioned characters in normal gameplay.
**''Smash 4'' and ''Ultimate'' introduced [[Pac-Man]]'s [[Pac-Jump]], which automatically triggers the helpless state to characters that touch the red trampoline. This is the only way to see the helpless animations of the aforementioned characters in normal gameplay.
**Jigglypuff's [[Rollout]] puts Jigglypuff in a similar state where they are unable to perform any actions but drift. This is not technically helpless.
*In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state.
*In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state.
**Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before the end of the animations.
**Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before the end of the animations.
*[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless.
*[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless.
**Meta Knight is also the only character with two different helpless animations; one with his wings, and one without.
**Meta Knight is also the only character with two different helpless animations; one with his wings, and one without.
*[[Donkey Kong]] is the only character to have a move not result in a helpless state in the first game (being ''Smash 64''), then having it result in a helpless state for the next games (from ''Melee'' to ''Super Smash Bros. 4''), then reverting back to not resulting in such (being ''Ultimate''). In this case, [[Giant Punch]].
*The unique animation caused by landing while helpless is the cause of the [[landing lag glitch]].
*The unique animation caused by landing while helpless is the cause of the [[landing lag glitch]].
*''Melee'' is the only ''Smash'' game in which all characters can become helpless through their own moveset.
*''Melee'' is the only ''Smash'' game in which all characters can become helpless through their own moveset.
* Kirby's helpless pose in each game is the same pose he makes when falling in his home series. Unlike his own games, Kirby only does this pose in ''Smash Bros.'' when using a move that causes helplessness, not by falling normally.
*Every game in the series except ''Smash 64'' and ''Brawl'' has a method in which a character can become helpless as a result of someone else:
*Every game in the series except ''Smash 64'' and ''Brawl'' has a method in which a character can become helpless as a result of someone else:
**''Melee'' has the {{b|Screw Attack|item}}, which can be thrown at someone to make them perform a move similar to [[Samus]]'s {{b|Screw Attack|move}}, leaving them helpless after it.
**''Melee'' has the {{b|Screw Attack|item}}, which can be thrown at someone to make them perform a move similar to [[Samus]]'s {{b|Screw Attack|move}}, leaving them helpless after it.
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