Helpless: Difference between revisions

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[[File:Mario Helpless.png|thumb|175px|A frame from Mario's helpless animation in ''[[Super Smash Bros.]]'']]
[[File:Mario Helpless.png|thumb|175px|A frame from Mario's helpless animation in ''[[Super Smash Bros.]]'']]
'''Helpless''' (also known as '''freefall''', '''special fall''' and various other names, and called "'''fallspecial'''" in game data) is a state in which characters are unable to take any action, with the exception of grabbing a [[ledge]], maneuvering left/right, [[fastfalling]], or climbing a [[Ladder (stage element)|ladder]], until they land on the ground or pass a [[blast line]]. Helplessness is typically associated with just having used one's [[triple jump]], although it also occurs after using certain other special moves (usually ones which help recovery). Many special moves involving controllable projectiles (such as [[Ness]]'s [[PK Flash]] and [[Zelda]]'s [[Din's Fire]]) cause helplessness as well in all games besides ''Ultimate''. Some special moves are programmed to transition to helplessness early upon contact with a platform. In the case of soft platforms, holding down to drop through them will result in the player becoming helpless before the move is usually over.
'''Helpless''' (also known as '''freefall''', '''special fall''' and various other names, and called "'''fallspecial'''" in game data) is a state in which characters are unable to take any action, with the exception of grabbing a [[ledge]], manoeuvring left/right, [[fastfalling]], or climbing a [[Ladder (stage element)|ladder]], until they land on the ground or pass a [[blast line]]. Helplessness is typically associated with just having used one's [[recovery]] move(s), namely the [[up special]], though some other [[special]] moves that provide additional movement also incur this state. Before ''Ultimate'', many special moves involving controllable projectiles (such as [[Ness]]'s [[PK Flash]] and [[Zelda]]'s [[Din's Fire]]) caused helplessness as well.
 
Some special moves are programmed to transition to helplessness early upon contact with a platform. In the case of [[soft platform]]s, holding down to drop through them will result in the player becoming helpless before the move is usually over, though it can also be seen if the user breaks the platform it landed on with the landing potion of the attack (where applicable), or if blown off the platform with a [[Windbox|move that deals no hitstun]].


Helplessness most commonly ends upon landing on the ground or being [[KO]]'d, although it also ends if characters [[flinch]], allowing them to attack or re-use their triple jump. A helpless character is denoted by both a flickering black overlay and a distinct falling animation.
Helplessness most commonly ends upon landing on the ground or being [[KO]]'d, although it also ends if characters [[flinch]], allowing them to attack or re-use their triple jump. A helpless character is denoted by both a flickering black overlay and a distinct falling animation.
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|[[Incineroar]]||[[Cross Chop]]||Up Special||{{GameIcon|SSBU}}||Incineroar will only enter helplessness if it fails to hit solid ground again upon rebounding after using the move.
|[[Incineroar]]||[[Cross Chop]]||Up Special||{{GameIcon|SSBU}}||Incineroar will only enter helplessness if it fails to hit solid ground again upon rebounding after using the move.
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|[[Daisy]]||[[Daisy Parasol]]||Up Special||{{GameIcon|SSBU}}||Daisy only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it).
|[[Daisy]]||[[Daisy Parasol]]||Up Special||{{GameIcon|SSBU}}||Daisy only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). Additionally, Daisy will automatically enter helplessness after eight full seconds of floating.
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|[[Ganondorf]]||[[Dark Dive]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again.
|[[Ganondorf]]||[[Dark Dive]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again.
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|[[Meta Knight]]||[[Drill Rush]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|[[Meta Knight]]||[[Drill Rush]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Duck Hunt]]||[[Duck Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|[[Duck Hunt]]||[[Duck Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||In ''Ultimate'', the duo can cancel the move into an attack or an [[air dodge]], after which they will still become helpless.
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|[[Yoshi]]||[[Egg Roll]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4'' and ''Ultimate''.
|[[Yoshi]]||[[Egg Roll]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4'' and ''Ultimate''.
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|[[Inkling]]||[[Super Jump]]||Up Special||{{GameIcon|SSBU}}||Despite lacking the flashing effect helplessness normally leaves on a character after using a specific action that causes it, Inkling cannot perform any other moves until she lands or grabs a ledge. There is a hitbox upon landing from this animation.
|[[Inkling]]||[[Super Jump]]||Up Special||{{GameIcon|SSBU}}||Despite lacking the flashing effect helplessness normally leaves on a character after using a specific action that causes it, Inkling cannot perform any other moves until she lands or grabs a ledge. There is a hitbox upon landing from this animation.
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|[[Mario]], [[Luigi]], [[Dr. Mario]]||[[Super Jump Punch]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Their helpless animations are based on the Mario Bros.' death sprite in games such as ''Super Mario Bros.'' and ''Super Mario Bros. 3''.
|[[Mario]], [[Luigi]], [[Dr. Mario]]||[[Super Jump Punch]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Their helpless animations are based on the Mario Bros.' death sprite in games such as ''Super Mario Bros.'' and ''Super Mario Bros. 3'' (in Luigi's case, this applies only in ''SSB'' and ''Melee'').
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|[[Mii Brawler]]||[[Suplex]]||Side special||{{GameIcon|SSBU}}||Only available in ''Ultimate''.
|[[Mii Brawler]]||[[Suplex]]||Side special||{{GameIcon|SSBU}}||Only available in ''Ultimate''.
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*The moves [[Fire]], [[Robo Burner]], [[Spring Jump]], and [[Cypher]] do not cause helplessness in ''Brawl'', although they do restrict the user's choice of moves until they land - Mr. Game & Watch and Snake simply cannot use the recovery move again, while Sonic cannot use any special moves and R.O.B. cannot air dodge. Through [[Grab release glitch|a programming oversight]], this condition prevents them from using their recovery move again if grabbed and released without pummeling before touching the ground (except for R.O.B.).
*The moves [[Fire]], [[Robo Burner]], [[Spring Jump]], and [[Cypher]] do not cause helplessness in ''Brawl'', although they do restrict the user's choice of moves until they land - Mr. Game & Watch and Snake simply cannot use the recovery move again, while Sonic cannot use any special moves and R.O.B. cannot air dodge. Through [[Grab release glitch|a programming oversight]], this condition prevents them from using their recovery move again if grabbed and released without pummeling before touching the ground (except for R.O.B.).
*If [[Kirby]] copies a move that causes helplessness, he will be affected just as the original character would be. These moves are [[Giant Punch]] (''Melee'' through ''Smash 4''), [[Mach Tornado]], [[PK Flash]] (until ''Ultimate''),  [[PK Freeze]] (until ''Ultimate''), and [[Rollout]] (only ''Melee'').
*If [[Kirby]] copies a move that causes helplessness, he will be affected just as the original character would be. These moves are [[Giant Punch]] (''Melee'' through ''Smash 4''), [[Mach Tornado]], [[PK Flash]] (until ''Ultimate''),  [[PK Freeze]] (until ''Ultimate''), and [[Rollout]] (only ''Melee'').
*In all games except ''Melee'', some characters are unable to become helpless through their own moveset.
*In all games except ''Melee'', some characters are unable to become helpless through their own moveset. These include [[Yoshi]], [[Jigglypuff]], [[Mr. Game & Watch]], [[Snake]], [[Ivysaur]]  (in ''Ultimate''), [[Sonic]], [[R.O.B.]], [[Mega Man]], [[Bowser Jr.]], [[Bayonetta]], [[Banjo]] & [[Kazooie]], [[Byleth]], [[Min Min]], [[Pyra]] and [[Kazuya]].
**{{SSB|Yoshi}}, {{SSB|Kirby}} and {{SSB|Jigglypuff}} are the only characters that cannot become helpless in ''Smash 64''.
**R.O.B. is not programmed to have a helpless state in ''Brawl'', and attempting to see it via hacking causes the game to crash. All other characters in the game have a helpless state, even if they cannot enter it without hacking.  
**In ''Brawl'', these characters are {{SSBB|Jigglypuff}}, {{SSBB|Sonic}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Snake}}, {{SSBB|R.O.B.}}, and {{SSBB|Zero Suit Samus}}. In fact, R.O.B. is not programmed to have a helpless state in ''Brawl'', and attempting to see it via hacking causes the game to crash. All other characters have a helpless state, even if they cannot enter it without hacking.  
**Moves like [[Final Cutter]], [[Stone Scabbard]] and [[Prominence Revolt]] do put their respective characters into a helpless state, but only when landing on the ground, making this mechanic unnoticable in normal gameplay. If the character is somehow pushed off the stage before exiting landing lag, they will retain their helpless state and fall to their deaths.
**In ''Smash 4'', a number of helpless animations cannot be seen without Pac-Man's red trampoline, which forces every character in an helpless state, namely those of {{SSB4|Yoshi}}, {{SSB4|Jigglypuff}}, {{SSB4|Mr. Game & Watch}}, {{SSB4|Sonic}}, {{SSB4|R.O.B}}, {{SSB4|Mega Man}}, {{SSB4|Bowser Jr.}}, and {{SSB4|Bayonetta}}.
**''Smash 4'' and ''Ultimate'' introduced [[Pac-Man]]'s [[Pac-Jump]], which automatically triggers the helpless state to characters that touch the red trampoline. This is the only way to see the helpless animations of the aforementioned characters in normal gameplay.
**In ''Ultimate'', this extends to, in addition to the aforementioned characters, {{SSBU|Snake}}, {{SSBU|Ivysaur}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, and {{SSBU|Kazuya}}.
**Jigglypuff's [[Rollout]] puts Jigglypuff in a similar state where they are unable to perform any actions but drift. This is not technically helpless.
*In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state.
*In ''Brawl'', since Jigglypuff's and Mr. Game & Watch's [[air dodge]] animations carry over from ''Melee'', pausing just before the animation ends allows the player to see their helpless state.
**Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before the end of the animations.
**Additionally, whenever Link, Samus, and Toon Link perform a [[grab aerial]], it's possible to see their helpless animations by pausing just before the end of the animations.
*[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless.
*[[Meta Knight]] is the only character whose entire set of special moves leaves him helpless.
**Meta Knight is also the only character with two different helpless animations; one with his wings, and one without.
**Meta Knight is also the only character with two different helpless animations; one with his wings, and one without.
*[[Donkey Kong]] is the only character to have a move not result in a helpless state in the first game (being ''Smash 64''), then having it result in a helpless state for the next games (from ''Melee'' to ''Super Smash Bros. 4''), then reverting back to not resulting in such (being ''Ultimate''). In this case, [[Giant Punch]].
*The unique animation caused by landing while helpless is the cause of the [[landing lag glitch]].
*The unique animation caused by landing while helpless is the cause of the [[landing lag glitch]].
*''Melee'' is the only ''Smash'' game in which all characters can become helpless through their own moveset.
*''Melee'' is the only ''Smash'' game in which all characters can become helpless through their own moveset.
* Kirby's helpless pose in each game is the same pose he makes when falling in his home series. Unlike his own games, Kirby only does this pose in ''Smash Bros.'' when using a move that causes helplessness, not by falling normally.
*Every game in the series except ''Smash 64'' and ''Brawl'' has a method in which a character can become helpless as a result of someone else:
*Every game in the series except ''Smash 64'' and ''Brawl'' has a method in which a character can become helpless as a result of someone else:
**''Melee'' has the {{b|Screw Attack|item}}, which can be thrown at someone to make them perform a move similar to [[Samus]]'s {{b|Screw Attack|move}}, leaving them helpless after it.
**''Melee'' has the {{b|Screw Attack|item}}, which can be thrown at someone to make them perform a move similar to [[Samus]]'s {{b|Screw Attack|move}}, leaving them helpless after it.
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