Heart Container: Difference between revisions

 
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{{ArticleIcons|ssb=yes|ssbm=yes|ssbb=yes}}
{{ArticleIcons|allgames=y}}
{{Infobox Item
{{Infobox Item
| title        = Heart Container
| title        = Heart Container
| image        = [[Image:Heart Container.png|250px]]
| image        = [[File:Heart Container Skyward Sword.png|200px]]
| caption      = Heart Container artwork from ''Brawl''.
| caption      = {{symbol|zelda}}<br />A Heart Container from ''Skyward Sword''.
| series      = [[The Legend of Zelda (universe)|The Legend of Zelda]]
| series      = {{uv|The Legend of Zelda}}
| item class  = Damage Recovering
| item class  = Damage Recovering
| appearance  = [[Super Smash Bros.|SSB]]<br />[[Super Smash Bros. Melee|SSBM]]<br />[[Super Smash Bros. Brawl|SSBB]]
| game1 = SSB | game2 = Melee | game3 = Brawl | game4 = SSB4 | game5 = Ultimate
| requirements =
| requirements =
|interwiki    = zeldawiki
|interwiki    = zeldawiki
Line 12: Line 12:
|interwikipage = Heart Container
|interwikipage = Heart Container
}}
}}
{{cquote|''The Heart Container recovers all of your strength, returning your Damage Meter to 0%.''|cite=''Super Smash Bros.''{{'}}s instruction manual}}
The '''Heart Container''' ({{ja|ハートのうつわ|Hāto no Utsuwa}}, ''Heart Container''), known simply as '''Heart''' in the original ''[[Super Smash Bros.]]'', is an [[item]] that will reduce the [[damage]] of the character who picks it up. Its operation has remained functionally identical, but the nuances of its healing have changed in some of the games.


The '''Heart Container''' (Japanese: {{ja|ハートのうつわ}}, ''hāto no utsuwa'') is an [[item]] that will reduce the [[damage]] of the character who picks it up. In ''[[Super Smash Bros.]]'', the Heart Container reduces a character's damage to 0%, but in ''[[Super Smash Bros. Melee|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', it only recovers 100% points of damage. In the original and ''Melee'', a player cannot take any damage for the short amount of time that the heart spends replenishing health, though in ''Brawl'' any damage received during healing will be subtracted from the 100%.
==Origin==
[[File:Heart Container TLoZ.png|thumb|left|A Heart Container (to the right of Link), as it originally appeared in ''The Legend of Zelda''.]]
The Heart Container made its first appearance in ''[[The Legend of Zelda]]''. At the beginning of ''The Legend of Zelda'', Link starts off with a maximum health capacity of three hearts. When Link finds a Heart Container, it gives him another heart of capacity, allowing him to sustain more damage before dying. Since its debut, Link is often awarded with a Heart Container after defeating a {{s|zeldawiki|dungeon}}'s boss. Starting in ''{{iw|zeldawiki|The Legend of Zelda: Link's Awakening}}'', Heart Containers would also replenish Link's health to full upon collection. In ''Super Smash Bros.'' and ''Melee'', the Heart Container's design is based around ''Ocarina of Time''{{'}}s Heart Containers. Its appearance changed in ''Brawl'' to the design in ''[[The Legend of Zelda: Twilight Princess]]'', like most ''Zelda'' content. The design of the Heart Container changed once again in ''[[Super Smash Bros. 4]]'' to match its appearance in ''{{s|zeldawiki|The Legend of Zelda: Skyward Sword}}'', giving it a slightly thicker and more detailed aesthetic. The Heart Container retains its ''Skyward Sword'' design, also used in ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', in ''Ultimate''.
{{clrl}}
 
==In ''Super Smash Bros.''==
[[File:HeartContainerIconSSB.png|thumb|Heart Container in ''[[Smash 64]]''.]]
Heart Containers take on their appearance from ''The Legend of Zelda: Ocarina of Time''. They spawn above the ground and float down slowly, creating a delay before they land. While this has little effect in later games since in them, items can be grabbed in the air, it means that in the original ''Super Smash Bros.'' players must fight for the area where it will land as it falls.
 
Once grabbed, the Heart Container heals the user, recovering damage all the way down to 0% (even if the player is hit during this time).  


==Origin==
In ''Super Smash Bros.'' consuming at least two or three Heart Containers in a match (respectively) gives the player the Heartthrob bonus, worth 17,000 points in ''SSB'' (8,000 points in the Japanese version of ''SSB'') and 2,800 points in ''Melee''. As the Heart Container is the only healing item in ''Melee'' that is not also a "food" item, consuming three Heart Containers is the only way to attain the Wimp bonus, worth 1,500 points; as a result, the Wimp bonus always overlaps with Heartthrob.
[[File:HeartContainerTLoZ.gif|thumb|left|150px|A Heart Container (to the right of Link), as it originally appeared in ''The Legend of Zelda''.]]
{{clr}}
The Heart Container made its first appearance in ''[[The Legend of Zelda]]''. At the beginning of ''The Legend of Zelda'', Link starts off with three hearts. When Link finds a Heart Container, it gives him another heart, allowing him to sustain more damage per life before dying. Starting in ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' Heart Containers would also replenish Link's health to full upon collection. In ''Super Smash Bros.'' and ''Melee'', the Heart Container's design is based around ''Ocarina of Time's'' Heart Containers. Its appearance changed in ''Brawl'' to the design in ''[[The Legend of Zelda: Twilight Princess]]''. [http://www.youtube.com/watch?v=kCIireS3AYw]
 
==In ''Super Smash Bros. Melee''==
[[File:HeartcontainerSSBM.png|thumb|Heart Container in ''[[Melee]]'' on {{SSBM|Final Destination}}.]]
Heart Containers again take on their appearance from ''The Legend of Zelda: Ocarina of Time''. Heart Containers function similarly to ''64''. However, it now only heals a total of 100%. The player is given three Heart Containers in the [[All-Star Rest Area]] that can heal all of their damage instead of the standard 100%. Due to a glitch, entering the teleporter in ''Melee'' will interrupt the Heart Container's healing and thus not fully heal the player. Completing All-Star Mode in ''Melee'' without using a Heart Container or Continuing gives the player the Melee Master bonus, worth 100,000 points.
 
===Trophy===
The Heart Container appears as a collectable trophy.
{{Trophy
|name=Heart Container
|image=Heart Container Trophy Melee.png
|desc=Heart Containers drift toward the ground slowly and replenish 100 percentage points of health. In The Legend of Zelda, these items beefed up Link's life meter; in most cases, Link found them in the possession of bosses or hidden in secret areas. Heart Containers are often scattered across the land in [[zeldawiki:Heart Container#Piece of Heart|several fragments]].
|gamelist={{Trophy games|game1=The Legend of Zelda|release1=7/87}}
|game=Melee
}}
{{clrl}}
 
==In ''Super Smash Bros. Brawl''==
[[File:HeartcontainerSSBB.jpg|thumb|Heart Container in ''[[Brawl]]'' on {{SSBB|Final Destination}}.]]
Heart Containers take on their appearance from ''The Legend of Zelda: Twilight Princess'', and they function the same as in ''Melee''. If [[All Star]] and [[Boss Battles]] are done in [[Co-op mode]], there are more Heart Containers (six instead of three). There are six with the new three Heart Containers appearing under the platforms which the normal three (from solo mode) hold. Heart containers will now fully heal the user in both modes even should they enter the teleporter while healing.
 
===Trophy===
The Heart Container appears as a collectable trophy.
{{Trophy
|name=Heart Container
|image=Heart Container - Brawl Trophy.png
|desc-ntsc=The best recovery item! Grab this and heal 100 percentage points of damage. It falls slowly, so it's best to grab it in midair. Damage recovery won't happen instantly, though, so try not to get launched while your damage is counting down. In the Legend of Zelda series, Heart Containers raise the player's maximum health. Bosses always have one in their possession.
|desc-pal=The best recovery item! Grab this and heal a minimum of 100 percentage points of damage. It falls slowly, so it's best to grab it in midair. Damage recovery won't happen instantly though, so try not to get launched while your damage is counting down. In the Legend of Zelda series, Heart Containers raise the player's maximum health. Bosses always have one in their possession.
|gamelist={{Trophy games|console1=NES|game1=The Legend of Zelda|console2=Wii|game2=The Legend of Zelda: Twilight Princess}}
|game=Brawl
}}
{{clrl}}


==In the ''Super Smash Bros.'' series==
===Sticker===
[[Image:Heart.JPG|frame|right|Heart Container in ''[[SSB]]'']]
A sticker depicting a Piece of Heart Container can be attained in ''Brawl''. Usable only by {{SSBB|Link}}, {{SSBB|Zelda}}, {{SSBB|Ganondorf}} and {{SSBB|Toon Link}}, the sticker causes Heart Containers to heal 150% damage instead of only 100% damage.
===''Super Smash Bros.''===
In ''Super Smash Bros.'', a Heart Container will restore all damage up to 999%.


===''Super Smash Bros. Melee''===
{| class="wikitable"
In ''Super Smash Bros. Melee'', Heart Containers heal 100% of damage when used in battles.
! Name
! Game
! Effect
! Fighter(s)
|-
| Piece of Heart
| {{iw|zeldawiki|Zelda: Twilight Princess}}
| {{SortKey|SpecialHeartContainerEffect+050}}{{StickerIcon|Heart Container Effect}} +50
| {{StickerHead|Link|Zelda|Ganondorf|Toon Link}}
|}
{{StickerPicBox|Piece of Heart|Zelda: Twilight Princess}}
{{clrl}}


In ''SSBM'''s [[All-Star Mode]], every character must be fought consecutively with only three special Heart Containers used to heal between matches. In this mode, they will completely heal the character. In ''Melee'', if the player enters the teleporter before they finish healing, it stops wherever the player entered; however, in ''Brawl'', they are fully healed. If the player makes it through all of All-Star mode without using a single Heart Container or a continue, then they receive the ''Melee Master'' bonus, which is worth 100.000 points.
==In ''Super Smash Bros. 4''==
[[File:KirbyHatPeach.png|thumb|{{SSB4|Meta Knight}} and {{SSB4|Kirby}} standing next to a Heart Container in ''for Wii U''.]]
Heart Containers take on their appearance from ''The Legend of Zelda: Skyward Sword'', and they function the same as in ''Brawl''. Heart Containers are not affected by [[equipment]] that increases damage healed in ''SSB4'', as they are not "food". This classification goes to the [[Fairy Bottle]] too. In ''Smash 4's'' All-Star Mode, the player receives only one Heart Container initially and gets two if playing after unlocking all characters, but they also receive a [[Maxim Tomato]] and [[Fairy Bottle]].


===''Super Smash Bros. Brawl''===
===Vs. Master Fortress===
Heart Containers in ''Super Smash Bros. Brawl'' are the same as their ''Melee'' counterparts, except the item's design now uses the model from ''The Legend of Zelda: Twilight Princess''. ''SSBB'''s All-Star and [[Boss Battles Mode]] both include 3 Heart Containers, but five of the special Heart Containers are available if co-op play is chosen.
In ''[[Super Smash Bros. for Wii U]]'', a Heart Container will drop on the stage when [[Master Fortress]] appears, which fully heals the player like in All-Star Mode. It can be left alone and used in later phases, if the player returns to the stage proper.
{{clr}}


Zelda series characters can use a Piece of Heart [[sticker]] that will add an additional 50% to the Heart Container's healing effect in [[Subspace Emissary]] mode.
===Trophy===
The Heart Container appears as a trophy in both versions.
{{Trophy
|name=Heart Container
|image-3ds=HeartContainerTrophy3DS.png
|image-wiiu=HeartContainerTrophyWiiU.png
|desc-ntsc=An important item in the Legend of Zelda series, this item would appear when you beat a boss and increase your life by one when collected. In Smash Bros., grabbing this will heal 100 points of damage. Grab it as it gently floats to the ground!
|desc-pal=A quintessential item from the Legend of Zelda series that raises your max health. In those games, you have to defeat bosses to get them, but in this one, they'll just fall from the sky, which makes things a whole lot easier. If you see one, grab it quick – in mid-air if you can! Why? To take 100 off your damage – that's why!
|gamelist-ntsc={{Trophy games|console1=GB|game1=The Legend of Zelda: Oracle of Seasons/Ages|release1=05/2001|console2=Wii|game2=The Legend of Zelda: Twilight Princess|release2=11/2006}}
|gamelist-pal={{Trophy games|console1=GB|game1=The Legend of Zelda: Oracle of Seasons/Ages|release1=10/2001|console2=Wii|game2=The Legend of Zelda: Twilight Princess|release2=12/2006}}
}}
{{clrl}}


In All-Star Mode, Heart Containers heal all health, the same way they do in ''Melee''.
==In ''Super Smash Bros. Ultimate''==
[[File:SSBUWebsiteLink4.jpg|thumb|{{SSBU|Link}} pretending to hold up a Heart Container in ''Ultimate''.]]
Heart Containers again take on their appearance from ''The Legend of Zelda: Skyward Sword'', and they function the same as in ''Smash 4''.
{{clr}}


==Description from the ''Super Smash Bros.'' Instruction Booklet==
===In World of Light===
''The Heart Container recovers all of your strength, returning your Damage Meter to 0%.''
In the second phase of the [[Final stage (World of Light)|final stage]] of [[World of Light]], a Heart Container spawns on the stage after every 2 [[boss]]es that are defeated. Each Heart Container that spawns stays on the stage between fights until used or until the phase ends, after defeating all 6 bosses.


==Trophy Information==
==Gallery==
[[File:Heart Container Trophy Melee.png|100px|thumb|right|''Melee'' Trophy]]
<gallery>
===Melee===
HeartContainerOoT.png|A render of a Heart Container from ''Ocarina of Time'' and ''Majora's Mask'', used for ''Smash 64'' and ''Melee''.
''Heart Containers drift toward the ground slowly and replenish 100 percentage points of health. In ''The Legend of Zelda'', these items beefed up [[Link]]'s life meter; in most cases, Link found them in the possession of bosses or hidden in secret areas. Heart Containers are often scattered across the land in several fragments.''
Jigglypuffs and Heart Container.png|The Heart Container in ''Smash 64''.
HeartcontainerTP.png|A render of a Heart Container from ''Twilight Princess'', used for ''Brawl''.
Heart Container.png|thumb|Heart Container artwork from ''Brawl''.
Heart Container Skyward Sword.png|A render of a Heart Container from ''Skyward Sword'', used for ''Smash 4'' and ''Ultimate''.
SSBUWebsiteToonLink5.jpg|Four Toon Links surround a Heart Container in ''Ultimate''.
</gallery>


[[File:Heart Container - Brawl Trophy.png|100px|thumb|left|''Brawl Trophy'']]
==Names in other languages==
===Brawl===
{{langtable
''The best recovery item! Grab this and heal 100 percentage points of damage. It falls slowly, so it's best to grab it in midair. Damage recovery won't happen instantly, though, so try not to get launched while your damage is counting down. In the Legend of Zelda series, Heart Containers raise the player's maximum health. Bosses always have one in their possession.''
|ja={{ja|ハートのうつわ|Hāto no Utsuwa}}
|jaM=Heart Container
|en=Heart Container
|fr=Réceptacle de cœur
|frM=Heart Container
|es=Contenedor de corazón
|esM=Heart Container
|de=Herzcontainer
|deM=Heart Container
|it=Portacuori
|itM=Heart Container
|nl=Hartje
|nlM=Heart
|ru={{rollover|Капсула сердца|Kapsula serdtsa|?}}
|ruM=Heart Capsule
|ko={{rollover|생명의 그릇|Saengmyeong-ui Geureut|?}}
|koM=Life Container
|zh={{rollover|心之容器|Xīn Zhī Róngqì|?}}
|zhM=Heart Container
}}


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{{Zelda universe}}
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[[Category:Items]]
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[[Category:Trophies (SSBM)]]
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[[Category:Healing items]]
[[Category:Healing items]]
[[Category:The Legend of Zelda universe]]
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