Handicap: Difference between revisions

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==In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''==
In the first two games of the series, handicap affects the [[knockback]] done by attacks, with no effect on the characters' [[damage]] percentages.
In the first two games of the series, handicap affects the [[knockback]] done by attacks, with no effect on the characters' [[damage]] percentages.


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==In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''==
In ''Brawl'', unlike its predecessors, the handicap feature does not affect knockback. Instead, handicaps now solely determine the initial damage percentage with which each character begins matches (and respawns after a [[KO]]). Rather than using a scale of 1 to 9, each player's desired percentage can be chosen from a menu, in 10% increments. Players may, as always, begin the match with 0%, or raise the percentage up to 300%, which is also the starting percentage for [[Sudden Death]] and [[Super Sudden Death]].
In ''Brawl'', unlike its predecessors, the handicap feature does not affect knockback. Instead, handicaps now solely determine the initial damage percentage with which each character begins matches (and respawns after a [[KO]]). Rather than using a scale of 1 to 9, each player's desired percentage can be chosen from a menu, in 10% increments. Players may, as always, begin the match with 0%, or raise the percentage up to 300%, which is also the starting percentage for [[Sudden Death]] and [[Super Sudden Death]].