Hammer (item): Difference between revisions

(→‎Trivia: Actually, no wait, this isn't relevant to Smash nor is it really needed, so I don't know why I even fixed it.)
 
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==Origin==
==Origin==
[[File:Donkey-kong-hammer.png|thumb|left|150px|Mario using the hammer in ''Donkey Kong''.]]
[[File:Donkey-kong-hammer.png|thumb|left|150px|Mario using the hammer in ''Donkey Kong''.]]
The hammer comes from the arcade game ''{{b|Donkey Kong|game}}''. In ''Donkey Kong'', when Mario obtains the hammer, he is unable to stop swinging until the hammer disappears. He also is unable to climb {{s|supermariowiki|ladder}}s while swinging the hammer. The hammer can be used to destroy {{s|mariowiki|barrels}} that are being rolled down towards Mario, and can be used against other enemies.
The hammer comes from the arcade game ''{{b|Donkey Kong|game}}''. In ''Donkey Kong'', when Mario obtains the hammer, he is unable to stop swinging until the hammer disappears. He also is unable to jump or climb {{s|supermariowiki|ladder}}s while swinging the hammer. The hammer can be used to destroy {{s|mariowiki|barrels}} that are being rolled down towards Mario, and can be used against other enemies.


Contrary to its depiction in the ''Super Smash Bros.'' series, the Hammer's head cannot fall off in the game, nor can it otherwise malfunction.
Contrary to its depiction in the ''Super Smash Bros.'' series, the Hammer's head cannot fall off in the game, nor can it otherwise malfunction.
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===Headless Hammers===
===Headless Hammers===
[[File:HeadlessHammer.jpg|right|thumb|A Headless Hammer in action.]]
[[File:HeadlessHammer.jpg|thumb|A Headless Hammer in action.]]
Starting in ''Melee'', there is a 12.5% chance (one out of eight) of the head of the Hammer falling off as it is picked up, after which the item becomes functionally useless, though the wielder will continue to swing the handle for as long as they would with a normal hammer. The Hammer Head itself can be picked up and thrown as a powerful item.
Starting in ''Melee'', there is a 12.5% chance (one out of eight) of the head of the Hammer falling off as it is picked up, after which the item becomes functionally useless, though the wielder will continue to swing the handle for as long as they would with a normal hammer. The Hammer Head itself can be picked up and thrown as a powerful item.


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|image=Hammer Trophy Melee.png
|image=Hammer Trophy Melee.png
|desc=If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.
|desc=If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.
{{Trophy games|game1=Donkey Kong (Arcade 1981)}}
|gamelist={{Trophy games|game1=Donkey Kong|release1=Arcade 1981}}
|game=Melee
|game=Melee
}}
}}
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|desc-ntsc=An item that, once grabbed, makes you swing nonstop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons.
|desc-ntsc=An item that, once grabbed, makes you swing nonstop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons.
|desc-pal=An item that, once grabbed, makes you swing non-stop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons.
|desc-pal=An item that, once grabbed, makes you swing non-stop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons.
{{Trophy games|console1=NES|game1=Donkey Kong}}
|gamelist={{Trophy games|console1=NES|game1=Donkey Kong}}
|game=Brawl
|game=Brawl
}}
}}
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|image-wiiu=HammerTrophyWiiU.png
|image-wiiu=HammerTrophyWiiU.png
|desc-ntsc=Once you grab this hammer, you can't help but keep swinging and swinging. Who needs special moves when you've got a hammer? And forget your second jump—use that time to deliver a second lump! Oh, but the hammerhead isn't attached very well, so watch out if it pops off or something...
|desc-ntsc=Once you grab this hammer, you can't help but keep swinging and swinging. Who needs special moves when you've got a hammer? And forget your second jump—use that time to deliver a second lump! Oh, but the hammerhead isn't attached very well, so watch out if it pops off or something...
|desc-pal=This is something you just can't stop swinging. At all. You'll do a lot of damage with it, but... you won't be able to jump in mid-air or use special moves, so if you fall off the stage, good luck getting back on! Oh, and if the head pops off, you'll be left waving the handle around. If that happens... man, you are going to look ridiculous.
|desc-pal=This is something you just can't stop swinging. At all. You'll do a lot of damage with it, but...you won't be able to jump in mid-air or use special moves, so if you fall off the stage, good luck getting back on! Oh, and if the head pops off, you'll be left waving the handle around. If that happens... man, you are going to look ridiculous.
{{Trophy games|console1=NES|game1=Donkey Kong Classics (09/1988)|console2=GBA|game2=Mario vs. Donkey Kong (05/2004)}}  
|gamelist-ntsc={{Trophy games|console1=NES|game1=Donkey Kong Classics|release1=09/1988|console2=GBA|game2=Mario vs. Donkey Kong|release2=05/2004}}
|gamelist-pal={{Trophy games|console1=NES|game1=Donkey Kong|release1=10/1986|console2=GBA|game2=Mario vs. Donkey Kong|release2=11/2004}}
}}
}}
{{clrl}}
{{clrl}}
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|desc-ntsc=A hammer is just a stick until you add the top. That's where this item comes into play. Sometimes, however, the top comes off. If that happens, just grab this loose part and throw it at your enemies. For some poetic justice, make the guy swinging the hammer handle your first target.
|desc-ntsc=A hammer is just a stick until you add the top. That's where this item comes into play. Sometimes, however, the top comes off. If that happens, just grab this loose part and throw it at your enemies. For some poetic justice, make the guy swinging the hammer handle your first target.
|desc-pal=If the head of a hammer should happen to fall off while someone's waving it around, don't let it go to waste! It's great for launching people, so pick it up and throw it at someone! How about that wally waving the hammer handle around? He's just asking for it!
|desc-pal=If the head of a hammer should happen to fall off while someone's waving it around, don't let it go to waste! It's great for launching people, so pick it up and throw it at someone! How about that wally waving the hammer handle around? He's just asking for it!
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl (03/2008)|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-ntsc={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl|release1=03/2008|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-pal={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl|release1=06/2008|console2=WiiU|game2=Super Smash Bros. for Wii U}}
}}
}}
{{clrl}}
{{clrl}}
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**[[Mewtwo]] telekinetically rotates the Hammer horizontally around itself, with the head always pointed forward. As a result, its effective range is severely reduced, as Mewtwo is significantly more vulnerable from attacks that harm it from above than other characters.
**[[Mewtwo]] telekinetically rotates the Hammer horizontally around itself, with the head always pointed forward. As a result, its effective range is severely reduced, as Mewtwo is significantly more vulnerable from attacks that harm it from above than other characters.
**[[Wario]] swings the Hammer above his head while facing the screen, making it seem as if he "wobbles" from side to side. In ''Smash 4'', he faces the screen regardless of which direction he swings, and simply tilts more strongly towards either direction (although the animation of him turning around still occurs before he snaps towards the screen again). This mirrors the "choppy" movements of ''WarioWare'' cutscenes.
**[[Wario]] swings the Hammer above his head while facing the screen, making it seem as if he "wobbles" from side to side. In ''Smash 4'', he faces the screen regardless of which direction he swings, and simply tilts more strongly towards either direction (although the animation of him turning around still occurs before he snaps towards the screen again). This mirrors the "choppy" movements of ''WarioWare'' cutscenes.
*In ''Melee'', {{SSBM|Mr. Game & Watch}}'s model can be seen in 3D when turning around with a Hammer. This doesn't happen in ''Brawl'', ''Smash 4'' or ''[[Super Smash Bros. Ultimate]]''.
*In ''Melee'' only, {{SSBM|Mr. Game & Watch}}'s model can be seen in 3D when turning around with a Hammer.
*In ''Smash 4'', if {{SSB4|Bayonetta}} grabs a Hammer (or [[Golden Hammer]]) with her forward aerial and stops the attack in midair without performing all three hits, [https://www.youtube.com/watch?v=T4rEhNT3d-A the hammer music will not play].
*In ''Smash 4'', if {{SSB4|Bayonetta}} grabs a Hammer (or [[Golden Hammer]]) with her forward aerial and stops the attack in midair without performing all three hits, [https://www.youtube.com/watch?v=T4rEhNT3d-A the hammer music will not play].
*In ''Brawl'' and ''Smash 4'', the Hammer's theme was changed to more closely resemble how it sounds in the NES version of ''Donkey Kong''. In ''Ultimate'', the Hammer's theme is a direct rip from the arcade version of ''Donkey Kong''. This and the changes to [[75m]] in ''Ultimate'' may be related to Nintendo finally settling [[mariowiki:List of Mario-related controversies#Ikegami Tsushinki|a legal dispute that dated back to 1983]].
*In ''Brawl'' and ''Smash 4'', the Hammer's theme was changed to more closely resemble how it sounds in the NES version of ''Donkey Kong''. In ''Ultimate'', the Hammer's theme is a direct rip from the arcade version of ''Donkey Kong''. This and the changes to [[75m]] in ''Ultimate'' may be related to Nintendo finally settling [[mariowiki:List of Mario-related controversies#Ikegami Tsushinki|a legal dispute that dated back to 1983]].
**Also in ''Ultimate'', when the Hammer connects a hit, the corresponding visual effect and sound cue from the original arcade version of ''Donkey Kong'' are displayed.
**Also in ''Ultimate'', when the Hammer connects a hit, the corresponding visual effect and sound cue from the original arcade version of ''Donkey Kong'' are displayed. However, due to the action pausing when this occurs (and the pause counting towards the Hammer's timer), this acts as a [[nerf]] to the item.
*The Hammer is one of three items that will change the music being played on the stage temporarily, the other two being the [[Golden Hammer]] and the [[Super Star]]. Incidentally, all three come from ''Mario'' and its sub-universes.
*The Hammer is one of three items that will change the music being played on the stage temporarily, the other two being the [[Golden Hammer]] and the [[Super Star]]. Incidentally, all three come from ''Mario'' and its sub-universes.