Great Bay: Difference between revisions

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'''Great Bay''' is a level in ''[[Super Smash Bros. Melee]]'' that could be considered [[Young Link]]'s stage (it is where the player fights him when they attempt to unlock him, and Young Link was the main protagonist in ''The Legend of Zelda: Majora's Mask'', from which this stage originates). Announced at [[E3]] 2001, this level is quite fair, although the advantage goes to the large character instead of the small one. It is best to be large because of the setup of the level itself: The more space one can control on the small platforms on the side, the less vulnerable they are to any approach on that area. Staying to the right side of the stage also provides advantage due to the mismatched length of the stage; the area with the turtle has a very long dis to the wall unlike the other. Also, it is possible to perform a stage spike by hitting or throwing characters into the underside of the main platform, resulting in easy KO's, especially for those with decently long forward or backward throws.
'''Great Bay''' is a level in ''[[Super Smash Bros. Melee]]'' that could be considered [[Young Link]]'s stage (it is where the player fights him when they attempt to unlock him, and Young Link was the main protagonist in ''The Legend of Zelda: Majora's Mask'', from which this stage originates). Announced at [[E3]] 2001, this level is quite fair, although the advantage goes to the large character instead of the small one. It is best to be large because of the setup of the level itself: The more space one can control on the small platforms on the side, the less vulnerable they are to any approach on that area. Staying to the right side of the stage also provides advantage due to the mismatched length of the stage; the area with the turtle has a very long distance to the wall unlike the other. Also, it is possible to perform a stage spike by hitting or throwing characters into the underside of the main platform, resulting in easy KO's, especially for those with decently long forward or backward throws.


The water has no effect on characters in this stage. The left platform fits only about two people, and this is still a pretty small area for two people to be dueling. The bottom right platform is equivalent in size and shape. Above and between the two small side platforms, there is a long platform that is the main fighting area. This platform is flat without any obstacles<nowiki>,and provides an easy KO oppurtunity; by having your back face the bottom of the main platform, throwing an opponent behind you will result in them hitting the bottom of the platform and tumbling into the water, taking down the unwary opponent at even low percentages.</nowiki>The main platform can fit four fighters, but only about three comfortably. Sporadically, a large, green turtle will appear in either of two orientations to the right of the stage. After about half a minute, the turtle will sink back into the ocean, killing any players who choose to remain on it. On its shell, it has green grass that provides normal movement friction for characters, but any spots of the turtle not covered by grass will work like a slick surface (i.e. ice or oil). Additionally, the turtle has trees on its shell that players can stand on.
The left platform fits only about two people, and this is still a pretty small area for two people to be dueling. The bottom right platform is equivalent in size and shape. Above and between the two small side platforms, there is a long platform that is the main fighting area. This platform is flat without any obstacles<nowiki>,and provides an easy KO oppurtunity; by having your back face the bottom of the main platform, throwing an opponent behind you will result in them hitting the bottom of the platform and tumbling into the water, taking down the unwary opponent at even low percentages.</nowiki>The main platform can fit four fighters, but only about three comfortably. Sporadically, a large, green turtle will appear in either of two orientations to the right of the stage. After about half a minute, the turtle will sink back into the ocean, killing any players who choose to remain on it. On its shell, it has green grass that provides normal movement traction for characters, but any spots of the turtle not covered by grass will work like a slick surface (i.e. ice or oil). Additionally, the turtle has trees on its shell that players can stand on.


[[Tingle]], from ''The Legend of Zelda: Majora's Mask'', also appears on this stage. Tingle floats around on a red balloon on the right side of the stage, directly above the right-bottom platform. It is possible to pop his balloon, causing him to flail his arms and legs and fall to the ground or water below. While he is flailing his arms and legs, he can deal 1-2% damage with negligible knockback. It's also possible for Tingle to fall into the water.
[[Tingle]], from ''The Legend of Zelda: Majora's Mask'', also appears on this stage. Tingle floats around on a red balloon on the right side of the stage, directly above the right-bottom platform. It is possible to pop his balloon, causing him to flail his arms and legs and fall to the ground or water below. While he is flailing his arms and legs, he can deal 1-2% damage with negligible knockback. It's also possible for Tingle to fall into the water.
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