Grappling Hook / Wings of Rebellion: Difference between revisions

(Fact checking, grammar from the previous edit, and added info on the scale of Joker's vulnerability during Wings of Rebellion.)
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==Overview==
==Overview==
When the move is used, Joker will shoot a grappling hook upwards at an angle while being boosted up slightly (although the boost only works once in the air). It acts as a [[tether recovery]], similar to the [[Ice Climbers]]' [[Belay]] and [[Ivysaur]]'s [[Vine Whip]], and can pull opponents closer to Joker if it hits them while Joker is grounded. If used in the air, the move instead has a weak hitbox that can be used to push the opponent into the blast zone if they're already close. This move is classified as a [[projectile]] and thus can be reflected. Also, Joker may grunt or say "There!" or "You're mine!" when using this move.
When the move is used, Joker will shoot a grappling hook upwards at an angle while being boosted up slightly (although the boost only works once in the air). It acts as a [[tether recovery]], similar to the [[Ice Climbers]]' [[Belay]] and [[Ivysaur]]'s [[Vine Whip]], and can pull opponents closer to Joker if it hits them while Joker is grounded. If used in the air, the move instead has a weak hitbox that can be used to push the opponent into the blast zone if they're already close. This move is classified as a [[projectile]] and thus can be reflected. Also, Joker may utter one of the same voice clips used for his smash attacks, grunting or saying "There!" or "You're mine!" when using this move.


Upon the throw's success, Joker gains enough frame advantage to always hit a [[forward aerial]] up until around 110%, giving the move a lot of utility. Grappling Hook's grab hitbox will not work if the opponent is already in hitstun, limiting its use to starting combos, not continuing them. It also does not work on [[shield]]ing opponents, akin to {{SSBU|Isabelle}}'s [[Fishing Rod]]. It also has very few ways to confirm into it, with the last hit of [[up aerial]] while Joker is close to the ground being the only "true" one. A good way to set this up is during a [[fast fall]] [[up aerial]]. Outside of this, [[up tilt]] has situational use as a frame trap with this at lower percentages.  
Upon the throw's success, Joker gains enough frame advantage to always hit a [[forward aerial]] up until around 110%, giving the move a lot of utility. Grappling Hook's grab hitbox will not work if the opponent is already in hitstun, limiting its use to starting combos, not continuing them. It also does not work on [[shield]]ing opponents, akin to {{SSBU|Isabelle}}'s [[Fishing Rod]]. It also has very few ways to confirm into it, with the last hit of [[up aerial]] while Joker is close to the ground being the only "true" one. A good way to set this up is during a [[fast fall]] [[up aerial]]. Outside of this, [[up tilt]] has situational use as a frame trap with this at lower percentages.  


If Arsene is present when the move is inputted, Joker will instead use '''Wings of Rebellion''' ({{ja|反逆の翼|Hangyaku no Tsubasa}}, ''Wings of Rebellion''), which causes Arsene to allow Joker to fly upwards, or at a slight angle. Joker is [[intangible]] during Wings of Rebellion from frame 1 to 25 if used on the ground, and from frames 3 to 25 if used in the air. However, after this, Joker is completely vulnerable, meaning the Joker player will have to use it sparingly. It also has a much worse 2-frame animation, leaving Joker vulnerable to long-lasting hitboxes on the ledge, such as {{SSBU|Banjo & Kazooie}}'s [[down tilt]]. This can however be mitigated by using Wings of Rebellion closer to the ledge, where Joker's intangibility will make it much harder for him to be hit.  
If Arsene is present when the move is inputted, Joker will instead use '''Wings of Rebellion''' ({{ja|反逆の翼|Hangyaku no Tsubasa}}, ''Wings of Rebellion''), which causes Arsene to allow Joker to fly upwards, or at a slight angle. Joker is [[intangible]] during Wings of Rebellion from frame 1 to 25 if used on the ground, and from frames 3 to 25 if used in the air. However, after this, Joker is completely vulnerable, meaning the Joker player will have to use it sparingly. It also has a much worse 2-frame animation, leaving Joker vulnerable to long-lasting hitboxes on the ledge, such as {{SSBU|Banjo & Kazooie}}'s [[down tilt]]. This can however be mitigated by using Wings of Rebellion closer to the ledge, where Joker's intangibility will make it much harder for him to be hit.


==Origin==
==Origin==
Anonymous user