Grand Cross: Difference between revisions

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{{articleIcons|ultimate=y}}
{{articleIcons|ultimate=y}}
{{stub}}{{future release}}
{{Infobox Special Move
{{Infobox Special Move
|name=Grand Cross
|name=Grand Cross
|image=[[File:GrandCross.png|250px]]
|image={{tabber|title1=Simon|content1=[[File:Simon Final Smash SSBU.gif|300px]]|title2=Richter|content2=[[File:Richter Final Smash SSBU.gif|300px]]}}
|caption=
|caption=
|user=[[Simon]]<br>[[Richter]]
|user=[[Simon]]
|user2=[[Richter]]
|universe={{uv|Castlevania}}
|universe={{uv|Castlevania}}
}}
}}
'''Grand Cross''' ({{ja|グランドクロス|Gurando Kurosu}}, ''Grand Cross'') is [[Simon]] and [[Richter]]'s [[Final Smash]].
'''Grand Cross''' ({{ja|グランドクロス|Gurando Kurosu}}, ''Grand Cross'') is [[Simon]] and [[Richter]]'s [[Final Smash]].


==Overview==
==Overview==
A large coffin appears in front of Simon/Richter, trapping fighters within it. The user then grabs the coffin with his chain whip, before swinging it in a wide arc before finally tossing it skyward, where it goes flying in front of the moon. Simon or Richter will then hunch over before flexing powerfully back with their chests pushed upwards and their arms bent, exclaiming "Grand Cross!" as a number of magical crucifixes made of energy erupt from the ground and batter the coffin holding the opponent. The opponents are then inflicted with heavy knockback as gameplay resumes.
[[File:SSBU Richter Grand Cross.png|thumb|left||Richter using his Final Smash]]
A large coffin appears in front of the user (with Richter saying "Now!"), trapping fighters within it. The user then grabs the coffin with his chain whip (with Simon saying "Away!"), before swinging it in a wide arc before finally tossing it skyward, where it goes flying in front of the moon. The user will then hunch over before flexing powerfully back with his chest pushed upward and his arms bent, exclaiming "Grand Cross!" as a number of magical crosses made of energy erupt from the ground and batter the coffin holding the opponents. The opponents are then inflicted with heavy knockback as gameplay resumes. This move can deal damage to and trap all opponents.
{{clrl}}
 
==Instructional quotes==
{{InstructionalQuotes
|ssbucount=2
|ssbuchar=Simon
|ssbudesc=Simon traps nearby opponents in a coffin and repeatedly attacks them with crosses made of holy light. You can hit multiple opponents at the same time, so try to activate the move when opponents are clustered together.
|ssbuchar2=Richter
|ssbudesc2=Richter traps nearby opponents in a coffin and repeatedly attacks them with crosses made of holy light. You can hit multiple opponents at the same time, so try to activate the move when opponents are clustered together.
}}


==Origin==
==Origin==
[[File:GrandCrossOrigin.gif|thumb|left|200px|[[Richter]] using Grand Cross in the opening to ''Rondo of Blood''.]]
[[File:GrandCrossOrigin.gif|thumb|left|200px|[[Richter]] using Grand Cross in the opening to ''Rondo of Blood''.]]
The Grand Cross is a technique that appears frequently in the ''Castlevania'' series beginning with ''Rondo of Blood''. Given its power, it is typically difficult to use given the resources needed to perform it. Within the series canon, the first Belmont to use Grand Cross is Leon in ''Lament of Innocence'', where he could do so after combining the Cross with the Yellow Orb. Since then, many Belmonts have been able to use Grand Cross, particularly Richter, who can use it in every game he appears in.
The Grand Cross is a technique that appears frequently in the ''Castlevania'' series beginning with ''Rondo of Blood''. Given its power, it is typically difficult to use given the resources needed to perform it. Within the series canon, the first Belmont to use Grand Cross is Leon in ''Lament of Innocence'', where he could do so after combining the Cross with the Yellow Orb. Since then, many Belmonts have been able to use Grand Cross, particularly Richter, who can use it in every game he appears in. Simon has never been able to use Grand Cross in the main ''Castlevania'' series games, but can do so in the fighting game ''Castlevania: Judgment''.


The Grand Cross's appearance in ''Ultimate'' is specifically based on its appearance in ''Rondo of Blood'' (albeit edited to less resemble a crucifix), where it was an Item Crash attack. [[Richter]] can equip the [[Cross]] as his sub-weapon and spend fifteen hearts to use Grand Cross. Item Crash attacks are typically very damaging and cover a wide area, not unlike some Final Smashes, but in ''Smash'', the move is used as part of a trap and does not cover the stage. The energy like appearance may be inspired by how it appeared in ''Aria of Sorrow'' and ''Dawn of Sorrow''.
The Grand Cross's appearance in ''Ultimate'' is specifically based on its appearance in ''Rondo of Blood'' (albeit edited to less resemble a crucifix), where it was an Item Crash attack. [[Richter]] can equip the [[Cross]] as his sub-weapon and spend fifteen hearts to use Grand Cross. Item Crash attacks are typically very damaging and cover a wide area, not unlike some Final Smashes, but in ''Smash'', the move is used as part of a trap and does not cover the stage. The energy like appearance may be inspired by how it appeared when used by Julius Belmont in ''Aria of Sorrow'' and ''Dawn of Sorrow''.
 
The graveyard that appears in the background resembles the graveyard that appears during the intro of ''Super Castlevania IV''.
{{clr}}
{{clr}}
==Gallery==
<gallery>
Simon SSBU Skill Preview Final Smash.png|Simon using Grand Cross as shown by the [[Move List]] in ''Ultimate''.
Richter SSBU Skill Preview Final Smash.png|Richter using Grand Cross as shown by the Move List in ''Ultimate''.
</gallery>
==Names in other languages==
{{Langtable
|ja={{ja|グランドクロス|Gurando Kurosu}}, ''Grand Cross''
|en=Grand Cross
|fr=Grand-croix
|es=Gran Cruz
|de=Großes Kreuz
|it=Gran croce
|nl=Grootkruis
|ru={{rollover|Великий крест|Veliky krest|?}}
|ko={{rollover|그랜드크로스|Geuraendeukeuroseu|?}}, ''Grand Cross''
|zh={{rollover|大十字|Dà Shízì|?}}
}}


==Trivia==
==Trivia==
*Simon has never been able use Grand Cross in the main ''Castlevania'' series games, but can do so in the fighting game ''Castlevania: Judgment''.
*There is a [[glitch]] involving this Final Smash where if the user traps a player at the last possible moment, the coffin will spin throughout the cutscene. This is because, if the Final Smash misses, the coffin will start to spin in circles before disappearing, but this animation starts before the trapping [[hitbox]] disappears.
 


{{Multiple Special Moves|Simon|Richter}}
{{Multiple Special Moves|Simon|Richter}}
{{FinalSmash}}
{{FinalSmash}}
[[Category:Castlevania universe]]
[[Category:Castlevania universe]]
[[Category:Simon]]
[[Category:Simon]]
[[Category:Simon (SSBU)| ]]
[[Category:Simon (SSBU)]]
[[Category:Richter]]
[[Category:Richter]]
[[Category:Richter (SSBU)| ]]
[[Category:Richter (SSBU)]]
[[Category:Final Smashes (SSBU)]]
[[Category:Final Smashes (SSBU)]]
[[Category:Konami]]
[[Category:Konami]]