Grab release: Difference between revisions

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==Types of grab release animations==
==Types of grab release animations==
===Ground release===
===Ground release===
'''Ground release''' is the animation a character enters when they break out of a grab sliding backward along the ground, along with a "letting go" animation. The grabbing character may slide back a bit as well. The distance sent is affected by the grabbing character and the victim's [[traction]]. A ground release causes both characters to be stuck in 29 frames (30 frames in the victim's case in ''Brawl'') of ending lag where they cannot act, with a few exceptions (see below). A ground release occurs when the grabbed character's feet are touching the ground and not moving around while being grabbed. Since the grabbed character has an extra frame of ending lag in ''Brawl'', they can be hit if the grabber has a frame 1 move with enough range (such as {{SSBB|Squirtle}}'s and {{SSBB|Zero Suit Samus'}} jabs).
'''Ground release''' is the animation a character enters when they break out of a grab sliding backward along the ground, along with a "letting go" animation. The grabbing character may slide back a bit as well. The distance sent is affected by the grabbing character and the victim's [[traction]]. A ground release causes both characters to be stuck in 29 frames (30 frames in the victim's case in ''Brawl'') of ending lag where they cannot act, with a few exceptions (see below). A ground release occurs when the grabbed character's feet are touching the ground and not moving around while being grabbed. Since the grabbed character has an extra frame of ending lag in ''Brawl'', they can be hit if the grabber has a frame 1 move with enough range (such as {{SSBB|Squirtle}}'s and {{SSBB|Zero Suit Samus}}' jabs).


===Air release===
===Air release===
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