Gigaslash: Difference between revisions

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(→‎Trivia: it’s also the only main series game to have not being released outside of Japan)
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**The art assets used for said cinematic appear to be recycled from ''{{s|dragonquestwiki|Dragon Quest: Monster Battle Road Victory}}''.
**The art assets used for said cinematic appear to be recycled from ''{{s|dragonquestwiki|Dragon Quest: Monster Battle Road Victory}}''.
**Like these Final Smashes, Gigaslash's cutscene plays at 30 frames per second, as opposed to the rest of the game running at 60 frames per second. It's likely this was done as a space-saving measure.
**Like these Final Smashes, Gigaslash's cutscene plays at 30 frames per second, as opposed to the rest of the game running at 60 frames per second. It's likely this was done as a space-saving measure.
**However, unlike those Final Smashes, Gigaslah does not show the person being attacked.
*At around 7 seconds, Gigaslash had been the longest duration out of any cinematic Final Smash, with [[Supernova]] now being the longest at around 8 seconds.
*At around 7 seconds, Gigaslash had been the longest duration out of any cinematic Final Smash, with [[Supernova]] now being the longest at around 8 seconds.
*The appearance of the Hero from ''Dragon Quest X'' in this Final Smash marks the second time the character has appeared outside of Japan, with the first being ''Dragon Quest XI''. This is due to ''Dragon Quest X'' being the only main series game to have never been released outside of Japan.
*The appearance of the Hero from ''Dragon Quest X'' in this Final Smash marks the second time the character has appeared outside of Japan, with the first being ''Dragon Quest XI''. This is due to ''Dragon Quest X'' being the only main series game to have never been released outside of Japan.
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