Giga Bowser: Difference between revisions

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{{Boss
{{Boss
|name    = Giga Bowser
|name    = Giga Bowser
|image    = {{tabber|title1=Ultimate|tab1=[[File:Giga Bowser SSBU.png|250px]]|title2=Melee|tab2=[[File:Giga Bowser Melee Trophy.png|250px]]}}
|image    = {{tabber|title1=Ultimate|content1=[[File:Giga Bowser SSBU.png|250px]]|title2=Melee|content2=[[File:GigaBowserRender.png|250px]]}}
|caption  = [[File:SmashBrosSymbol.svg|50px|class=invert]]
|caption  = [[File:SmashBrosSymbol.svg|50px|class=invert]]
Giga Bowser across the series
Giga Bowser across the series
|boss    = ''[[Melee]]''<br>''[[Ultimate]]''
|boss    = ''[[Melee]]''<br>''[[Ultimate]]''
|universe ={{uv|Super Smash Bros.}}
|universe ={{uv|Super Smash Bros.}}
|location = {{SSBM|Final Destination}} (''Melee'') <br> [[Molten Fortress]] (''Ultimate'')
|location = {{SSBM|Final Destination}} (''Melee'') <br> [[Molten Fortress]]/{{SSBU|Final Destination}} (''Ultimate'')
|points  = 100000
|points  = 100000
}}
}}


'''Giga Bowser''' ({{ja|ギガクッパ|Giga Kuppa}}, ''Giga Koopa''), is the gargantuan and powered-up version of [[Bowser]]. He first appeared as the hidden final boss in ''[[Super Smash Bros. Melee]]''{{'}}s [[Adventure Mode]] and as one of the final opponents the player must face in [[Event Mode]]. He eventually made his semi-playable debut in ''[[Super Smash Bros. Brawl]]'' as Bowser's [[Final Smash]]. Having debuted in the ''Super Smash Bros.'' series, Giga Bowser is considered a part of the {{uv|Super Smash Bros.}} universe, even though the character he is based on, Bowser, is from the {{uv|Mario}} universe.
'''Giga Bowser''' ({{ja|ギガクッパ|Giga Kuppa}}, ''Giga Koopa'') is a gargantuan, powered-up version of [[Bowser]]. He first appeared as the hidden final boss in ''[[Super Smash Bros. Melee]]''{{'}}s [[Adventure Mode]] and as one of the final opponents the player must face in [[Event Mode]]. He eventually made his semi-playable debut in ''[[Super Smash Bros. Brawl]]'' as Bowser's [[Final Smash]]. While the character he is based on, Bowser, is from the {{uv|Mario}} universe, Giga Bowser is considered a part of the {{uv|Super Smash Bros.}} universe, due to having debuted in the ''Super Smash Bros.'' series.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
===In [[Adventure Mode]]===
===In [[Adventure Mode]]===
[[File:GigaBowserAppears.png|thumb|right|Giant Bowser's transformation.]]
[[File:GigaBowserAppears.png|thumb|Giant Bowser's transformation.]]
In ''Melee'', Giga Bowser [[Adventure Mode#Part 2 (bonus): Giga Bowser Battle: Giga Bowser Battle|appears as a hidden final boss]]. To encounter him, the player must reach the final stage of [[Adventure Mode]] on Normal [[difficulty]] or higher and defeat him within 18 minutes. If done correctly, a new cutscene will be shown after [[Giant Bowser]] is defeated - his KO'd [[trophy]] will return to the stage and be struck by lightning, causing it to come back to life as Giga Bowser. Defeating Giga Bowser leads to the completion of the Adventure Mode; defeating him without using a continue rewards the player with his trophy.
In ''Melee'', Giga Bowser [[Adventure Mode#Part 2 (bonus): Giga Bowser Battle: Giga Bowser Battle|appears as a hidden final boss]]. To encounter him, the player must reach the final stage of [[Adventure Mode]] on Normal [[difficulty]] or higher and defeat him within 18 minutes. If done correctly, a new cutscene will be shown after [[Giant Bowser]] is defeated - his KO'd [[trophy]] will return to the stage and be struck by lightning, causing it to come back to life as Giga Bowser. Defeating Giga Bowser leads to the completion of the Adventure Mode; defeating him without using a continue rewards the player with his trophy.


===In [[Event 51: The Showdown]]===
===In [[Event 51: The Showdown]]===
Giga Bowser also appears in ''Melee's'' final Event Match, alongside {{SSBM|Ganondorf}} and {{SSBM|Mewtwo}}. The match is similar to his appearance in the Adventure Mode, but with the presence of two teammates. Clearing the Event Match allows the player to use [[Final Destination]] as a [[Versus]] stage, as well as rewarding Final Destination's trophy; as an added bonus, clearing the match without losing a stock rewards the player with an exclusive [[Notice]].
Giga Bowser also appears in ''Melee's'' final Event Match, alongside {{SSBM|Ganondorf}} and {{SSBM|Mewtwo}}. The match is similar to his appearance in the Adventure Mode, but with the presence of two teammates. Clearing the Event Match allows the player to use [[Final Destination]] as a [[Versus]] stage, as well as rewarding Final Destination's trophy; as an added bonus, clearing the match without losing a stock rewards the player with an exclusive [[Notice]].  


Unlike most other bosses, Giga Bowser has a [[damage percentage]] as opposed to [[HP]] (in both of his appearances) and takes knockback; the player must KO him by knocking him offstage as opposed to merely attacking him.
Unlike most other bosses, Giga Bowser has a [[damage percentage]] as opposed to [[HP]] (in both of his appearances) and takes knockback; the player must KO him by knocking him offstage as opposed to merely attacking him.


===As a playable character===
===As a playable character===
[[File:GigaBowserResultsScreen.png|thumb|right|Although winning with Giga Bowser usually crashes the game, he can sometimes "appear" on the [[Results screen]].]]
: ''Main article: [[Giga Bowser (SSBM)]]''
If the game is hacked through the use of the {{SSBM|debug menu}}, it is possible to use Giga Bowser as a character. Giga Bowser is mostly functional, and his name is even displayed on the Jumbotron in [[Pokémon Stadium]] (as "G-Bowser"). Internally, Giga Bowser is known as '''GKOOPS'''.
[[File:GigaBowserResultsScreen.png|thumb|Although winning with Giga Bowser usually crashes the game, he can sometimes "appear" on the [[Results screen]].]]
If the game is hacked through the use of the {{SSBM|debug menu}}, it is possible to use Giga Bowser as a character. Giga Bowser is mostly functional, and his name is even displayed on the Jumbotron in [[Pokémon Stadium]] (as "G-Bowser"). Internally, Giga Bowser is known as '''GKOOPS'''. He posseses 20 units of [[knockback]]-based [[armor]].


Due to a lack of [[victory pose]]s to display for him on the [[results screen]], [[Game crash|the game will usually crash]] if Giga Bowser wins a match, due to a [[wikipedia:Kernel panic|panic event]] being called.
Due to a lack of [[victory pose]]s to display for him on the [[results screen]], [[Game crash|the game will usually crash]] if Giga Bowser wins a match, due to a [[wikipedia:Kernel panic|panic event]] being called.


When the game is played on the [[Dolphin]] emulator and panic events are deliberately suppressed, when Giga Bowser wins a match, the game will not freeze, and the results screen will appear. The game, however, will display {{SSBM|Sheik}}'s name in red, and Giga Bowser's stock icon will be a [[Target]]. The [[announcer]], however, will properly say Giga Bowser's name.
When the game is played on the [[Dolphin]] emulator and panic events are deliberately suppressed, when Giga Bowser wins a match, the game will not freeze, and the results screen will appear. The game, however, will display {{SSBM|Sheik}}'s name in red, and Giga Bowser's stock icon will be a [[Target]]. The [[announcer]], however, will properly say Giga Bowser's name.
{{clr}}
 
===Trophy===
{{Trophy
|name=Giga Bowser
|image=Giga Bowser Melee Trophy.png
|desc=An even more imposing figure than the original [[Bowser|King of the Koopas]], Giga Bowser is roughly twice the size of his scaly, fire-breathing, spike-studded Super Smash Bros. Melee counterpart. Predictably, this monstrous creature's offensive and defensive powers are a grade higher than those of regular Bowser. Good luck defeating this colossus!
|gamelist={{Trophy games|game1=Super Smash Bros. Melee|release1=12/01}}
|game=Melee
}}
{{clrl}}


==In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''==
===As a Final Smash===
===As a Final Smash===
{{Main|Giga Bowser (Final Smash)}}
{{Main|Giga Bowser (Final Smash)}}
[[File:Giga Bowser.jpg|thumb|Giga Bowser in ''Brawl''.]]
Giga Bowser makes his debut as a semi-playable character in the ''Smash'' series as part of {{SSBB|Bowser}}'s Final Smash. When the Final Smash is activated, Bowser transforms into Giga Bowser, allowing players to take advantage of his increased power and range, as well as different hitbox properties. While Giga Bowser does not [[flinch]] during this transformation, the transformation only lasts ten seconds.
Giga Bowser makes his debut as a semi-playable character in the ''Smash'' series as part of {{SSBB|Bowser}}'s Final Smash. When the Final Smash is activated, Bowser transforms into Giga Bowser, allowing players to take advantage of his increased power and range, as well as different hitbox properties. While Giga Bowser does not [[flinch]] during this transformation, the transformation only lasts ten seconds.


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===As a boss===
===As a boss===
[[File:Giga Bowser SSBU.png|thumb|right|Giga Bowser as he appears as a boss in ''Super Smash Bros. Ultimate''.]]
[[File:Giga Bowser SSBU.png|thumb|Giga Bowser as he appears as a boss in ''Super Smash Bros. Ultimate''.]]
Giga Bowser appears as a [[boss]] in {{SSBU|Classic Mode}} for {{SSBU|Mario}}, {{SSBU|Captain Falcon}} and {{SSBU|Sephiroth}}. In the final stage, {{SSBU|Bowser}} initially appears instead of a boss; once he is [[KO]]'d, a cutscene plays where he transforms into Giga Bowser, similarly to the final stage of ''Melee'''s Adventure Mode at high difficulties. A [[Maxim Tomato]] appears for recovery as the battle begins. This does not happen in Sephiroth's route, as he fights Giga Bowser straight away. Unlike ''Melee'', Giga Bowser almost never [[flinch]]es from attacks, and the player must deplete his [[HP]] to defeat him, as opposed to being launched off the screen, just like every other boss. Following ''Smash 4'', he utilizes Bowser's moveset from ''Brawl''. Additionally, he moves slower as his attacks now have much more startup lag.
Giga Bowser appears as a [[boss]] in {{SSBU|Classic Mode}} for {{SSBU|Mario}}, {{SSBU|Captain Falcon}} and {{SSBU|Sephiroth}}. For the first two, {{SSBU|Bowser}} initially appears instead of a boss on the final stage; once he is [[KO]]'d, a cutscene plays where he transforms into Giga Bowser, similarly to the final stage of ''Melee''{{'}}s Adventure Mode at high difficulties. A [[Maxim Tomato]] appears for recovery as the battle begins. This does not happen in Sephiroth's route, as he fights Giga Bowser straight away, and in the second to last round. Unlike ''Melee'', Giga Bowser almost never [[flinch]]es from attacks, and the player must deplete his [[HP]] to defeat him, as opposed to being launched off the screen, just like every other boss. Despite this, he can still be KO'd by the blast zone if he accidentally leaves the stage; though rare, this can happen due to improper use of [[Flying Slam]] or [[Bowser Bomb]]. Following ''Smash 4'', he utilizes Bowser's moveset from ''Brawl''. Additionally, he moves slower as his attacks now have much more startup lag.


[[File:WoL-14Bowser.jpg|thumb|Giga Bowser's location in World of Light|left]]
[[File:WoL-14Bowser.jpg|thumb|Giga Bowser's location in World of Light|left]]
In [[World of Light]], Giga Bowser is first fought in the [[Molten Fortress]] sub-area of the Light Realm map, and then fought again during the Final Battle like every other boss. The player faces him on the [[Final Destination]] stage, while the [[List_of_SSBU_Music_(Super_Smash_Bros._series)#Giga_Bowser|Giga Bowser]] theme is playing. Unlike other boss battles, defeating him will release the regular Bowser as a playable character from Galeem's control, instead of both appearing separately on the map (as is the case with {{SSBU|Ganondorf}} and [[Ganon]]). He's fought for a second time during the true final battle with [[Galeem]] and [[Dharkon]]. During the battle's second phase, Giga Bowser is the second Light Realm boss to appear on screen, which might indicate him being the second boss in the game.
In [[World of Light]], Giga Bowser is first fought in the [[Molten Fortress]] sub-area of the Light Realm map, and then fought again during the Final Battle like every other boss. The player faces him on the {{SSBU|Final Destination}} stage, while the {{SSBUMusicLink|Super Smash Bros.|Giga Bowser}} theme is playing. Unlike other boss battles, defeating him will release the regular Bowser as a playable character from Galeem's control, instead of both appearing separately on the map (as is the case with {{SSBU|Ganondorf}} and [[Ganon]]). He's fought for a second time during the true final battle with [[Galeem]] and [[Dharkon]]. During the battle's second phase, Giga Bowser is the second Light Realm boss to appear on screen, which might indicate him being the second boss in the game.


While difficult, it is possible to make Giga Bowser flinch with an attack that inflicts a very large amount of knockback, such as Countering his forward smash or using Hero's Hatchet Man with Oomph and the right spirits.<ref>[https://imgur.com/a/kS59dmE Giga Bowser knockback & getup]</ref> This allows the player to see his knockback animations, double jump, up special, and ledge options. If Giga Bowser is hacked to have a regular increasing damage percentage (see below), standard attacks at high damage can also break the knockback threshold. In his boss battle, Countering his forward tilt or down special may also knock him back, but only if his HP is low {{fact}}.
While difficult, because his [[armor]] is no longer unlimited and instead has a threshold of 95 [[knockback]] units, it is possible to make Giga Bowser flinch or even launch.<ref>[https://www.youtube.com/watch?v=isbG6ageAfk Attacks that can launch Giga Bowser]</ref> {{SSBU|Cloud}}'s [[Limit Break]] and {{SSBU|Hero}}'s [[Hatchet Man]] are a couple moves that can launch him, as well as [[counterattack|counter]]ing many of his single-hit attacks (some slow or multi-hit counters like {{SSBU|Peach}}'s, {{SSBU|Palutena}}'s, and {{SSBU|Greninja}}'s are unable launch Giga Bowser); {{SSBU|Mii Swordfighter}}'s [[Blade Counter]] will cause Giga Bowser to flinch and cancel his attack, even if the retaliating hit doesn't launch him. Since his attacks do less damage on lower difficulties, the player will need to use stronger counters (e.g. {{SSBU|Joker}}'s [[Tetrakarn]]) or to counter his stronger attacks like [[forward smash]]<!--spirits have little/no effect on what can or cannot be countered-->. This allows the player to see his knockback animations, double jump, aerial up special, and ledge options. {{SSBU|Pac-Man}}'s [[Fire Hydrant]] and (to a lesser extent) {{SSBU|Steve}}'s [[Mine / Craft / Create Block|blocks]] cause Giga Bowser's AI to act strangely, such as jumping after Flying Slam or performing a dash turnaround<ref>[https://www.youtube.com/watch?v=iNpBUTQCtrY  Giga Bowser is weird around fire hydrants]</ref> and landing Flying Slam off-center or potentially [[Sacrificial KO|Bowserciding]].<ref>[https://www.youtube.com/watch?v=U8w4uuAM0Zo Giga Bowser defeated by blastzone... with Pac-Man]</ref> If Giga Bowser is hacked to have a regular increasing damage percentage (see below), standard attacks at high damage can also break the knockback threshold.
 
All move names are sourced from the Japanese ''Dairantō Smash Brothers SPECIAL Official Guide''. As there are no official English localized listings for the non-special moves, many of the names used here reflect the Japanese names for certain subjects.


All move names are sourced from the Japanese ''Dairantō Smash Brothers SPECIAL Official Guide''. As there are no official English localized listings for the moves, many of the names used here reflect the Japanese names for certain subjects.
{{technical data|Base damage values}}
{| class="wikitable"
{| class="wikitable"
|-
|-
! Move !! Damage !! Description  
! Move !! Damage !! Description  
|-
|-
|Continuous Scratch ({{ja|連続ひっかき|Renzoku Hikkaki}})|| ||Scratches twice with his claws.
|Continuous Scratch<br>({{ja|連続ひっかき|Renzoku Hikkaki}})|| 6% (Hit 1), 8% (Hit 2) ||Scratches twice with his claws.
|-
|-
|Koopa Back Fist ({{ja|クッパ裏拳|Kuppa Uraken}})|| ||Lunges forward and delivers a punch surrounded by dark flames. Based off of Bowser's forward tilt attack.
|Koopa Back Fist<br>({{ja|クッパ裏拳|Kuppa Uraken}})|| 18% ||Lunges forward and delivers a punch surrounded by dark flames. Based off of Bowser's forward tilt attack.
|-
|-
|Ceiling Scratch ({{ja|天井ひっかき|Tenkyō Hikkaki}})|| ||Performs an arcing overhead slash with his claws. Based off of Bowser's up tilt attack.
|Ceiling Scratch<br>({{ja|天井ひっかき|Tenkyō Hikkaki}})|| 16% (close), 15% (mid), 12% (far) ||Performs an arcing overhead slash with his claws. Based off of Bowser's up tilt attack.
|-
|-
|Bull Head ({{ja|ブルヘッド|Buru Heddo}})|| ||Headbutts the opponent, creating an explosion. Based off Bowser's forward smash attack from ''Melee'' to ''Brawl''.
|Bull Head<br>({{ja|ブルヘッド|Buru Heddo}})|| 28% (sweetspot), 18% (sourspot) ||Headbutts the opponent, creating an explosion. Based off Bowser's forward smash attack from ''Melee'' to ''Brawl''.
|-
|-
|Rising Spike ({{ja|ライジングスパイク|Raijingu Supaiku}})|| ||Lays in a prone position, then sends his body flying upwards, stabbing the opponent with his spiked shell. Based off of Bowser's up smash attack.
|Rising Spike<br>({{ja|ライジングスパイク|Raijingu Supaiku}})|| 18% (rising), 10% (landing) ||Lays in a prone position, then sends his body flying upwards, stabbing the opponent with his spiked shell. Based off of Bowser's up smash attack. Shell has [[invincibility]] frames from frame 30-36.
|-
|-
|Buzzsaw ({{ja|バズソー|Bazusō}})|| ||Retracts into his shell and spins around, creating blades of razor-sharp wind around him. Based off of Bowser's down smash attack from ''Melee'' to ''Super Smash Bros. for Wii U and 3DS''.
|Buzzsaw<br>({{ja|バズソー|Bazusō}})|| 2% (hits 1-5), 6% (final hit) ||Retracts into his shell and spins around, creating blades of razor-sharp wind around him. Based off of Bowser's down smash attack from ''Melee'' to ''Super Smash Bros. for Wii U and 3DS''.
|-
|-
|Koopa Breath ({{ja|クッパブレス|Kuppa Buresu}})|| ||Breathes a large stream of flames. Based off of Bowser's [[Fire Breath]].
| [[Fire Breath]]<br>({{ja|クッパブレス|Kuppa Buresu}}, ''Koopa Breath'')|| 2% (early), 1.4% (late), 0.8% (latest) ||Breathes a large stream of flames.
|-
|-
|Diving Press ({{ja|ダイビングプレス|Daibingu Puresu}})|| ||Grabs the opponent, jumping into the air and spinning around before slamming them to the ground with a body press. Based off Bowser's [[Flying Slam]].
| [[Flying Slam]]<br>({{ja|ダイビングプレス|Daibingu Puresu}}, ''Diving Press')|| 20% ||Grabs the opponent, jumping into the air and spinning around before slamming them to the ground with a body press. He almost always goes for the center of the stage.
|-
|-
|Spinning Shell ({{ja|スピニングシェル|Supiningu Sheru}})|| ||Retracts into his shell and spins around rapidly. Based off of Bowser's [[Whirling Fortress]].
| [[Whirling Fortress]]<br>({{ja|スピニングシェル|Supiningu Sheru}}, ''Spinning Shell'')|| 2% (first hit), 10% (multihits) ||Retracts into his shell and spins around rapidly. More closely resembles the ''Melee'' incarnation, which had a strong first hit. Limbs are intangible from frames 28-80.  
|-
|-
|Koopa Drop ({{ja|クッパドロップ|Kuppa Doroppu}})|| ||Jumps into the air, slamming down with a powerful hip drop. Based off of Bowser's [[Bowser Bomb]].
| [[Bowser Bomb]]<br>({{ja|クッパドロップ|Kuppa Doroppu}}, ''Koopa Drop'')|| 4% (headbutt), 16% (falling), 10% (landing) ||Jumps into the air, slamming down with a powerful hip drop.
|}
|}


===As a playable character===
===As a playable character===
Much like in ''Melee'', Giga Bowser can only be played via hacking or modding. However, most of his moves have several restrictions, including dashing, dash attack, down tilt, neutral aerial, and down aerial. However, despite these changes, Giga Bowser retains Bowser's more primeval moveset from ''Brawl''. But unlike in his previous appearances, many attacks are generally much slower as his moveset gained a significant amount of start up lag, ending lag, and landing lag, as well as his jumpsquat being the slowest to jump out of. These changes are likely to help balance him as a boss character.
:''Main article: [[Giga Bowser (SSBU)]]
 
Much like in ''Melee'', Giga Bowser can only be played as through [[hacking]] or modding the game. However, his moveset is significantly restricted, including the removal of dashing, dash attack, down tilt, neutral aerial, and down aerial. Despite these changes, Giga Bowser retains much of his primeval moveset from ''Brawl'', such as the ''Melee'' back aerial, making him an imposing character to defeat regardless.
===Changes from ''SSB4'' to ''Ultimate''===
*{{nerf|[[Walking speed]] and frame data for numerous attacks are much slower.}}
*{{nerf|[[Run]], [[dash attack]], [[down tilt]], [[neutral aerial]] and [[down aerial]] are no longer usable.}}
*{{nerf|Super armor is no longer unlimited.}}
*{{change|Up taunt and down taunt animations have been altered.}}
*{{change|Aside from the roar he makes during his boss intro, Giga Bowser no longer has voice clips during gameplay.}}


===Spirit===
===Spirit===
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==Differences between Bowser and Giga Bowser==
==Differences between Bowser and Giga Bowser==
Undoubtedly the most dramatic transformation between Bowser and Giga Bowser is the clear difference between their sizes; Giga Bowser is almost twice as large as Bowser, and even if Bowser is under the influence of a [[Super Mushroom]], Giga Bowser is [[:File:Bowser Giga Bowser Size Comparison.png|still slightly larger than him]]. This larger frame also leads to Giga Bowser being considerably heavier than Bowser, and when fought in Adventure Mode, he is also given a handicap to make him even more difficult to KO. Adding to this, Giga Bowser also has access to some [[super armor]], making him unable to flinch from some attacks. Just like Master Hand and Crazy Hand, Giga Bowser cannot be [[grab]]bed, nor [[inhale]]d by {{SSBM|Kirby}}, nor [[Egg Lay|egg laid]] by {{SSBM|Yoshi}}; severely limiting combo options.
Undoubtedly the most dramatic transformation between Bowser and Giga Bowser is the clear difference between their sizes; Giga Bowser is almost twice as large as Bowser, and even if Bowser is under the influence of a [[Super Mushroom]], Giga Bowser is still slightly larger than him. Visually, Giga Bowser has more pronounced physical features than the normal Bowser; aside from the aforementioned size, Giga Bowser has longer and less-bulky limbs with more toned muscular regions, sharper fangs, claws and shell spikes, a less rounded snout, larger horns, spikier hair, a more realistic shell, larger feet, bloodshot eyes, and a darker overall skin tone.  


As a transformation of Bowser, Giga Bowser's moveset is identical to his. His attributes, however, are significantly altered. His attacks are considerably stronger in power and knockback. Some of Giga Bowser's attacks also have different properties as a result of his transformation; [[Fire Breath]], for instance, does not run out or become weaker the longer it is used, as well as having a longer range (in ''Ultimate'', it can carpet the entire surface of [[Final Destination]]; however, unlike his past appearances, his fire runs out after a period of time.). In addition, many of Giga Bowser's attacks are given unusual hitbox properties: his claw-based attacks ([[side tilt]], [[up tilt]], [[down tilt]], [[edge recovery|edge attack]]s, [[forward aerial]], [[forward throw]], and [[back throw]]) all have a [[darkness]] hitbox; his shell-based attacks (his [[up smash]], [[neutral aerial]], [[back aerial]], [[down aerial]], and [[up throw]]) all have [[electric]] hitboxes; his horn-based attacks (his [[forward smash]] and [[pummel]]) have explosion effects; and his [[down smash]] has [[freezing]] properties, as does [[Whirling Fortress]] when used on the ground.
As Giga Bowser's larger frame implies, he is considerably heavier than Bowser; when fought in Adventure Mode, he is also given knockback-based [[armor]] to make him even more difficult to [[KO]]; a subtractive threshold of 20 KB in ''Melee'', and a non-subtractive threshold of 95 KB in ''Ultimate''. Adding to this, Giga Bowser also takes minimal [[hitstun]] from attacks, making him effectively unable to flinch from some attacks due to making them unsafe on hit. Just like Master Hand and Crazy Hand, Giga Bowser cannot be [[grab]]bed, [[inhale]]d by {{SSBM|Kirby}}, or [[Egg Lay|egg laid]] by {{SSBM|Yoshi}}, severely limiting combo options outside of those started from attacks. In order to compensate for Bowser's ordinary sub-par recovery, Giga Bowser's [[Whirling Fortress]] grants significantly more height, and it also has 26 [[invincibility frames]]; its large hitboxes also give multiple pseudo-invincibility frames after this, making it a very safe move and arguably one of the safest in the series. It is faster than his Frame 7 Jab, sitting at Frame 5, making it one of the best out of shield options in the game, on top of his already formidable shield game padded by the grab immunity. If Giga Bowser captures an opponent with [[Koopa Klaw]], he can bite his opponent, but the pummel will whiff on {{SSBM|Yoshi}}, and {{SSBM|Pichu}} if mashed too fast. It can also whiff on the first hit with a few specific characters, although these circumstances can be rare. In addition to this error, Giga Bowser's [[fastfalling]] speed is identical to his ordinary falling speed, making landing difficult.


In order to compensate for Bowser's ordinary sub-par recovery, Giga Bowser's [[Whirling Fortress]] grants significantly more height, and it also has 26 [[invincibility frames]]; its large hitboxes also give multiple pseudo-invincibility frames after this, making it a very safe move. It is faster than his Frame 7 Jab, sitting at Frame 5, making it one of the best out of shield options in the game, on top of his already formidable shield game padded by the grab immunity.
As a transformation of Bowser, Giga Bowser's moveset is identical to his and he usually has passive [[super armor]]. His attributes, however, are significantly altered. His attacks are considerably stronger in power and knockback. Some of Giga Bowser's attacks also have different properties as a result of his transformation; [[Fire Breath]], for instance, does not run out or become weaker the longer it is used, as well as having a longer range (in ''Ultimate'', it can carpet the entire surface of [[Final Destination]]; however, unlike his past appearances, his fire runs out after a period of time.). In addition, many of Giga Bowser's attacks are given unusual hitbox properties: his claw-based attacks ([[side tilt]], [[up tilt]], [[down tilt]], [[edge recovery|edge attack]]s, [[forward aerial]], [[forward throw]], and [[back throw]]) all have a [[darkness]] hitbox; his shell-based attacks (his [[up smash]], [[neutral aerial]], [[back aerial]], [[down aerial]], and [[up throw]]) all have [[electric]] hitboxes; his horn-based attacks (his [[forward smash]] and [[pummel]]) have explosion effects; and his [[down smash]] has [[freezing]] properties, as does [[Whirling Fortress]] when used on the ground.
 
If Giga Bowser captures an opponent with [[Koopa Klaw]], he can bite his opponent, but the pummel will whiff on {{SSBM|Yoshi}}, and {{SSBM|Pichu}} if mashed too fast. It can also whiff on the first hit with a few specific characters, although these circumstances can be rare. In addition to this error, Giga Bowser's [[fastfalling]] speed is identical to his ordinary falling speed.
 
Visually, Giga Bowser has more pronounced physical features than the normal Bowser; aside from the aforementioned size, Giga Bowser has longer and less-bulky limbs with more toned muscular regions, sharper fangs, claws and shell spikes, a less rounded snout, larger horns, spikier hair, a more realistic shell, larger feet, bloodshot eyes, and a darker overall skin tone.
 
==Trophy Description (''Melee'')==
{{Trophy
|name=Giga Bowser
|desc=An even more imposing figure than the original [[Bowser|King of the Koopas]], Giga Bowser is roughly twice the size of his scaly, fire-breathing, spike-studded, Super Smash Bros. Melee counterpart. Predictably, this monstrous creature's offensive and defensive powers are a grade higher than those of regular Bowser. Good luck defeating this colossus!
{{Trophy games|console1=GCN|game1=Super Smash Bros. Melee 12/2001}}
|image=Giga Bowser Melee Trophy.png
|image-align=left
|size=100px
|game=Melee}}{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:GigaBowserMelee.jpg|Giga Bowser in ''Melee''
Giga.bowser.gif|Bowser turning into Giga Bowser in ''Ultimate''
Giga.bowser.gif|Bowser turning into Giga Bowser in ''Ultimate''
</gallery>
</gallery>
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|ru={{rollover|Гига-Боузер|Giga-Bouzer|?}}
|ru={{rollover|Гига-Боузер|Giga-Bouzer|?}}
|ko={{rollover|기가쿠파|Giga Kupa|?}}, ''Giga Koopa''
|ko={{rollover|기가쿠파|Giga Kupa|?}}, ''Giga Koopa''
|zh_cn={{rollover|巨兽酷霸王|Jùshòu Kùbàwáng|?}}
|zh_cn={{rollover|巨兽酷霸王|Jùshòu Kùbàwáng|?}}, ''Giga Koopa''
|zh_tw={{rollover|巨獸庫巴|Jùshòu Kùbā|?}}
|zh_tw={{rollover|巨獸庫巴|Jùshòu Kùbā|?}}, ''Giga Koopa''
}}
}}


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*Giga Bowser's design closely resembles that of Ganon's in ''The Legend of Zelda: Ocarina of Time'', due to them being hulking, monstrous-looking bipedal creatures that sport a mostly green coloration, and similar horns, hair, and tails. The resemblance between the two is best seen in ''Ultimate'', due to Ganondorf reverting back to his ''Ocarina of Time'' design, last seen in ''Melee'', in this game.
*Giga Bowser's design closely resembles that of Ganon's in ''The Legend of Zelda: Ocarina of Time'', due to them being hulking, monstrous-looking bipedal creatures that sport a mostly green coloration, and similar horns, hair, and tails. The resemblance between the two is best seen in ''Ultimate'', due to Ganondorf reverting back to his ''Ocarina of Time'' design, last seen in ''Melee'', in this game.
*Giga Bowser was created due to [[Masahiro Sakurai]]'s interpretation of Bowser's 8-bit sprites as a "frenzied, terrifying monster", compared to his modern appearance, which he described as "steadily becoming cuter". Regarding Giga Bowser's appearance in ''Melee'', Sakurai noted that he is a separate character from normal Bowser (hence the usage of his black [[Alternate costume (SSBM)#Bowser|alternate costume]] in Adventure Mode), though this is not the case in later installments.<ref>https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/syukeiken/return575.html</ref><ref>https://www.youtube.com/watch?v=DKIZ_oFGCIE</ref>
*Giga Bowser was created due to [[Masahiro Sakurai]]'s interpretation of Bowser's 8-bit sprites as a "frenzied, terrifying monster", compared to his modern appearance, which he described as "steadily becoming cuter". Regarding Giga Bowser's appearance in ''Melee'', Sakurai noted that he is a separate character from normal Bowser (hence the usage of his black [[Alternate costume (SSBM)#Bowser|alternate costume]] in Adventure Mode), though this is not the case in later installments.<ref>https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/syukeiken/return575.html</ref><ref>https://www.youtube.com/watch?v=DKIZ_oFGCIE</ref>
*In ''Ultimate'', although Giga Bowser cannot be normally brought to the blast line, he can still [[self-destruct]] by using [[Bowser Bomb]] toward the edge{{fact}}.
*In ''Ultimate'', although Giga Bowser cannot be normally brought to the blast line, he can still [[self-destruct]] by using [[Bowser Bomb]] toward the edge.<ref>[https://youtu.be/xfGugzIL2F0?t=12 Giga Bowser self-destructing with Bowser Bomb]</ref>
*Giga Bowser can still come in contact with and obtain a [[Smash Ball]]. However, he does not have a programmed [[Final Smash]] of his own, as he is not intended to use one (hence his boss battle's lack of Smash Balls). Once used, it will appear as if [[Bowser]] is transforming into Giga Bowser, but will then immediately shrink as if reverting back to his regular form, with a green flash accompanying him. However, this Final Smash has no effect whatsoever apart from the green flashes remaining onto Giga Bowser until he is KOed, while he is otherwise unaffected. If Giga Bowser uses another Smash Ball afterwards, another layer of green flashes will appear on him and so on.
*Giga Bowser can still come in contact with and obtain a [[Smash Ball]]. However, he does not have a programmed [[Final Smash]] of his own, as he is not intended to use one (hence his boss battle's lack of Smash Balls). Once used, it will appear as if [[Bowser]] is transforming into Giga Bowser, but will then immediately shrink as if reverting back to his regular form, with a green flash accompanying him. However, this Final Smash has no effect whatsoever apart from the green flashes remaining onto Giga Bowser until he is KOed, while he is otherwise unaffected. If Giga Bowser uses another Smash Ball afterwards, another layer of green flashes will appear on him and so on.
*If Giga Bowser is in a trapping Final Smash, such as Kirby's [[Ultra Sword]], there a few moments where the player can see Giga Bowser revert to a [[T-pose]] position, likely because of the lack of animations for Giga Bowser being hit by the attack. Once the Final Smash ends, Giga Bowser will keep spinning in the air, and will stay that way until Training Mode is closed and reopened, or a {{b|Metroid|creature}} is used on him.
*If Giga Bowser is in a trapping Final Smash, such as Kirby's [[Ultra Sword]], there a few moments where the player can see Giga Bowser revert to a [[T-pose]] position, likely because of the lack of animations for Giga Bowser being hit by the attack. Once the Final Smash ends, Giga Bowser will keep spinning in the air, and will stay that way until Training Mode is closed and reopened, or a {{b|Metroid|creature}} is used on him.
**Similarly, if Giga Bowser is hacked as a playable character and then wins a battle in ''Ultimate'', he appears in his T-pose due to lacking victory animations.
**Similarly, if Giga Bowser is hacked as a playable character and then wins a battle in ''Ultimate'', he appears in his T-pose due to lacking victory animations.
*Despite making his debut in ''Melee'', none of the fighters that debuted in the same game fight him as their final boss.
*Despite making his debut in ''Melee'', none of the fighters that debuted in the same game fight him as their final boss.
*As of patch 10.0.0, Giga Bowser is the least common boss for ''Ultimate''{{'}}s Classic Mode who isn't Master Hand or Crazy Hand, being fought by 3 characters.
*As of patch 10.0.0, Giga Bowser is the least common boss for ''Ultimate''{{'}}s Classic Mode, being fought by 3 characters.
**{{SSBU|Mario}} is the only ''Mario'' character to face Giga Bowser as his final boss.
**{{SSBU|Mario}} is the only ''Mario'' character to face Giga Bowser as his final boss.
**{{SSBU|Sephiroth}} is the only character who does not face Bowser before his transformation as Giga Bowser.
**{{SSBU|Sephiroth}} is the only character who does not face Bowser before his transformation as Giga Bowser.
*Giga Bowser is the only boss in ''Ultimate'':
**That can be launched, albeit only under exceptional circumstances
**That can be KO'd by passing a blast line
**That can self-destruct


==References==
==References==
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