Ganondorf (SSBU): Difference between revisions

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===Aerial attacks===
===Aerial attacks===
*{{buff|All aerials have much less landing lag (Neutral: frame 17 → 10, Forward: 21 → 13, Up/Back: 19 → 11, Down: 26 → 16). This also makes [[neutral aerial]] and [[down aerial]] less punishable on landing.}}
*{{buff|All aerials have much less landing lag (Neutral: frame 17 → 10, Forward: 21 → 13, Up/Back: 19 → 11, Down: 26 → 16). This also makes [[neutral aerial]] and [[down aerial]] less punishable on landing.}}
*{{buff|[[Forward aerial]] has increased range due to Ganondorf leaning farther forward as he punches.}}
*{{buff|[[Forward aerial]] has increased range due to Ganondorf leaning farther forward as he punches similar to ''Melee''.}}
**{{bugfix|Forward aerial's auto-cancel window has been restored.}}
**{{bugfix|Forward aerial's auto-cancel window has been restored.}}
*{{change|Ganondorf no longer crosses his legs during [[back aerial]].}}
*{{change|Ganondorf no longer crosses his legs during [[back aerial]].}}
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