Ganondorf (SSB4): Difference between revisions

→‎Moveset: Ultimate page says Leg Sweep
(→‎Moveset: Ultimate page says Leg Sweep)
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|ftiltdmg=13% (foot), 12% (leg)
|ftiltdmg=13% (foot), 12% (leg)
|ftiltdesc=A front kick. Good [[start-up]] with high [[semi-spike]] knockback, making it a powerful edgeguarding option against characters with minimal horizontal recoveries. However, its range is rather poor, with his neutral attack being able to outreach it. Based on the kick used by himself and other large, sword-wielding enemies in ''The Legend of Zelda: Twilight Princess''.
|ftiltdesc=A front kick. Good [[start-up]] with high [[semi-spike]] knockback, making it a powerful edgeguarding option against characters with minimal horizontal recoveries. However, its range is rather poor, with his neutral attack being able to outreach it. Based on the kick used by himself and other large, sword-wielding enemies in ''The Legend of Zelda: Twilight Princess''.
|utiltname=
|utiltname=Volcano Kick
|utiltdmg=28% (leg), 20%/18% (explosion)
|utiltdmg=28% (leg), 20%/18% (explosion)
|utiltdesc=A delayed axe kick that produces an explosion. While it is the strongest up tilt in the game, its immense 81 frames of starting lag make it both Ganondorf's slowest attack and the game's slowest standard move, thus an extreme "high risk, high reward" option. Although weaker and slower than a Warlock Punch, it has [[vacuum]] properties on frames 6-70, a disjointed hitbox that can reach past ledges, and is still incredibly powerful, with the sweetspot being infamous for instantly shattering full [[shield]]s and KOing at very low percentages when near the edge, therefore becoming one of Ganondorf's best [[edgeguard]]ing options if used wisely.
|utiltdesc=A delayed axe kick that produces an explosion. While it is the strongest up tilt in the game, its immense 81 frames of starting lag make it the game's slowest standard move, thus an extreme "high risk, high reward" option. Although weaker and slower than a Warlock Punch, it has [[vacuum]] properties on frames 6-70, a disjointed hitbox that can reach past ledges, and is still incredibly powerful, with the sweetspot being infamous for instantly shattering full [[shield]]s and KOing at very low percentages when near the edge, therefore becoming one of Ganondorf's best [[edgeguard]]ing options if used wisely.
|dtiltname=
|dtiltname=Leg Sweep
|dtiltdmg=13%
|dtiltdmg=13%
|dtiltdesc=A crouching front kick. Good start-up and range, making it a decent out-of-shield. Also deals powerful, mostly vertical knockback, allowing it to KO at high percents. It can also be used as a follow-up to a grounded Flame Choke, however most characters can tech or DI out of it with precise timing. It also has noticeable endlag.
|dtiltdesc=A crouching front kick. Good start-up and range, making it a decent out-of-shield. Also deals powerful, mostly vertical knockback, allowing it to KO at high percents. It can also be used as a follow-up to a grounded Flame Choke, however most characters can tech or DI out of it with precise timing. It also has noticeable endlag.
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