Ganondorf (PM): Difference between revisions

2,524 bytes added ,  10 years ago
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==Revisions==
==Revisions==
===2.1===
* Ledge attacks now match Melee
* Adjusted Ganondorf's Up-B physics and grab hitboxes to be closer to Melee
* Fixed one of Ganondorf's Up-Tilt hitboxes so that when the explosion occurs it doesn't miss
* Dash-Attack can slip off edges like in Melee
* Forward-Tilt had its animation adjusted as well as the angled ones. Angled up-forward tilt should hit opponents on platforms, for example
* Side-B has a ground to air transition animation so he can grab the edge backwards. No, he cannot grab it backwards during special fall
* Up-Air had its animation adjusted to match Melee's range
* Back-Air had its animation adjusted to match Melee's range
* Down-Smash kicks hit at the proper frames apart now so the 2nd kick will not whiff as easily
* Down-Throw animation was adjusted
===2.5b===
* Jab and Down Air have new electric graphical effects
* Down-Throw increased slightly in knockback growth
* Neutral-B is now reversible
* Neutral-B turn occurs slightly later and can be performed up to four times
* Side-B top grab box fixed to be active vs ground so he doesn't miss opponents on platforms
* Side-B has its darkness hit effects restored
* Up-B launch fire hit effects restored
===2.6b===
* Initial Dash animation length increased by 1 frame to match Melee, improving moonwalk distance slightly
* T-Pose bug with his Final Smash is fixed
* Ganondorf's magical effects now illuminate his body
* Dash -ttack adjusted to use Brawl damage and knockback
* Up-Tilt (Volcano Kick) replaced with new, electric stomp attack. Much faster but somewhat weaker
* Forward-Smash's Neutral and Down angles adjusted in damage, power, and trajectory so there is more reason to use them over up angled, which previously was superior in all 3 of those areas
* Neutral-Air 1st kick has less base knockback and higher angle to be slightly better as a combo starter and combo into 2nd hit more often
* Neutral-B additional turns can be prevented by holding B
===3.0===
* Forward-Air's animation was polished. Active frames begin and terminate a frame earlier to better match the animation
* Down-Air's animation was polished
* Up-B start-up is slightly faster
* When suiciding with Ganon's side-B, he should always die first
* Wizard Foot Damage increased on both ground and air kicks, knockback compensated to be the same
* Wizard Foot is now B-reversable
===3.02===
* Ganondorf always wins when he suicides with Side-B
* Up/Down Aerial item throw animation heights have been adjusted
* Aerial Down-B can be edgecanceled


==Moveset==
==Moveset==