GameCube controller: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 12: Line 12:
The GameCube is the most commonly used controller in [[competitive]] ''Smash'', usually being used over the other options for ''Smash 4'' and ''Brawl'', for not only being the same as the ''Melee'' controller but for being wired (unlike all Wii Remote possibilities) and having an effective layout. Using the [https://www.raphnet-tech.com/products/gc_to_n64_adapter_v3_with_builtin_controller_pak/index.php Raphnet Tech adapter], it is possible to use the GameCube Controller for ''Smash 64'', and any other N64 game. Despite being the most popular ''Smash'' controller, it is also known for being rather inconsistently manufactured; every GameCube controller has slightly different calibrations and imperfections, which can cause differences between controller performance across microscopic distances. These discrepancies have caused issues particularly in competitive ''Melee'', due to the game's more precise technical skill requirements and less forgiving input command system. On certain controllers, it is harder to angle the Control Stick in a precise direction, and certain techniques that require frame perfect inputs, such as [[dashback]]s and [[shield drop]]ping, are more difficult or impossible to perform on certain controllers. As a result, only a small percentage of all GameCube Controllers are considered usable for the highest level of play. Most professional ''Melee'' players use modified controllers with notches around the Control Stick, which allow them to more easily find the angles required to perform perfect [[wavedash]]es, [[shield|shield angles]], precise angles on {{SSBM|Fox}}'s and {{SSBM|Falco}}'s up special, and other advanced techniques.
The GameCube is the most commonly used controller in [[competitive]] ''Smash'', usually being used over the other options for ''Smash 4'' and ''Brawl'', for not only being the same as the ''Melee'' controller but for being wired (unlike all Wii Remote possibilities) and having an effective layout. Using the [https://www.raphnet-tech.com/products/gc_to_n64_adapter_v3_with_builtin_controller_pak/index.php Raphnet Tech adapter], it is possible to use the GameCube Controller for ''Smash 64'', and any other N64 game. Despite being the most popular ''Smash'' controller, it is also known for being rather inconsistently manufactured; every GameCube controller has slightly different calibrations and imperfections, which can cause differences between controller performance across microscopic distances. These discrepancies have caused issues particularly in competitive ''Melee'', due to the game's more precise technical skill requirements and less forgiving input command system. On certain controllers, it is harder to angle the Control Stick in a precise direction, and certain techniques that require frame perfect inputs, such as [[dashback]]s and [[shield drop]]ping, are more difficult or impossible to perform on certain controllers. As a result, only a small percentage of all GameCube Controllers are considered usable for the highest level of play. Most professional ''Melee'' players use modified controllers with notches around the Control Stick, which allow them to more easily find the angles required to perform perfect [[wavedash]]es, [[shield|shield angles]], precise angles on {{SSBM|Fox}}'s and {{SSBM|Falco}}'s up special, and other advanced techniques.


GameCube Controller support is also available for ''[[Super Smash Bros. Ultimate]]''. It requires the use of a USB Adapter in the same manner as ''Super Smash Bros. for Wii U''. Nintendo is also selling a new adapter along with new GameCube controllers. Unlike the Wii U, however, the adapter also supports every game available on the [[Nintendo Switch]] if the game has support for the Pro Controller, (rather than exclusively ''Super Smash Bros.'' series games), although some games may not function well due to the GameCube controller missing some buttons. In addition, Nintendo sells a licensed, wireless version of the GameCube controller, produced by PowerA, which keeps the original controller layout while adding on the additional buttons used with the Switch. Like the wired version, it can be used with every game on the console. Oddly enough, the console recognizes the wireless GameCube controller as a [[Nintendo Switch Pro Controller|Pro Controller]] instead of a GameCube controller.
GameCube Controller support is also available for ''[[Super Smash Bros. Ultimate]]''. It requires the use of a USB Adapter in the same manner as ''Super Smash Bros. for Wii U''. Nintendo is also selling a new adapter along with new GameCube controllers. Unlike the Wii U, the [[Nintendo Switch]] recognizes the GameCube controller as a Pro controller, and thus all games that support the Pro Controller unofficially support the GameCube controller by extension (rather than exclusively ''Super Smash Bros.'' series games). However, some games may not function well with the GameCube controller due to having less buttons than required for gameplay purposes. In addition, Nintendo sells a licensed, wireless version of the GameCube controller, produced by PowerA, which keeps the original controller layout while adding on the additional buttons used with the Switch. Like the wired version, it can be used with every supported game on the console. Oddly enough, the console recognizes the wireless GameCube controller as a [[Nintendo Switch Pro Controller|Pro Controller]] instead of a GameCube controller.


==Standard controls==
==Standard controls==
5,509

edits