Frame delay: Difference between revisions

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'''Frame delay''' is the time difference between an input being given and the result being executed in an online game of Smash Bros. In other words, it's how long it takes for an attack to actually begin after the button has been pressed.
'''Frame delay''' is the time difference between an input being given and the result being executed in an online game of Smash Bros. In other words, it's how long it takes for an attack to actually begin after the button has been pressed.


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===Player to Player (p2p)===
===Player to Player (p2p)===
Player to player, which connects one person's connection entirely to another person's connection reduces the amount of delay between players. This is very common to be used between 2 people on opposite coasts, or between a US and a European smasher.
Player to player, which connects one person's connection entirely to another person's connection reduces the amount of delay between players. This is very common to be used between 2 people on opposite coasts, or between a US and a European smasher.
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[[Category:Game Physics]]
[[Category:Game Physics]]
[[Category:Wi-Fi]]
[[Category:Wi-Fi]]
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