Fox (SSBU): Difference between revisions

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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Despite being a top tier character in ''Super Smash Bros. 4'', Fox has received a healthy mix of buffs and nerfs in his transition to ''Ultimate''. All of his aerials have less landing lag, and his general mobility has seen improvements due to the game's new engine changes. His primary KO options (such as up smash) have received buffs as well, granting him access to some new kill setups that weren't possible in his previous iterations. His down tilt has an altered knockback and angle, making it a more viable combo starter. Fox greatly benefits from the engine changes and new mechanics, with run cancelling allowing him to approach with his great grounded options and revamped air dodges making his powerful juggling options even more oppressive. In addition, the startup time on his Reflector has been cut in half and has invincibility on startup, allowing him to escape combos easier and edgeguard safer.
Despite being a top tier character in ''Super Smash Bros. 4'', Fox has received a healthy mix of buffs and nerfs in his transition to ''Ultimate''. All of his aerials have less landing lag, and his general mobility has seen improvements due to the game's new engine changes. His primary KO options (such as up smash) have received buffs as well, granting him access to some new kill setups that weren't possible in his previous iterations. His down tilt has an altered knockback and angle, making it a more viable combo starter. Fox greatly benefits from the engine changes and new mechanics, with run cancelling allowing him to approach with his great grounded options and revamped air dodges making his powerful juggling options even more oppressive. In addition, the startup time on his Reflector has been cut in half and has [[intangibility]] on startup, allowing him to escape combos easier and edgeguard safer.


However, Fox also received some noticeable nerfs, the most significant ones being to his recovery. Fire Fox's travel distance is now slightly shorter, Reflector only allows stalling once, and Fox Illusion no longer bypasses shields and travels slightly shorter. This makes it much more difficult for him to bypass and cross-up opponents on stage, while also making it easier for him to be punished and edgeguarded. In addition, while Fox benefits from general changes in ''Ultimate'', it also makes his offstage survivability more exploitable. He is also lighter and has a higher gravity than before, worsening his endurance.
However, Fox also received some noticeable nerfs, the most significant ones being to his recovery. Fire Fox's travel distance is now slightly shorter, Reflector only allows stalling once, and Fox Illusion no longer bypasses shields and travels slightly shorter. This makes it much more difficult for him to bypass and cross-up opponents on stage, while also making it easier for him to be punished and edgeguarded. In addition, while Fox benefits from general changes in ''Ultimate'', it also makes his offstage survivability more exploitable. He is also lighter and has a higher gravity than before, worsening his endurance.
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