Fox (SSB)/Down aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Fox Down Aerial Hitbox Smash 64.gif|thumb|Hitboxes of Fox's dair.]]
[[File:Fox Down Aerial Hitbox Smash 64.gif|thumb|Hitboxes of Fox's dair.]]
Fox spins very quickly while airborne, doing a [[drill]] downwards. This attack does 7 hits doing 2% damage per hit for a total of 14% damage and is an extremely weak [[meteor smash]]. Like all drill kicks, his drill can be very useful in [[combo]]s, but it's very easy to [[SDI]] out of. It is more difficult to escape the move the closer it's used to the opponent. With Fox being a [[fast faller]], [[Z-cancel]]ling helps with his down aerial, though it can still be performed in a [[short hop]] and [[autocancel]]led easily. It can combo into a {{mvsub|Fox|SSB|up tilt}} or {{mvsub|Fox|SSB|down tilt}}, both of which can chain into another down aerial at low percentages. In addition, it can combo into a {{mvsub|Fox|SSB|down special|alt=shine}} (onstage or offstage, the former allowing a quick [[shine jab]] to be performed and the latter being an easy [[shine spike]] setup), a [[grab]], or an {{mvsub|Fox|SSB|up smash}} for a quick and powerful vertical KO. It can also be used as a part of Fox's wall combos in the "tent" portion of [[Hyrule Castle]], being usable in place of an up aerial after a throw before KO percentages to rack up further damage easily, than combo into a regrab.
Fox spins very quickly whilst airborne, doing a drill downwards. This attack has 7 hits, each doing 2% damage for a maximum of 14% damage, and is an extremely weak [[meteor smash]]. It can be useful for positioning opponents for [[combo]]s and various setups, including being able to cover certain options from the opponent, such as [[roll]]s and [[tech]] options. If Fox lands whilst using a down aerial to do so, it is possible to followup with most of Fox's grounded moves. Like all of the drills in the game, it can be [[SDI]]'d out of, though if it is [[spacing|spaced]] properly, it can still be difficult for enemies to [[punish]]. The move is overall useful in most situations if it is utilized properly.


{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Hits 1-7 (loop)|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=2%
|angle=-70
|bk=0
|ks=100
|fkv=30
|r=155
|bn=20
|xpos=-40
|ypos=45
|zpos=100
|sfx=Punch
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=2%
|angle=-70
|bk=0
|ks=100
|fkv=30
|r=180
|bn=20
|xpos=30
|ypos=30
|sfx=Punch
|slvl=M
}}
|}
 
==Timing==
{|class="wikitable"
!Initial auto-cancel
|1-3
|-
!Hits
|4-5, 7-8, 10-11, 13-14, 16-17, 19-20, 22-23
|-
!Ending auto-cancel
|24
|-
!Animation length
|49
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=26}}
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Autocancel|c=26}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|40
|-
!L-cancelled animation length
|4
|}
 
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=40}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=36}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}


{{MvSubNavFox|g=SSB}}
{{MvSubNavFox|g=SSB}}


[[Category:Fox (SSB)]]
[[Category:Fox (SSB)]]
[[Category:Down aerials]]
[[Category:Down aerials (SSB)]]
[[Category:Normal attacks]]
[[Category:Normal attacks (SSB)]]
[[Category:Meteor smashes]]
[[Category:Meteor smashes (SSB)]]
[[Category:Drills]]
[[Category:Aerial attacks (SSB)]]