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==Notable forward smashes== | ==Notable forward smashes== | ||
*[[King Dedede]]'s forward smash is | *[[King Dedede]]'s forward smash is the only forward smash in the game that can fully break a shield in its natural state, and the strongest in the game except for [[Lucario]]'s with full [[Aura]] and [[Hero]]'s if he scores a critical hit. It is also one of the only that possesses a [[Windbox]], shockwave, and numerous different hitboxes. It is the only forward smash that is capable of killing under 20%, making it strong enough to be the only forward smash to be generally considered among the strongest attacks in the entire series; it is the 4th strongest attack without special conditions in ''Ultimate'', losing to only [[Mr. Game & Watch]]'s 9, [[Ganondorf]]'s Aerial Reverse Warlock Punch, and [[Roy]]/[[Chrom]]'s Flare Blade. However, alongside [[Snake]]'s, it is also one of only two forward smashes that only activates upon or after frame 40. | ||
**Although, Link has the most powerful smash (in damage) when charged, with two slashes. | **Although, Link has the most powerful smash (in damage) when charged, with two slashes. | ||
*From ''[[Super Smash Bros. Melee]]'' onwards, [[Link]], [[Young Link]], and [[Toon Link]] (except the latter in ''[[Ultimate]]'') possess the only forward smashes that are natural combos. | *From ''[[Super Smash Bros. Melee]]'' onwards, [[Link]], [[Young Link]], and [[Toon Link]] (except the latter in ''[[Ultimate]]'') possess the only forward smashes that are natural combos. | ||
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*[[Palutena]]'s forward smash has a reasonably powerful [[windbox]] just beyond the reach of the main portion of the attack, allowing it potential usage for niche [[edge-guard]]s and [[gimp]]s. | *[[Palutena]]'s forward smash has a reasonably powerful [[windbox]] just beyond the reach of the main portion of the attack, allowing it potential usage for niche [[edge-guard]]s and [[gimp]]s. | ||
*While charging a forward smash, [[Corrin]] holds Omega Yato forwards to grind enemies at close range with its teeth for several potential weak hits. This makes it the only forward smash to have a hitbox while charging. | *While charging a forward smash, [[Corrin]] holds Omega Yato forwards to grind enemies at close range with its teeth for several potential weak hits. This makes it the only forward smash to have a hitbox while charging. | ||
**[[Ness]]'s [[up smash]] and [[down smash]] | **[[Ness]]'s [[up smash]] and [[down smash]] have similar properties to Corrin's forward smash, except in ''Smash 3DS/Wii U''. | ||
*The pattern of the gunshots in [[Duck Hunt]]'s forward smash, as well as the angles at which they launch, are slightly randomized. They will also become spaced further apart, and thereby reach further if the attack is charged. | *The pattern of the gunshots in [[Duck Hunt]]'s forward smash, as well as the angles at which they launch, are slightly randomized. They will also become spaced further apart, and thereby reach further if the attack is charged. | ||
*In ''Ultimate'', [[Sonic]]'s forward smash is notable for its tremendous range, being able to outrange a lot of moves. Aside from that, the angled down version is useful for 2 frame punishes and the move overall is one of his primary K.O attacks thanks to its respectable power. | *In ''Ultimate'', [[Sonic]]'s forward smash is notable for its tremendous range, being able to outrange a lot of moves. Aside from that, the angled down version is useful for 2 frame punishes and the move overall is one of his primary K.O attacks thanks to its respectable power. |