Flying Slam: Difference between revisions

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In ''Super Smash Bros. 4'' and ''Ultimate'', Flying Slam can also deal collateral damage to fighters who are caught in the crossfire of the slam. However, this only applies to Bowser's Flying Slam, as {{b|Giga Bowser|Final Smash}}'s variation of Flying Slam still lacks any collateral damage properties.
In ''Super Smash Bros. 4'' and ''Ultimate'', Flying Slam can also deal collateral damage to fighters who are caught in the crossfire of the slam. However, this only applies to Bowser's Flying Slam, as {{b|Giga Bowser|Final Smash}}'s variation of Flying Slam still lacks any collateral damage properties.
===Koopa Hopping===
'''Koopa Hopping''' is a [[technique]] in ''Brawl'' that allows Bowser to jump continuously from [[platform]]s without the delay of landing. This is achieved by inputting a jump during a Flying Slam just before landing. Hopping increases Bowser's airborne mobility, allowing him to fade in and out with aerials or Flying Slams.


==Customization==
==Customization==
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==Origin==
==Origin==
Bowser has never done a supplex in any Mario game before; however the "flying" part of the move looks very similar to how Bowser flies backwards off the spiky bombs if Mario throws him onto one of them and lands on his belly in ''{{s|mariowiki|Super Mario 64}}''. Not to mention, Bowser's ability to jump high back onto the platform if Mario fails to launch him into the spiky bombs.
Bowser has never done a supplex in any Mario game before; however the "flying" part of the move looks very similar to how Bowser flies backwards off the spiky bombs if Mario throws him onto one of them and lands on his belly in ''{{s|mariowiki|Super Mario 64}}''. Not to mention, Bowser's ability to jump high back onto the platform if Mario fails to launch him into the spiky bombs.
==Koopa Hopping==
'''Koopa Hopping''' is a [[technique]] in ''Brawl'' that allows Bowser to jump continuously from [[platform]]s without the delay of landing. This is achieved by inputting a jump during a Flying Slam just before landing. Hopping increases Bowser's airborne mobility, allowing him to fade in and out with aerials or Flying Slams.


==Gallery==
==Gallery==
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