Fly: Difference between revisions

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==Overview==
==Overview==
[[File:Charizard fly.jpg|thumb|Fly in ''Brawl''.]]
[[File:Charizard fly.jpg|thumb|Fly in ''Brawl''.]]
Performing the move in ''[[Super Smash Bros. Brawl]]'' makes Charizard rise up while surrounded in flames, setting anyone that makes contact with it ablaze. In ''[[Super Smash Bros. 4]]'', the flame effect is removed. The ending [[hitbox]] has somewhat forceful knockback, which can make this move good for juggling. Frames 4-13 of this attack provide [[armor]]. This can be most easily shown by performing this move next to a [[Smart Bomb]]; Charizard will take all damage it would normally but will not be knocked back. In ''[[Super Smash Bros. Brawl]]'', the move is considered subpar for recovery, gaining poor horizontal distance and suffering from 30 frames of the landing lag glitch. In ''[[Super Smash Bros. 4]]'' however, the move was buffed, traveling more vertical distance and doing more knockback.
Performing the move in ''[[Super Smash Bros. Brawl]]'' makes Charizard rise up while surrounded in flames, setting anyone that makes contact with it ablaze with a multi-hitting attack. In ''[[Super Smash Bros. 4]]'', the flame effect is removed. The ending [[hitbox]] has somewhat forceful knockback, which allows this move to KO rather effectively at high percents and makes it a solid [[out of shield]] option. Frames 4-15 of this attack provide [[armor]]. This can be most easily shown by performing this move next to a [[Smart Bomb]]; Charizard will take all damage it would normally but will not be knocked back. In ''[[Super Smash Bros. Brawl]]'', the move is considered subpar for recovery, gaining poor horizontal distance and suffering from 30 frames of the landing lag glitch while also being extremely susceptible to [[edgehogging]]. In ''[[Super Smash Bros. 4]]'' however, the move was buffed, traveling more vertical distance and dealing more knockback. The move is largely unchanged in ''[[Super Smash Bros. Ultimate]]'', with the exception of its loop hits being altered to allow it to connect better into itself and making it more reliable overall.
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==Instructional quotes==
==Instructional quotes==
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==Origin==
==Origin==
[[File:CharizardFlyRBY.gif|thumb|250px|{{pkmn|Fly}} being used by traded [[Charizard]] in ''{{pkmn|Pokémon Red}}''.]]
[[File:CharizardFlyRBY.gif|thumb|250px|{{iw|bulbapedia|Fly}} being used by traded [[Charizard]] in ''{{iw|bulbapedia|Pokémon Red}}''.]]
Fly is a physical Flying-type move in the ''Pokémon'' games. As {{s|bulbapedia|HM02}} in all generations up to Generation VI, it can be used outside of battle to allow the player to travel to previously visited locations if a Pokémon in the player's party knows the move and if the player has acquired the proper {{s|bulbapedia|Gym}} {{s|bulbapedia|Badge}} to use it. In battle, it is a two-turn move that allows the user to avoid almost any attack on the first turn and then deals damage to a single target on the second; a handful of moves, such as {{b|Thunder|Pokémon}} or those used by a Pokémon with {{pkmn|No Guard}}, however, can still hit Pokémon using Fly.
Fly is a physical Flying-type move in the ''Pokémon'' games. As {{iw|bulbapedia|HM02}} in all generations up to Generation VI, it can be used outside of battle to allow the player to travel to previously visited locations if a Pokémon in the player's party knows the move and if the player has acquired the proper {{iw|bulbapedia|Gym}} {{iw|bulbapedia|Badge}} to use it. In battle, it is a two-turn move that allows the user to avoid almost any attack on the first turn and then deals damage to a single target on the second; a handful of moves, such as {{b|Thunder|Pokémon}} or those used by a Pokémon with {{iw|bulbapedia|No Guard|ability}} can hit a Pokémon that is on the first turn of using Fly.


Charizard can learn Fly via HM02 in all games in the series from ''{{pkmn|Pokémon Yellow}}'' onwards; Charizard, ironically, couldn't learn Fly in the preceding ''Pokémon Red and Blue'', having to be traded to ''Yellow'' and then back to obtain it. In ''{{pkmn|Pokémon Sun and Pokémon Moon}}'', Fly is changed to {{s|bulbapedia|TM76}}, and a rideable Charizard replaces its HM function entirely. However, that Charizard cannot be used in battle and — prior to ''{{pkmn|Pokémon Ultra Sun and Ultra Moon}}'' — Charizard couldn't be obtained without being transferred from previous titles. A player's own Charizard can also be ridden across Kanto in ''{{pkmn|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!}}'' after entering the Hall of Fame for the first time, a feature only shared with Dragonite and Aerodactyl.  
Charizard can learn Fly via HM02 in all games in the series from ''{{iw|bulbapedia|Pokémon Yellow}}'' onwards; Charizard, ironically, couldn't learn Fly in the preceding ''Pokémon Red and Blue'', having to be traded to ''Yellow'' and then back to obtain it. In ''{{iw|bulbapedia|Pokémon Sun and Pokémon Moon}}'', Fly is changed to {{iw|bulbapedia|TM76}}, and a rideable Charizard replaces its HM function entirely. However, that Charizard cannot be used in battle and — prior to ''{{iw|bulbapedia|Pokémon Ultra Sun and Ultra Moon}}'' — Charizard couldn't be obtained without being transferred from previous titles. A player's own Charizard can also be ridden across Kanto in ''{{iw|bulbapedia|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!}}'' after entering the Hall of Fame for the first time, a feature only shared with Dragonite and Aerodactyl.  


<gallery>
<gallery>
File:Fly Gen6.png||Fly being used to attack in ''Pokémon X/Y''.
Fly Gen6.png||Fly being used to attack in ''Pokémon X/Y''.
</gallery>
</gallery>
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==Gallery==
==Gallery==
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