Flat Zone X: Difference between revisions

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==Origin==
==Origin==
[[File:Game & Watch Fire.png|thumb|left|200px|The ''Game & Watch'' game ''Fire'' (widescreen version).]]
[[File:Game & Watch Fire.jpg|thumb|left|200px|The ''Game & Watch'' game ''Fire'' (widescreen version).]]
:''See the articles on [[Flat Zone#Origin|Flat Zone]] and [[Flat Zone 2#Origin|Flat Zone 2]] for further information.''
:''See the articles on [[Flat Zone#Origin|Flat Zone]] and [[Flat Zone 2#Origin|Flat Zone 2]] for further information.''
From 1980 to 1991, [[Nintendo]] produced handheld electronic games called ''Game & Watch'', and there would be one game for each model of a ''Game & Watch''. ''Game & Watch'' games use an LCD screen, the same type as an ordinary calculator, which means characters and other moving objects can only move to pre-determined locations on the screen and everything appears flat. Whenever objects move, a beeping sound can be heard. In this stage, the fighters and stage elements on the screen are all flat, and beeping sounds are heard when walking on the stage.
From 1980 to 1991, [[Nintendo]] produced handheld electronic games called ''Game & Watch'', and there would be one game for each model of a ''Game & Watch''. ''Game & Watch'' games use an LCD screen, the same type as an ordinary calculator, which means characters and other moving objects can only move to pre-determined locations on the screen and everything appears flat. Whenever objects move, a beeping sound can be heard. In this stage, the fighters and stage elements on the screen are all flat, and beeping sounds are heard when walking on the stage.