Flamethrower: Difference between revisions

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==Overview==
==Overview==
[[File:Charizard-Flamethrower-SSB4.png|left|thumb|Charizard using Flamethrower in ''[[Super Smash Bros. 4]]''.]]
[[File:Charizard-Flamethrower-SSB4.png|left|thumb|Charizard using Flamethrower in ''[[Super Smash Bros. 4]]''.]]
Charizard steps back and shoots a stream of flames from its mouth, which can be directed up or down by tilting the [[control stick]] in a particular direction. The flames die down the longer the button is held, but they will never stop; however, they will become extremely small. This attack is very similar to to [[Bowser]]'s [[Fire Breath]], though the flames are smaller and have longer range, while having slightly faster startup. It is Charizard's only special in ''SSB4'' that lacks [[armor]].
Charizard steps back and shoots a stream of flames from its mouth, which can be directed up or down by tilting the [[control stick]] in a particular direction. The flames die down the longer the button is held, but they will never stop; however, they will become extremely small. This attack is very similar to to [[Bowser]]'s [[Fire Breath]], though the flames are smaller and have longer range, while having slightly faster startup. It is Charizard's only special in ''[[Super Smash Bros. 4]]'' that lacks [[armor]].


Similar to Bowser's Fire Breath, Flamethrower is generally used to reset a [[neutral game]], though the longer range also makes it superior as an [[edgeguard]]ing tool for targeting poor recoveries such as {{SSBU|Ganondorf}}'s [[Dark Dive]]. While poor in ''Brawl'' due to the powerful [[SDI]] mechanics, ''Smash 4'' and ''Ultimate'' have decreased its SDI multiplier and weakened the mechanic, making it far more acceptable. Additionally, Charizard no longer steps back in these games, making it easier to land the clean hit through increased range to rack up more damage.  
Similar to Bowser's Fire Breath, Flamethrower is generally used to reset a [[neutral game]], though the longer range also makes it superior as an [[edgeguard]]ing tool for targeting poor recoveries such as {{SSBU|Ganondorf}}'s [[Dark Dive]]. While poor in ''[[Super Smash Bros. Brawl]]'' due to the powerful [[SDI]] mechanics, ''Smash 4'' and ''[[Super Smash Bros. Ultimate]]'' have decreased its SDI multiplier and weakened the mechanic, making it far more acceptable. Additionally, Charizard no longer steps back in these games, making it easier to land the clean hit through increased range to rack up more damage.
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===As Charizard's [[down throw]]===
===As Charizard's [[down throw]]===
[[File:Charizard Down Throw.png|thumb|Charizard's down throw in ''Brawl''.]]
[[File:Charizard Down Throw.png|thumb|Charizard's down throw in ''Brawl''.]]
Charizard also uses Flamethrower in its [[down throw]]: Charizard throws its opponent to the ground, and then burns them with Flamethrower. It has mainly horizontal knockback, and it cannot be reflected, even by a [[Franklin Badge]].
Charizard also uses Flamethrower in its [[down throw]]: Charizard throws its opponent to the ground, and then burns them with Flamethrower. It has mainly horizontal knockback, and it cannot be reflected, even by a [[Franklin Badge]].


In ''[[SSB4]]'', prior to patch 1.0.8, down throw could [[KO]] at higher levels of damage, but could be [[DI]]'d out of. Following the patch, however, it is now a combo throw, following up into a forward aerial until around 60%, and Charizard's up throw is now its KO throw. This inflicts a total of 6% damage. This change persists in ''Ultimate'', now comboing into Charizard's notoriously powerful [[Charizard (SSBU)/Back aerial|back aerial]].
In ''SSB4'', prior to patch 1.0.8, down throw could [[KO]] at higher levels of damage, but could be [[DI]]'d out of. Following the patch, however, it is now a combo throw, following up into a forward aerial until around 60%, and Charizard's up throw is now its KO throw. This inflicts a total of 6% damage. This change persists in ''Ultimate'', now comboing into Charizard's notoriously powerful {{mvsub|Charizard|SSBU|back aerial}}.
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==Instruction quotes==
==Instruction quotes==
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==As Charizard's attack as a Poké Ball==
==As Charizard's attack as a Poké Ball==
[[File:Charizard Pokeball SSBM.png|thumb|Charizard using Flamethrower in ''Melee'']]
[[File:Charizard Pokeball SSBM.png|thumb|Charizard using Flamethrower in ''Melee'']]
Originally, Charizard used Flamethrower when appearing from a [[Poké Ball]] in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. Charizard alternates between breathing fire to the left, then right. It deals extremely high [[knockback]] and has a hitbox on its body as well as the fire, [[KO]]ing characters at very low [[percentage]]s.  
Originally, Charizard used Flamethrower when appearing from a [[Poké Ball]] in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. Charizard alternates between breathing fire to the left, then right. It deals extremely high [[knockback]] and has a hitbox on its body as well as the fire, [[KO]]ing characters at very low [[percentage]]s.
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==Origin==
==Origin==
[[File:CharizardFlamethrowerRBY.gif|right|thumb|250px|{{pkmn|Flamethrower}} being used by [[Charizard]] in ''{{pkmn|Pokémon Red}}''.]]
[[File:CharizardFlamethrowerRBY.gif|right|thumb|250px|{{iw|bulbapedia|Flamethrower|move}} being used by [[Charizard]] in ''{{iw|bulbapedia|Pokémon Red}}''.]]
{{iw|bulbapedia|Flamethrower|move}} is a special Fire-type attack introduced in {{s|bulbapedia|Generation I}}, with 90 base power (95 prior to {{s|bulbapedia|Generation VI}}), 100% accuracy, and a 10% chance to {{iw|bulbapedia|burn|status condition}} the opponent. It involves the user shooting a stream of fire, usually from its mouth, at the opponent. Charizard originally learned the move at level 46 in [[bulbapedia:Pokémon Red and Green Versions|''Pokemon Red'' and ''Green'']] and has learned it naturally ever since. Along with {{iw|bulbapedia|Thunderbolt|move}} and {{iw|bulbapedia|Ice Beam|move}}, it is one of the original "strong and accurate" attacks in the series, dealing among the most damage on average for its type.  
{{iw|bulbapedia|Flamethrower|move}} is a special Fire-type attack introduced in {{iw|bulbapedia|Generation I}}, with 90 base power (95 prior to {{iw|bulbapedia|Generation VI}}), 100% accuracy, and a 10% chance to {{iw|bulbapedia|burn|status condition}} the opponent. It involves the user shooting a stream of fire, usually from its mouth, at the opponent. Charizard originally learned the move at level 46 in [[bulbapedia:Pokémon Red and Green Versions|''Pokemon Red'' and ''Green'']] and has learned it naturally ever since. Along with {{iw|bulbapedia|Thunderbolt|move}} and {{iw|bulbapedia|Ice Beam|move}}, it is one of the original "strong and accurate" attacks in the series, dealing among the most damage on average for its type.


{{iw|bulbapedia|Fire Fang|move}}, one of this move's custom variations, is a physical Fire-type attack introduced in {{s|bulbapedia|Generation IV}}. It involves the user biting the opponent with fiery fangs and, while not very powerful, it has a small chance to burn the opponent and/or make it {{s|bulbapedia|flinch}}. It is boosted by abilities like {{iw|bulbapedia|Strong Jaw|Ability}} and {{iw|bulbapedia|Tough Claws|Ability}}, the latter of which [[Mega Charizard X]] gains upon Mega Evolving. Charizard has been able to learn Fire Fang since the move's introduction via leveling up as a {{pkmn|Charmeleon}}.
{{iw|bulbapedia|Fire Fang|move}}, one of this move's custom variations, is a physical Fire-type attack introduced in {{iw|bulbapedia|Generation IV}}. It involves the user biting the opponent with fiery fangs and, while not very powerful, it has a small chance to burn the opponent and/or make it {{iw|bulbapedia|flinch}}. It is boosted by abilities like {{iw|bulbapedia|Strong Jaw|Ability}} and {{iw|bulbapedia|Tough Claws|Ability}}, the latter of which [[Mega Charizard X]] gains upon Mega Evolving. Charizard has been able to learn Fire Fang since the move's introduction via leveling up as a {{pkmn|Charmeleon}}.


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