Final Destination (SSB4): Difference between revisions

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*This is the first iteration of Final Destination to have sound effects accompanying the changing background animations.
*This is the first iteration of Final Destination to have sound effects accompanying the changing background animations.
*[[Masahiro Sakurai]] [http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/ stated] that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. ''Brawl'' had sky imagery to convey a more free motif. Since ''SSB4'' was designed to feel right in between ''Melee'' and ''Brawl'', the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.
*[[Masahiro Sakurai]] [http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/ stated] that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. ''Brawl'' had sky imagery to convey a more free motif. Since ''SSB4'' was designed to feel right in between ''Melee'' and ''Brawl'', the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.
*When the player defeat [[Master Hand]] and [[Crazy Hand]] in [[Classic Mode (SSB4)|Classic Mode]] with an [[intensity]] of 5.1 or higher, the two hands will merge into black particles and [[Master Core]] will appear. At this moment, the background will change into psychedelic-waves that looks slightly similar to the [[Battlefield (SSBM)|Melee's Battlefield]] during [[Classic Mode (SSBM)|Classic]], [[Adventure]], [[All-Star Mode]]s, or Event Matches [[Space Travelers]] and [[Mewtwo Strikes!]]. Thus making it the first time since [[Super Smash Bros. Melee]] that a Super Smash Bros. series stage has a unique background designed for non-versus mode.


{{SSB4Stages}}
{{SSB4Stages}}
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