Final Destination (SSB4): Difference between revisions

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(Tidying up a bit. And we don't need pictures of the Ω forms, because they are literally the same stage.)
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{{disambig2|the ''[[Super Smash Bros. 4]]'' stage|other uses|Final Destination (disambiguation)}}
{{disambig2|the ''[[Super Smash Bros. 4]]'' stage|other uses|Final Destination (disambiguation)}}
{{for|stages similar to Final Destination, but based on other stages|Ω form}}
{{for|stages similar to Final Destination, but based on other stages|Ω form}}
{{Merge|Final Destination|Same as all the others, just aesthetic differences that don't need their own pages}}
{{Infobox Stage
{{Infobox Stage
|location     = ''[[Super Smash Bros. 4]]''
|subtitle     = ''[[Super Smash Bros. 4]]''
|name        = Final Destination
|name        = Final Destination
|image        = [[File:SSB4 WII U Final-Destination.jpg|300px|Final Destination on Wii U]][[File:SSB4 Final Destination.JPG|300px|Final Destination on 3DS]]
|image        = {{tabber|title1=Wii U|content1=[[File:SSB4 WII U Final-Destination.jpg|300px|Final Destination on Wii U]]|title2=3DS|content2=[[File:SSB4 Final Destination.JPG|300px|Final Destination on 3DS]]}}
|caption      = Final Destination in {{forwiiu}} (top) and {{for3ds}} (bottom)<br />{{symbol|smash}}
|caption      = {{symbol|ssb}}<br>Final Destination in {{forwiiu}} and {{for3ds}}.
|universe    = ''{{Uv|Super Smash Bros.}}''
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[SSB4]]''
|games        = ''[[SSB4]]''
|hometo      = {{SSB4|Master Hand}}<br/>{{SSB4|Crazy Hand}}<br/>[[Master Core]]
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype    = Futuristic (''3DS'')<br/>Normal (''Wii U'')
|cratetype    = Futuristic (''3DS'')<br/>Normal (''Wii U'')
|maxplayers = 4
|maxplayers = 4
|music        = <small>'''3DS'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>([[Alternate music|Alternate]])<br>'''Wii U'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Master Hand}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Metal Battle (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}'''''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Brawl)}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Boss Battle Song 2 (Brawl)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Core}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: First Wave}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: Second Wave}}'''''<br>'''Bolded tracks must be unlocked'''
|for3dsmusic = Main: ''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>Alternate: ''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''
|forwiiumusic = ''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Master Hand}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Metal Battle (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}'''''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Brawl)}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Boss Battle Song 2 (Brawl)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Core}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: First Wave}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: Second Wave}}'''''
|ssb4singles = Starter
|ssb4singles = Starter
|ssb4doubles = Starter
|ssb4doubles = Starter
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In {{forwiiu}}, the initial scene is space with a comet in the distance. It slowly comes closer, before zooming past as the stage turns to face a planet (reminiscent of Earth) and a sun. The stage moves towards them while occasionally rotating upside-down, with meteors flying past the stage. Eventually, the movement speeds up and there is a flash of white light, before the background transitions into a cloudy sky. The stage rotates upside-down occasionally in this scene. Finally, the background fades to black and the initial scene appears again, looping the cycle after two minutes.  
In {{forwiiu}}, the initial scene is space with a comet in the distance. It slowly comes closer, before zooming past as the stage turns to face a planet (reminiscent of Earth) and a sun. The stage moves towards them while occasionally rotating upside-down, with meteors flying past the stage. Eventually, the movement speeds up and there is a flash of white light, before the background transitions into a cloudy sky. The stage rotates upside-down occasionally in this scene. Finally, the background fades to black and the initial scene appears again, looping the cycle after two minutes.  


In {{for3ds}}, the initial scene is space with a stream of stars moving past in the background. This fades into a wormhole, which the stage travels through until it reaches a comet. The comet fades into a sun, which causes a flash of white light in which meteors can be seen flying past, before arriving at an ocean. The sun sets on the horizon, turning to night. The stage then enters another wormhole, travelling through it before finally arriving at the initial scene, looping the cycle after two minutes.
In {{for3ds}}, the initial scene is space with a stream of stars moving past in the background. This fades into a wormhole, which the stage travels through until it reaches a comet. The comet fades into a sun, which causes a flash of white light in which meteors can be seen flying past, before arriving at an ocean. The sun sets on the horizon, turning to night. The stage then enters another wormhole, traveling through it before finally arriving at the initial scene, looping the cycle after two minutes.


===Ω form===
===Ω form===
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<gallery>
<gallery>
PikachuandMiiFinalDestination.png|{{SSB4|Pikachu}}, {{SSB4|Samus}}, and {{SSB4|Mii Brawler}} in a match on Final Destination.
PikachuandMiiFinalDestination.png|{{SSB4|Pikachu}}, {{SSB4|Samus}}, and {{SSB4|Mii Brawler}} in a match on Final Destination.
SSB3DSAnnouncerGo!.jpg|A match between Mii Brawler and {{SSB4|Duck Hunt}} begins.
MiiBrawlerSmash3DSFinalDestination.jpg|Mii Brawler on the stage.
Master Hand 3DS.png|{{SSB4|Kirby}} battling {{SSB4|Master Hand}} in {{SSB4|Classic Mode}}.
Master Hand 3DS.png|{{SSB4|Kirby}} battling {{SSB4|Master Hand}} in {{SSB4|Classic Mode}}.
SSB3DS Final Destination.png|Master Hand transforming into [[Master Core]].
SSB3DS Final Destination.png|Master Hand transforming into [[Master Core]].
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*This is the first iteration of Final Destination to have sound effects accompanying the changing background animations.
*This is the first iteration of Final Destination to have sound effects accompanying the changing background animations.
*[[Masahiro Sakurai]] [http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/ stated] that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. ''Brawl'' had sky imagery to convey a more free motif. Since ''SSB4'' was designed to feel right in between ''Melee'' and ''Brawl'', the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.
*[[Masahiro Sakurai]] [http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/ stated] that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. ''Brawl'' had sky imagery to convey a more free motif. Since ''SSB4'' was designed to feel right in between ''Melee'' and ''Brawl'', the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.
*At the moment of [[Master Core]]'s appearence, the background will change into psychedelic-waves that look slightly similar to ''Melee''{{'}}s {{SSBM|Battlefield}} during [[Classic Mode (SSBM)|Classic]], [[Adventure]], and [[All-Star Mode]]s, or Event Matches [[Space Travelers]] and [[Mewtwo Strikes!]], thus making it the first time since ''[[Super Smash Bros. Melee]]'' that a ''Super Smash Bros.'' series stage has a unique background designed for a non-versus mode.
*At the moment of [[Master Core]]'s appearance, the background will change into psychedelic-waves that look slightly similar to ''Melee''{{'}}s {{SSBM|Battlefield}} during [[Classic Mode (SSBM)|Classic]], [[Adventure]], and [[All-Star Mode]]s, or Event Matches [[Space Travelers]] and [[Mewtwo Strikes!]], thus making it the first time since ''[[Super Smash Bros. Melee]]'' that a ''Super Smash Bros.'' series stage has a unique background designed for a non-versus mode. Additionally, this is the background that appears on the stage preview in the 3DS version of the game.


{{SSB4Stages}}
{{SSB4Stages}}
{{Smash universe}}
{{Smash universe}}
{{Non-playable}}
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Final Destination (SSB4)|*]]
[[Category:Final Destination (SSB4)|*]]
[[es:Destino final (SSB4)]]