Fighting Wire Frames: Difference between revisions

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Generally, they are weak and light fighters, and are very easy to KO; as to compensate their lack of recoveries due to their inability to use [[special move]]s, the Fighting Wire Frames have high jumping prowess. They are also unable to charge smash attacks and their moves are much weaker versions of Captain Falcon and Zelda's attacks. Two obvious examples are Captain Falcon's [[Knee Smash]] and Zelda's [[Lightning Kick]], which do not have the power or electricity in the Wire Frame version. However, some do have distinguishing factors, such as faster frame data and/or larger hitboxes. The Fighting Wire Frames are also larger than their counterparts, and have larger native hurtboxes, with the aim of making them easier to hit in various game modes.
Generally, they are weak and light fighters, and are very easy to KO; as to compensate their lack of recoveries due to their inability to use [[special move]]s, the Fighting Wire Frames have high jumping prowess. They are also unable to charge smash attacks and their moves are much weaker versions of Captain Falcon and Zelda's attacks. Two obvious examples are Captain Falcon's [[Knee Smash]] and Zelda's [[Lightning Kick]], which do not have the power or electricity in the Wire Frame version. However, some do have distinguishing factors, such as faster frame data and/or larger hitboxes. The Fighting Wire Frames are also larger than their counterparts, and have larger native hurtboxes, with the aim of making them easier to hit in various game modes.


In [[Adventure]], the Fighting Wire Frames are fought in a low-gravity version of {{SSBM|Battlefield}}. They fulfill the same role as the [[Fighting Polygon Team]] from [[1P Game]] in ''[[Super Smash Bros.]]'', attacking the player in large groups before the player finally faces [[Giant Bowser]]. They also appear in all modes of [[Multi-Man Melee]], the first of the "Multi-Man" game modes, as well as [[Event 37: Legendary Pokémon]], where they do much of the same thing.  
In {{SSBM|Adventure Mode}}, the Fighting Wire Frames are fought in a low-gravity version of {{SSBM|Battlefield}}. They fulfill the same role as the [[Fighting Polygon Team]] from [[1P Game]] in ''[[Super Smash Bros.]]'', attacking the player in large groups before the player finally faces [[Giant Bowser]]. They also appear in all modes of [[Multi-Man Melee]], the first of the "Multi-Man" game modes, as well as [[Event 37: Legendary Pokémon]], where they do much of the same thing.  


The two "sexes" of Wire Frames behave differently; males always home towards the player's character, whereas the females tend to play a more passive role, rarely directly assaulting or attacking the player. In [[Cruel Melee]], however, all Wire Frames are extremely aggressive, and are also handicapped to be extremely powerful and harder to knock off-stage. Characters cannot survive easily among the Wire Frames because of their amplified power and aggressive [[edge-guarding]]. The power of these Wire Frames became the center of an infamous [[List of rumors#Unlocking_Sonic_and_Tails|April Fool's joke]].
The two "sexes" of Wire Frames behave differently; males always home towards the player's character, whereas the females tend to play a more passive role, rarely directly assaulting or attacking the player. In [[Cruel Melee]], however, all Wire Frames are extremely aggressive, and are also handicapped to be extremely powerful and harder to knock off-stage. Characters cannot survive easily among the Wire Frames because of their amplified power and aggressive [[edge-guarding]]. The power of these Wire Frames became the center of an infamous [[List of rumors#Sonic and Tails hoax|April Fool's joke]].


==As playable characters==
==As playable characters==
:''Main article: [[Male Wire Frame (SSBM)]]''
{{Main|Male Wire Frame (SSBM)}}
:''Main article: [[Female Wire Frame (SSBM)]]''
{{Main|Female Wire Frame (SSBM)}}


The two Wire Frames can be used by players through [[hacking]]. The {{SSBM|debug menu}} is one method, where they are known by the menu as '''CKIND_BOY''' and '''CKIND_GIRL'''. They can also be accessed through character modifier Gameshark Codes. When playable, the Wire Frames are considered to be extremely weak, with the Male Wire Frame being the stronger of the two by virtue of having a more coherent moveset derived from {{SSBM|Captain Falcon}}. Female Wire Frame is arguably the worst character in the game next to Sandbag, being a [[nerf]]ed version of {{SSBM|Zelda}}, a character already in contention for being one of the worst of the standard roster.
The two Wire Frames can be used by players through [[hacking]]. The {{SSBM|debug menu}} is one method, where they are known by the menu as '''CKIND_BOY''' and '''CKIND_GIRL'''. They can also be accessed through character modifier Gameshark Codes. When playable, the Wire Frames are considered to be extremely weak, with the Male Wire Frame being the stronger of the two by virtue of having a more coherent moveset derived from {{SSBM|Captain Falcon}}. Female Wire Frame is arguably the worst character in the game next to Sandbag, being a [[nerf]]ed version of {{SSBM|Zelda}}, a character already in contention for being one of the worst of the standard roster.
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==Moveset differences==
==Moveset differences==
===Male Wire Frame/Captain Falcon===
===Male Wire Frame/Captain Falcon===
:''Main article: [[Male Wire Frame (SSBM)#Differences from Captain_Falcon]]
{{Main|Male Wire Frame (SSBM)#Differences from Captain Falcon}}
*Only has a two-hit neutral attack. Second punch is 1% weaker.
*Only has a two-hit neutral attack. Second punch is 1% weaker.
*Forward tilt does 9% regardless of [[angling]]; Captain Falcon's forward tilt can do from 10% to 12%.
*Forward tilt does 9% regardless of [[angling]]; Captain Falcon's forward tilt can do from 10% to 12%.
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===Female Wire Frame/Zelda===
===Female Wire Frame/Zelda===
:''Main article: [[Female Wire Frame (SSBM)#Differences from Zelda]]
{{Main|Female Wire Frame (SSBM)#Differences from Zelda}}
*No moves have the original [[electric]], [[slash]], or [[flame]] effects except for the pummel and down throw.
*No moves have the original [[electric]], [[slash]], or [[flame]] effects except for the pummel and down throw.
*Neutral attack only hits once for 5% damage (2% at extreme close range), instead of 3 times for 6% total.
*Neutral attack only hits once for 5% damage (2% at extreme close range), instead of 3 times for 6% total.
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==[[Announcer]] call==
==[[Announcer]] call==
Both [[Fighting Wire Frames]] have an unused announcer call, which can be accessed if made selectable on the [[Character select screen]]. It is present in all versions.
Both [[Fighting Wire Frames]] have an unused announcer call, which can be accessed if made selectable on the [[character select screen]]. It is present in all versions.


[[File:Fighting Wire Frames Announcer SSBM.wav]]
[[File:Fighting Wire Frames Announcer SSBM.wav|thumb]]


==Trophies==
==Trophies==
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==Trivia==
==Trivia==
*Even though Captain Falcon has the fastest dashing speed and is a much better jumper than Zelda (who is one of the worst jumpers and slowest dashers), the Female Wire Frames have the same run speed as Male Wire Frames, as both attributes are taken from {{SSBM|Mario}}.
*Even though Captain Falcon has the fastest dashing speed and is a much better jumper than Zelda (who is one of the worst jumpers and slowest dashers), the Female Wire Frames have the same run speed as Male Wire Frames, as both attributes are taken from {{SSBM|Mario}}.
*A Male Wire Frame's name will be displayed on Pokémon Stadium as 'ZAKO otoko' and a Female's will be displayed as "ZAKO onna". "otoko" and "onna" mean Man and Woman in Japanese respectively. "ZAKO" roughly translates to "small-fry" and is also used to denote ''Brawl's'' [[Fighting Alloy Team]].
*A Male Wire Frame's name will be displayed on Pokémon Stadium as 'ZAKO otoko' and a Female's will be displayed as "ZAKO onna". "otoko" and "onna" mean Man and Woman in Japanese respectively. "ZAKO" roughly translates to "small-fry" and is also used to denote ''Brawl''{{'}}s [[Fighting Alloy Team]].
**Furthermore, the [[Fighting Alloy Team]] have cores that resemble the bodies of the Fighting Wire Frames.
**Furthermore, the Fighting Alloy Team have cores that resemble the bodies of the Fighting Wire Frames.
*In [[Adventure]] and [[Multi-Man Melee]], the Wire Frames have the property of being unable to be [[Star KO|Star]] or [[Screen KO]]'d, likely to make KOing them quicker and more streamlined. However, this does not apply in [[Event 37: Legendary Pokémon]].
*In Adventure Mode and Multi-Man Melee, the Wire Frames have the property of being unable to be [[Star KO|Star]] or [[Screen KO]]'d, likely to make KOing them quicker and more streamlined. However, this does not apply in [[Event 37: Legendary Pokémon]].


{{EnemiesAdvSSBM}}
{{EnemiesAdvSSBM}}
{{Bosses}}
{{Bosses}}
{{Smash universe}}
{{Smash universe}}
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters (SSBM)]]
[[Category:Characters (SSBM)]]
[[Category:Fighting Wire Frames| ]]
[[Category:Unplayable characters]]
[[Category:Unplayable characters]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Trophies (SSBM)]]
[[Category:Trophies (SSBM)]]
[[es:Modelos 3D de lucha]]
[[es:Modelos 3D de lucha]]
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