Fighting Wire Frames: Difference between revisions

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The Fighting Wire Frames are, true to their name, a framework of pink lines in a humanoid shape, based on wire frame models used in the development of 3D games. Their faces feature the ''Super Smash Bros.'' logo, and a red heart-like object can be found within their chests. Fighting Wire Frames come in male and female varieties, modeled after {{SSBM|Captain Falcon}} (and by association, his [[clone]] {{SSBM|Ganondorf}}) and {{SSBM|Zelda}}, whose standard attacks they borrow. They are considered to be successors to the Fighting Polygon Team and the predecessors of the [[Fighting Alloy Team]], though they have a larger role than either of them.
The Fighting Wire Frames are, true to their name, a framework of pink lines in a humanoid shape, based on wire frame models used in the development of 3D games. Their faces feature the ''Super Smash Bros.'' logo, and a red heart-like object can be found within their chests. Fighting Wire Frames come in male and female varieties, modeled after {{SSBM|Captain Falcon}} (and by association, his [[clone]] {{SSBM|Ganondorf}}) and {{SSBM|Zelda}}, whose standard attacks they borrow. They are considered to be successors to the Fighting Polygon Team and the predecessors of the [[Fighting Alloy Team]], though they have a larger role than either of them.


Generally, they are weak and light fighters, and are very easy to KO; as to compensate their lack of recoveries due to their inability to use [[special move]]s, the Fighting Wire Frames have high jumping prowess. They are also unable to charge smash attacks and their moves are much weaker versions of Captain Falcon and Zelda's attacks. Two obvious examples are Captain Falcon's [[Knee Smash]] and Zelda's [[Lightning Kick]], which do not have the power or electricity in the Wire Frame version. However, some do have distinguishing factors, such as faster frame data and/or larger hitboxes. The Fighting Wire Frames are also larger than their counterparts, and have larger native hurtboxes, with the aim of making them easier to hit in various game modes.
Generally, they are weak and light fighters, and are very easy to KO; as to compensate their lack of recoveries due to their inability to use [[special move]]s, the Fighting Wire Frames have high jumping powers. They are also unable to charge smash attacks and their moves are much weaker versions of Captain Falcon and Zelda's attacks. Two obvious examples are Captain Falcon's [[Knee Smash]] and Zelda's [[Lightning Kick]], which do not have the power or electricity in the Wire Frame version. However, some do have distinguishing factors, such as faster frame data and/or larger hitboxes. The Fighting Wire Frames are also larger than their counterparts, and have larger native hurtboxes, with the aim of making them easier to hit in various game modes.


In [[Adventure]], the Fighting Wire Frames are fought in a low-gravity version of {{SSBM|Battlefield}}. They fulfill the same role as the [[Fighting Polygon Team]] from [[1P Game]] in ''[[Super Smash Bros.]]'', attacking the player in large groups before the player finally faces [[Giant Bowser]]. They also appear in all modes of [[Multi-Man Melee]], the first of the "Multi-Man" game modes, as well as [[Event 37: Legendary Pokémon]], where they do much of the same thing.  
In [[Adventure]], the Fighting Wire Frames are fought in a low-gravity version of {{SSBM|Battlefield}}. They fulfill the same role as the [[Fighting Polygon Team]] from [[1P Game]] in ''[[Super Smash Bros.]]'', attacking the player in large groups before the player finally faces [[Giant Bowser]]. They also appear in all modes of [[Multi-Man Melee]], the first of the "Multi-Man" game modes, as well as [[Event 37: Legendary Pokémon]], where they do much of the same thing.  
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