False character: Difference between revisions

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{{ArticleIcons|brawl=y|ultimate=y}}
{{ArticleIcons|brawl=y|ultimate=y}}
[[File:The dark side.jpeg|thumb|250px|Galeem forces a spirit to create a dark clone of Mario.]]
[[File:The dark side.jpeg|thumb|250px|Galeem forces a spirit to create a dark clone of Mario.]]
'''False characters''' are enemies featured in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and [[Adventure Mode: World of Light|World of Light]] in ''[[Super Smash Bros. Ultimate]]''. They are the result of [[trophy|trophies]] of [[character]]s being duplicated by [[Shadow Bug]]s, or replicated through an unknown power and possessed by [[Spirit]]s forced to do the bidding of [[Galeem]] or [[Dharkon]]. Most false characters in ''Super Smash Bros. Brawl'' retain the look and abilities of the original with the addition of a shadowy purple aura, solid and glowing yellow irises, and darker color hues (outliers that do not entirely conform to these schematics include Samus and Mr. Game & Watch); in battle, they are simply rendered with a purple tint and constantly glowing eyes, lacking the glowing aura. Like the original characters, they revert into trophy forms upon defeat, but these duplicate trophies quickly dissolve afterwards. Similar to [[Metal Box|metal]] characters, they are voiceless. All false characters are slightly larger than their normal counterparts (or much larger in the case of the giant false Diddy Kong), and deal slightly more damage while having slightly more [[knockback resistance]].
'''False characters''' are enemies featured in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]'' and [[Adventure Mode: World of Light|World of Light]] in ''[[Super Smash Bros. Ultimate]]''. They are the result of [[trophy|trophies]] of [[character]]s being duplicated by [[Shadow Bug]]s, or replicated through an unknown power and possessed by [[Spirit]]s forced to do the bidding of [[Galeem]] or [[Dharkon]]. Most false characters in ''Super Smash Bros. Brawl'' retain the look and abilities of the original with the addition of a shadowy purple aura, solid and glowing yellow irises, and darker color hues (outliers that do not entirely conform to these schematics include Samus and Mr. Game & Watch); in battle, they are simply rendered with a purple tint and constantly glowing eyes, lacking the glowing aura. Like the original characters, they revert into trophy forms upon defeat, but these duplicate trophies quickly dissolve afterward. Similar to [[Metal Box|metal]] characters, they are voiceless. All false characters are slightly larger than their normal counterparts (or much larger in the case of the giant false Diddy Kong), and deal slightly more damage while having slightly more [[knockback resistance]].


False characters in ''Super Smash Bros. Ultimate''{{'}}s World of Light appear differently than how they did in ''Brawl''{{'}}s Subspace Emissary and have been appropriately rechristened as "puppet fighters." They initially appear as lifeless dark gray statues, but once spirits are forced to take control of them through their strings, the puppets gain color; said color represents one of the original characters' many costumes (typically their alternate costumes outside of a handful of exceptions)—sometimes colored similarly to the spirit possessing them or something else related to said spirit (i.e. the Yoshi puppet fighters containing Eevee's spirit are blue, yellow, and red in reference to Vaporeon, Jolteon, and Flareon—Eevee's first Eeveelutions respectively), and their eyes gain a distinct red glowing color (the color is instead purple for when Dharkon is controlling the fighters), though the color's pattern varies — the Mario puppet fighter containing a Smoky Progg's spirit displayed lighter red for his irises and darker red for his pupils during the opening cutscene, while outside of this the puppet fighters inverted this while also having pink sclera (in the case of the puppet fighters cloned from Samus or Dark Samus, their entire visor lights up, rather than her eyes simply shining through it); the Marth controlled by Dharkon in the {{SSBU|Hero}}'s reveal trailer displayed a dark purple pupil, even darker purple sclera, and almost white lavender irises while the other characters displayed darker irises and brighter pupils much like they do in gameplay. In gameplay itself, all fighters under Galeem's control (and later [[Dharkon]]'s) display glowing eyes while only the original fighters possess an aura during gameplay (they do display such a characteristic in the Hero's trailer).
False characters in ''Super Smash Bros. Ultimate''{{'}}s World of Light appear differently than how they did in ''Brawl''{{'}}s Subspace Emissary and have been appropriately rechristened as "puppet fighters." They initially appear as lifeless dark gray statues, but once spirits are forced to take control of them through their strings, the puppets gain color; said color represents one of the original characters' many costumes (typically their alternate costumes outside of a handful of exceptions)—sometimes colored similarly to the spirit possessing them or something else related to said spirit (i.e. the Yoshi puppet fighters containing Eevee's spirit are blue, yellow, and red in reference to Vaporeon, Jolteon, and Flareon—Eevee's first Eeveelutions), and their eyes gain a distinct red glowing color (the color is instead purple for when Dharkon is controlling the fighters), though the color's pattern varies — the Mario puppet fighter containing a Smoky Progg's spirit displayed lighter red for his irises and darker red for his pupils during the opening cutscene, while outside of this the puppet fighters inverted this while also having pink sclera (in the case of the puppet fighters cloned from Samus or Dark Samus, their entire visor lights up, rather than her eyes simply shining through it); the Marth controlled by Dharkon in the {{SSBU|Hero}}'s reveal trailer displayed a dark purple pupil, even darker purple sclera, and almost white lavender irises while the other characters displayed darker irises and brighter pupils much like they do in gameplay. In gameplay itself, all fighters under Galeem's control (and later [[Dharkon]]'s) display glowing eyes while only the original fighters possess an aura during gameplay (they do display such a characteristic in the Hero's trailer).


Puppet fighters additionally display abilities and sometimes attack behaviors that the original fighters do not possess or normally resort to, in conjunction with the originals' own, such as the Mario puppet fighter containing Smoky Progg's spirit occasionally turning metal. Much like the colors, these extra abilities often relate to the spirit possessing the fighter, such as the Wario puppet fighters containing the Chargin' Chuck spirit utilizing Wario's new [[dash attack]], or the Zelda puppet fighter containing Yuri Kozukata's spirit frequently summoning said Assist Trophy.
Puppet fighters additionally display abilities and sometimes attack behaviors that the original fighters do not possess or normally resort to, in conjunction with the originals' own, such as the Mario puppet fighter containing Smoky Progg's spirit occasionally turning metal. Much like the colors, these extra abilities often relate to the spirit possessing the fighter, such as the Wario puppet fighters containing the Chargin' Chuck spirit utilizing Wario's new [[dash attack]], or the Zelda puppet fighter containing Yuri Kozukata's spirit frequently summoning said Assist Trophy.
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False Bowser makes his first appearance in [[The Lake]], attacking {{SSBB|Fox}} and {{SSBB|Diddy Kong}} at the very end of the stage. After Fox and Diddy defeat him, his trophyized remains dissolve, and then the real [[Bowser (SSBB)|Bowser]] makes his entrance in an attempt to kill the Kongs. It is believed that Bowser ordered a fleet of Shadow Bugs to copy him and serve as somewhat of a decoy.
False Bowser makes his first appearance in [[The Lake]], attacking {{SSBB|Fox}} and {{SSBB|Diddy Kong}} at the very end of the stage. After Fox and Diddy defeat him, his trophyized remains dissolve, and then the real [[Bowser (SSBB)|Bowser]] makes his entrance in an attempt to kill the Kongs. It is believed that Bowser ordered a fleet of Shadow Bugs to copy him and serve as somewhat of a decoy.


Another False Bowser appears later during the opening cutscene of [[The Lake Shore]], after Bowser uses a [[Dark Cannon]] on the princess that was rescued by {{SSBB|Kirby}} in the [[Midair Stadium]]. This false lookalike is ordered to revert into Shadow Bug form to swarm on and duplicate the trophified princess (as can be seen in the image at right).
Another False Bowser appears later during the opening cutscene of [[The Lake Shore]] after Bowser uses a [[Dark Cannon]] on the princess that was rescued by {{SSBB|Kirby}} in the [[Midair Stadium]]. This false lookalike is ordered to revert into the Shadow Bug form to swarm on and duplicate the trophified princess (as can be seen in the image at right).


====False Diddy Kong (Giant)====
====False Diddy Kong (Giant)====
[[File:FalseDiddy.png|left|thumb|False Giant Diddy Kong attacking Fox, {{SSBB|Falco}}, and the real Diddy Kong.]]
[[File:FalseDiddy.png|left|thumb|False Giant Diddy Kong attacking Fox, {{SSBB|Falco}}, and the real Diddy Kong.]]
As Fox and Diddy walked through [[The Swamp]], they were ambushed by Bowser, with Bowser using his Dark Cannon against Diddy, turning him into a trophy. Bowser then summons Shadow Bugs to swarm Diddy's trophy, creating False Diddy. As it was starting to worsen, Falco then flies down in an Arwing and destroys the Dark Cannon, forcing Bowser to retreat by means of his [[Koopa Clown Car]]. Afterwards, False Diddy gathers even more Shadow Bugs and grows to an enormous size, effectively making him a [[minor boss]] in this fight. Fox touches Diddy's trophy, thus reviving him, then Diddy freaks out at the sight of the giant clone and the three defeat False Diddy. Once defeated, False Diddy's trophy disintegrates into the original Shadow Bugs.
As Fox and Diddy walked through [[The Swamp]], they were ambushed by Bowser, with Bowser using his Dark Cannon against Diddy, turning him into a trophy. Bowser then summons Shadow Bugs to swarm Diddy's trophy, creating False Diddy. As it was starting to worsen, Falco then flies down in an Arwing and destroys the Dark Cannon, forcing Bowser to retreat by means of his [[Koopa Clown Car]]. Afterward, False Diddy gathers even more Shadow Bugs and grows to an enormous size, effectively making him a [[minor boss]] in this fight. Fox touches Diddy's trophy, thus reviving him, then Diddy freaks out at the sight of the giant clone and the three defeat False Diddy. Once defeated, False Diddy's trophy disintegrates into the original Shadow Bugs.


Because both the actual Diddy and False Diddy appear in this fight, the false Diddy uses a pink palette swap for its icon on the bottom-of-the-screen HUD in the battle.
Because both the actual Diddy and False Diddy appear in this fight, the false Diddy uses a pink palette swap for its icon on the bottom-of-the-screen HUD in the battle.
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====False Samus====
====False Samus====
[[File:FalseSamus.png|thumbnail|200px|False Samus]]
[[File:FalseSamus.png|thumbnail|200px|False Samus]]
After {{SSBB|Pikachu}} and {{SSBB|Zero Suit Samus}} fought their way through the [[Research Facility (Part II)|Research Facility]], Samus located her Power Suit. Before she can retrieve it however, two purple and red versions of Samus attacked the duo. After defeating them, Samus donned her Power Suit and continued, destroying the R.O.B.s sent to attack her. The Samus suits are similar to the color scheme of the ''Metroid'' series' Gravity Suit.
After {{SSBB|Pikachu}} and {{SSBB|Zero Suit Samus}} fought their way through the [[Research Facility (Part II)|Research Facility]], Samus located her Power Suit. Before she can retrieve it, however, two purple and red versions of Samus attacked the duo. After defeating them, Samus donned her Power Suit and continued, destroying the R.O.B.s sent to attack her. The Samus suits are similar to the color scheme of the ''Metroid'' series' Gravity Suit.


It is implied that these false Samuses are duplicates of Samus's Suit rather than Samus herself, as the in-game name of the cutscene in which they appear is titled "The Copied Power Suit", no purple aura surrounds these false Samuses, and Samus is never seen as a trophy for any Shadow Bugs to duplicate before this point.
It is implied that these false Samuses are duplicates of Samus's Suit rather than Samus herself, as the in-game name of the cutscene in which they appear is titled "The Copied Power Suit", no purple aura surrounds these false Samuses, and Samus is never seen as a trophy for any Shadow Bugs to duplicate before this point.
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[[File:False Peach Brawl.png|thumbnail|The false version of [[Peach]].]]
[[File:False Peach Brawl.png|thumbnail|The false version of [[Peach]].]]
[[File:False Zelda Brawl.png|thumb|left|False Zelda upon the destruction of her Dark Cannon by Pit.]]
[[File:False Zelda Brawl.png|thumb|left|False Zelda upon the destruction of her Dark Cannon by Pit.]]
The story segment here changes depending on if the player (as {{SSBB|Kirby}}) saved Peach or Zelda in the beginning when fighting [[Petey Piranha]]. After the Shadow Bugs cover Peach/Zelda's trophy, they morph into False Peach/Zelda. While {{SSBB|Mario}} and {{SSBB|Pit}}/{{SSBB|Link}} and {{SSBB|Yoshi}} are running, the false princess attempts to shoot them with a [[Dark Cannon]]. However, right before she is able to, the other duo arrives, and Link/Pit destroys the Dark Cannon. The false princess glares at the arriving duo, and they fight. The duo win the battle, turning the false princess trophy back into the normal Peach/Zelda trophy. Meanwhile, Mario/Link mistakes Link/Mario as having defeated the real princess and attacks. The arriving duo then defeats the previous duo, turning the two into trophies which are taken by King Dedede. Kirby saves the two, and the princess's trophy is later taken away by Bowser.
The story segment here changes depending on if the player (as {{SSBB|Kirby}}) saved Peach or Zelda in the beginning when fighting [[Petey Piranha]]. After the Shadow Bugs cover Peach/Zelda's trophy, they morph into False Peach/Zelda. While {{SSBB|Mario}} and {{SSBB|Pit}}/{{SSBB|Link}} and {{SSBB|Yoshi}} are running, the false princess attempts to shoot them with a [[Dark Cannon]]. However, right before she is able to, the other duo arrives, and Link/Pit destroys the Dark Cannon. The false princess glares at the arriving duo, and they fight. The duo wins the battle, turning the false princess trophy back into the normal Peach/Zelda trophy. Meanwhile, Mario/Link mistakes Link/Mario as having defeated the real princess and attacks. The arriving duo then defeats the previous duo, turning the two into trophies which are taken by King Dedede. Kirby saves the two, and the princess's trophy is later taken away by Bowser.


Later on in the story, both Peach and Zelda's trophies are taken aboard the [[Halberd]], locked up in cages. When Snake, Meta Knight, and Lucario enter the room where their trophies are, Shadow Bugs come in and once again transform into False Peach and False Zelda. The three newcomers battle the false princesses, defeating them and restoring the original Peach and Zelda.
Later on in the story, both Peach and Zelda's trophies are taken aboard the [[Halberd]], locked up in cages. When Snake, Meta Knight, and Lucario enter the room where their trophies are, Shadow Bugs come in and once again transform into False Peach and False Zelda. The three newcomers battle the false princesses, defeating them and restoring the original Peach and Zelda.
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====Music====
====Music====
During battle with a false character, a music track, usually dark-themed and derived from the character's game series, plays in the background. However, some characters, such as Fox and Pit, have their battle themes taken from another character's game series.
During a battle with a false character, a music track, usually dark-themed and derived from the character's game series, plays in the background. However, some characters, such as Fox and Pit, have their battle themes taken from another character's game series.


{|class="wikitable sortable"
{|class="wikitable sortable"
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[[File:False characters SSBU.png|thumb|Puppet fighters in the opening cinematic for World of Light.]]False characters reappear in [[Adventure Mode: World of Light|World of Light]]. This time, instead of Shadow Bugs, they are formed by a strange glowing substance being poured over the trapped fighters, which forms a lifeless replica. These "puppet fighters" are then animated by {{b|spirits|characters}} bound by [[Galeem]] or [[Dharkon]], which can be claimed by defeating the puppet fighters. More information on these fights can be found [[Unlockable character#World_of_Light|here]].
[[File:False characters SSBU.png|thumb|Puppet fighters in the opening cinematic for World of Light.]]False characters reappear in [[Adventure Mode: World of Light|World of Light]]. This time, instead of Shadow Bugs, they are formed by a strange glowing substance being poured over the trapped fighters, which forms a lifeless replica. These "puppet fighters" are then animated by {{b|spirits|characters}} bound by [[Galeem]] or [[Dharkon]], which can be claimed by defeating the puppet fighters. More information on these fights can be found [[Unlockable character#World_of_Light|here]].


During the final battle, false characters appear as either light-blue silhouettes with red eyes or dark silhouettes with a shining red look and purple eyes. The light fighters are created by Galeem and are based off of fighters found in the Light Realm or surrounded by Galeem's spirits in the final world. The dark fighters are created by Dharkon and are based off of fighters found in the Dark Realm or surrounded by Dharkon's spirits in the final world. A gallery for those false characters can be found [[False_character/Character_gallery#World_of_Light|here]].
During the final battle, false characters appear as either light-blue silhouettes with red eyes or dark silhouettes with a shining red look and purple eyes. The light fighters are created by Galeem and are based on fighters found in the Light Realm or surrounded by Galeem's spirits in the final world. The dark fighters are created by Dharkon and are based on fighters found in the Dark Realm or surrounded by Dharkon's spirits in the final world. A gallery for those false characters can be found [[False_character/Character_gallery#World_of_Light|here]].


Unlike in ''Brawl'', Kirby can get Copy Abilities from them in ''Ultimate''.
Unlike in ''Brawl'', Kirby can get Copy Abilities from them in ''Ultimate''.
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==Trivia==
==Trivia==
*If one attempts to use {{b|Inhale|Kirby}} on a Subspace clone, the clone can be pulled in, but they are unable to be swallowed, unless the clone is shrunk by a Poison Mushroom.
*If one attempts to use {{b|Inhale|Kirby}} on a Subspace clone, the clone can be pulled in, but they are unable to be swallowed unless the clone is shrunk by a Poison Mushroom.
*If a false character is hacked in for battle outside of Subspace, they will have a grayish-purple tint instead of a yellowish-green one. Some of their specials, however (such as {{SSBB|King Dedede}}'s [[Jet Hammer]]) will retain the yellowish-green tint.
*If a false character is hacked in for battle outside of Subspace, they will have a grayish-purple tint instead of a yellowish-green one. Some of their specials, however (such as {{SSBB|King Dedede}}'s [[Jet Hammer]]) will retain the yellowish-green tint.
*Sheik and Zero Suit Samus don't have a false counterpart in Subspace, as False Zelda and False Samus can't transform.  
*Sheik and Zero Suit Samus don't have a false counterpart in Subspace, as False Zelda and False Samus can't transform.  
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*** The presence of {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}} and {{SSBU|Byleth}} appearing in at least one spirit battle as a puppet may imply that they were captured and have produced copies by Galeem. However, due to their status as [[DLC]] fighters, and what little storytelling is done in World of Light, this may not have been taken under consideration by the developers.
*** The presence of {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}} and {{SSBU|Byleth}} appearing in at least one spirit battle as a puppet may imply that they were captured and have produced copies by Galeem. However, due to their status as [[DLC]] fighters, and what little storytelling is done in World of Light, this may not have been taken under consideration by the developers.
* The eyes of the puppet fighters under Galeem and Dharkon's control appear to be in the same shape of the fighters' eyes under a Final Smash's influence—albeit recolored to match the alignment of their controller; this is more noticeable when the puppet fighter perfect shields an attack. The only exception appears to be Meta Knight puppet fighters whose eyes do not change shape to match that of one under a Final Smash, rather simply recoloring the eyes' base appearance.
* The eyes of the puppet fighters under Galeem and Dharkon's control appear to be in the same shape of the fighters' eyes under a Final Smash's influence—albeit recolored to match the alignment of their controller; this is more noticeable when the puppet fighter perfect shields an attack. The only exception appears to be Meta Knight puppet fighters whose eyes do not change shape to match that of one under a Final Smash, rather simply recoloring the eyes' base appearance.
* During the first part of [[World of Light]]'s final stage, if a puppet fighter of the character used by the player is summoned and the one controled is in their default costume, it will appear in a darker shade, similar to the different shading used when there's more than one character with the same [[alternate costume]]. It's unknown why this occurs, since it's not present when Galeem or Dharkon summon exploding puppets during their fights.
* During the first part of [[World of Light]]'s final stage, if a puppet fighter of the character used by the player is summoned and the one in control is in their default costume, it will appear in a darker shade, similar to the different shading used when there's more than one character with the same [[alternate costume]]. It's unknown why this occurs since it's not present when Galeem or Dharkon summons exploding puppets during their fights.


==References==
==References==
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