Falco (SSBM): Difference between revisions

Converting to t:Trophy/Fighter
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Falco's [[approach]] is also highly effective; with a very versatile projectile in his [[Blaster (Falco)|Blaster]], Falco can perform the [[short hop laser]] technique, either as a pressure option or as a way to approach. Performing this technique close to opponents almost guarantees free grabs, smashes, or ways to start shine combos. Coupled with low-lag aerials, a short short hop and a high falling speed, Falco has among the best SHFFLs in the game, giving him an incredible aerial approach. On the ground, many of Falco's attacks, while short-ranged, pack good power and relatively low ending lag; despite a short wavedash and an average dashing speed, Falco can still use these two to his advantage, with them being integral to his superb combo ability.
Falco's [[approach]] is also highly effective; with a very versatile projectile in his [[Blaster (Falco)|Blaster]], Falco can perform the [[short hop laser]] technique, either as a pressure option or as a way to approach. Performing this technique close to opponents almost guarantees free grabs, smashes, or ways to start shine combos. Coupled with low-lag aerials, a short short hop and a high falling speed, Falco has among the best SHFFLs in the game, giving him an incredible aerial approach. On the ground, many of Falco's attacks, while short-ranged, pack good power and relatively low ending lag; despite a short wavedash and an average dashing speed, Falco can still use these two to his advantage, with them being integral to his superb combo ability.


Falco sacrifices a bit of his clone's speed for power, but still excels at performing devastating combos. Many of Falco's approach options also make for great combo starters as well. The core of Falco's combo ability lies in his good SHFFLs and ability to waveshine. Falco's primary form of comboing comes in the form of his [[pillar]], which is notorious for wearing [[shield]]s down quickly. Pillaring, in its most basic form, is simply chaining the upward vertical knockback of Falco's shine into the spiking hitboxes of his down aerial. To keep his moves fresh, Falco can combo into his other moves, most notably his down and up tilts, wavesmashes, his up throw, and his back and neutral aerials. Falco's down tilt and up throw are viable substitutes for his shine, while his up tilt racks up damage and segues directly into more shines. His smashes also rack up damage quickly but also make excellent KO options after enough beatings from the pillars have been dealt. Jump-canceled shines combo directly into back aerials and neutral aerials. Should the opponent DI close the ground, Falco can chase his opponents with multiple waveshines, depending on the direction. Falco can alternatively wear down shields by weaving back and forth with waveshining.  
Falco sacrifices a bit of his clone's speed for power, but still excels at performing devastating combos. Many of Falco's approach options also make for great combo starters as well. The core of Falco's combo ability lies in his good SHFFLs and ability to waveshine. Falco's primary form of comboing comes in the form of his [[pillar]], which is notorious for wearing [[shield]]s down quickly. Pillaring, in its most basic form, is simply chaining the upward vertical knockback of Falco's shine into the spiking hitboxes of his down aerial. To keep his moves fresh, Falco can combo into his other moves, most notably his down and up tilts, wavesmashes, his up throw, and his back and neutral aerials. Falco's down tilt and up throw are viable substitutes for his shine, while his up tilt racks up damage and segues directly into more shines. His smashes also rack up damage quickly but also make excellent KO options after enough beatings from the pillars have been dealt. Jump-canceled shines combo directly into back aerials and neutral aerials. Should the opponent DI close the ground, Falco can chase his opponents with multiple waveshines, depending on the direction. Falco can alternatively wear down shields by weaving back and forth with waveshining.


Additionally, Falco's grab and throw game is decent. Falco's grab range is above-average (tenth longest in the game), and his throws have multiple options; his down throw can potentially combo into a down tilt or start a shine combo, his up throw can start up aerial combos, and his forward and back throws can start edgeguards. However, although he can chain throw floaty characters with his forward throw, he lacks a reliable chain throw, his throws have poor damage output, and his down throw can be teched, leaving him vulnerable. Furthermore, unlike Fox's up throw, which can reliably set up into aerials at certain percents, Falco has a harder time securing follow-ups from his up-throw. This is because the lasers Falco shoots during his up throw animation have hitstun; and therefore, they can be [[Smash DI|SDI]]'d by the opponent.
Additionally, Falco's grab and throw game is decent. Falco's grab range is above-average (tenth longest in the game), and his throws have multiple options; his down throw can potentially combo into a down tilt or start a shine combo, his up throw can start up aerial combos, and his forward and back throws can start edgeguards. However, although he can chain throw floaty characters with his forward throw, he lacks a reliable chain throw, his throws have poor damage output, and his down throw can be teched, leaving him vulnerable. Furthermore, unlike Fox's up throw, which can reliably set up into aerials at certain percents, Falco has a harder time securing follow-ups from his up-throw. This is because the lasers Falco shoots during his up throw animation have hitstun; and therefore, they can be [[Smash DI|SDI]]'d by the opponent.
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*{{buff|Falco's back aerial can autocancel in a short hop.}}
*{{buff|Falco's back aerial can autocancel in a short hop.}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{buff|The first hit of Falco's up aerial has different knockback properties (134 fixed knockback/120 scaling → 40/30 base/20 scaling), making it overall easier to connect with the second hit than Fox's.}}  
**{{buff|The first hit of Falco's up aerial has different knockback properties (134 fixed knockback/120 scaling → 40/30 base/20 scaling), making it overall easier to connect with the second hit than Fox's.}}
**{{nerf|The second hit of Falco's up aerial is weaker (40 base/116 scaling → 22/30 base/120/20 scaling) and deals less damage (first hit 5%/second hit 13%: 18% total → 6%/10: 16% total) overall than Fox's, hindering its KO potential.}}
**{{nerf|The second hit of Falco's up aerial is weaker (40 base/116 scaling → 22/30 base/120/20 scaling) and deals less damage (first hit 5%/second hit 13%: 18% total → 6%/10: 16% total) overall than Fox's, hindering its KO potential.}}
**{{change|Each hit of Falco's up aerial has different knockback angles (first hit 92°/second hit 85° → 90°/70°/90°).}}
**{{change|Each hit of Falco's up aerial has different knockback angles (first hit 92°/second hit 85° → 90°/70°/90°).}}
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*{{buff|Falco's [[forward throw]] can chaingrab more efficiently than Fox's because of his longer grab range.}}
*{{buff|Falco's [[forward throw]] can chaingrab more efficiently than Fox's because of his longer grab range.}}
*{{nerf|Falco's [[back throw|back]] and [[down throw]]s are weaker than Fox's in damage and knockback output, with down throw being harder to meteor smash on the edge.}}
*{{nerf|Falco's [[back throw|back]] and [[down throw]]s are weaker than Fox's in damage and knockback output, with down throw being harder to meteor smash on the edge.}}
**{{buff|However, this considerably increases down throw's combo ability.}}  
**{{buff|However, this considerably increases down throw's combo ability.}}
*{{nerf|Falco's [[up throw]] has less combo potential, with a followup often being dependent on the opponent's directional influence.}}
*{{nerf|Falco's [[up throw]] has less combo potential, with a followup often being dependent on the opponent's directional influence.}}


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**{{change|Falco's Blaster animation is different. Whereas Fox holds it straight with both hands, Falco holds it sideways with one wing next to his head.}}
**{{change|Falco's Blaster animation is different. Whereas Fox holds it straight with both hands, Falco holds it sideways with one wing next to his head.}}
*[[Falco Phantasm]]:
*[[Falco Phantasm]]:
**{{buff|Falco's Falco Phantasm travels faster (frame 63 → frame 59)<ref name="falcofd">[https://smashboards.com/threads/falco-hitboxes-and-frame-data.300397/ Falco Hitboxes and Frame Data]</ref> and possesses meteor smash capabilities.}}  
**{{buff|Falco's Falco Phantasm travels faster (frame 63 → frame 59)<ref name="falcofd">[https://smashboards.com/threads/falco-hitboxes-and-frame-data.300397/ Falco Hitboxes and Frame Data]</ref> and possesses meteor smash capabilities.}}
**{{change|Falco Phantasm does not travel as far as Fox Illusion, hindering its recovery potential, but improving its safety near ledges.}}
**{{change|Falco Phantasm does not travel as far as Fox Illusion, hindering its recovery potential, but improving its safety near ledges.}}
***{{nerf|Falco Phantasm, however, has significantly more ending lag than Fox Illusion. }}
***{{nerf|Falco Phantasm, however, has significantly more ending lag than Fox Illusion. }}
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*{{Sm|Magi|USA}} (#43) - One of the best Falco players in the world. Placed 33rd at {{Trn|GENESIS 6}}, 7th at {{Trn|CEO 2019}}, and 13th at {{Trn|Saving Mr. Lombardi}}. Has wins over {{Sm|Mango}}, {{Sm|Wizzrobe}}, {{Sm|Plup}}, {{Sm|SFAT}} and {{Sm|Ginger}}.
*{{Sm|Magi|USA}} (#43) - One of the best Falco players in the world. Placed 33rd at {{Trn|GENESIS 6}}, 7th at {{Trn|CEO 2019}}, and 13th at {{Trn|Saving Mr. Lombardi}}. Has wins over {{Sm|Mango}}, {{Sm|Wizzrobe}}, {{Sm|Plup}}, {{Sm|SFAT}} and {{Sm|Ginger}}.
*{{Sm|Mango|USA}} (#3) - One of the [[Five Gods]] and considered the best active Falco player in the world. Duals mains Fox and Falco. Known for his aggressive playstyle.
*{{Sm|Mango|USA}} (#3) - One of the [[Five Gods]] and considered the best active Falco player in the world. Duals mains Fox and Falco. Known for his aggressive playstyle.
*{{Sm|MattDotZeb|USA}} - Formerly ranked 8th in New England. Has a set win on {{Sm|Leffen}}.                                                                                      
*{{Sm|MattDotZeb|USA}} - Formerly ranked 8th in New England. Has a set win on {{Sm|Leffen}}.
*{{Sm|Ralph|USA}} - Ranked 12th in [[NorCal Power Rankings]] 2017, was ranked 76th on the [[2015 SSBMRank]]
*{{Sm|Ralph|USA}} - Ranked 12th in [[NorCal Power Rankings]] 2017, was ranked 76th on the [[2015 SSBMRank]]
*{{Sm|Rocky|USA}} (#92) - Placed 9th at {{Trn|GENESIS: BLACK}}, 25th at {{Trn|Smash 'N' Splash 5}}, and 49th at {{Trn|GENESIS 7}}. Has wins over {{Sm|HugS}}, {{Sm|Zamu}}, and {{Sm|Prince Abu}}.  
*{{Sm|Rocky|USA}} (#92) - Placed 9th at {{Trn|GENESIS: BLACK}}, 25th at {{Trn|Smash 'N' Splash 5}}, and 49th at {{Trn|GENESIS 7}}. Has wins over {{Sm|HugS}}, {{Sm|Zamu}}, and {{Sm|Prince Abu}}.
*{{Sm|Santiago|USA}} - One of the best Falco players in the world. Placed 4th at {{Trn|Saving Mr. Lombardi}}. Has wins over {{Sm|MikeHaze}}, {{Sm|S2J}}, and {{Sm|Ginger}}.
*{{Sm|Santiago|USA}} - One of the best Falco players in the world. Placed 4th at {{Trn|Saving Mr. Lombardi}}. Has wins over {{Sm|MikeHaze}}, {{Sm|S2J}}, and {{Sm|Ginger}}.
*{{Sm|Squid|USA}} (#67) - One of the best Falco players in the world. Placed 49th at {{Trn|GENESIS 6}} and 13th at {{Trn|Saving Mr. Lombardi}}. Has wins over {{Sm|Bananas}}, {{Sm|ARMY}}, and {{Sm|HugS}}.  
*{{Sm|Squid|USA}} (#67) - One of the best Falco players in the world. Placed 49th at {{Trn|GENESIS 6}} and 13th at {{Trn|Saving Mr. Lombardi}}. Has wins over {{Sm|Bananas}}, {{Sm|ARMY}}, and {{Sm|HugS}}.
*{{Sm|TheRealThing|USA}} (#86) - The best Falco in Ohio. Placed 17th at {{Trn|Full Bloom 5}} and {{Trn|The Big House 9}}, and 25th at {{Trn|Super Smash Con 2019}}. Has wins on {{Sm|Lucky}}, {{Sm|2saint}}, and {{Sm|Boyd}}.
*{{Sm|TheRealThing|USA}} (#86) - The best Falco in Ohio. Placed 17th at {{Trn|Full Bloom 5}} and {{Trn|The Big House 9}}, and 25th at {{Trn|Super Smash Con 2019}}. Has wins on {{Sm|Lucky}}, {{Sm|2saint}}, and {{Sm|Boyd}}.
*{{Sm|Timi|Austria}} - The best Falco player in Austria. Placed 5th at {{Trn|HFLAN Melee Edition 2019}} and 9th at {{Trn|Fête}} and {{Trn|Syndicate 2019}}. Has wins on {{Sm|Overtriforce}} and {{Sm|Fout NL}}.
*{{Sm|Timi|Austria}} - The best Falco player in Austria. Placed 5th at {{Trn|HFLAN Melee Edition 2019}} and 9th at {{Trn|Fête}} and {{Trn|Syndicate 2019}}. Has wins on {{Sm|Overtriforce}} and {{Sm|Fout NL}}.
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*{{Sm|PC Chris|USA}} - Once considered one of the best players in the world while dual maining Falco and Fox; won [[MLG Las Vegas 2006]]. He has returned to the scene briefly a few times, but has primarily used Fox, only using Falco again in an exhibition match against {{Sm|Ken}} at [[Apex 2015]].
*{{Sm|PC Chris|USA}} - Once considered one of the best players in the world while dual maining Falco and Fox; won [[MLG Las Vegas 2006]]. He has returned to the scene briefly a few times, but has primarily used Fox, only using Falco again in an exhibition match against {{Sm|Ken}} at [[Apex 2015]].
*{{Sm|Porkchops|USA}} - Formerly ranked 1st in [[Florida Power Rankings|South Florida]]
*{{Sm|Porkchops|USA}} - Formerly ranked 1st in [[Florida Power Rankings|South Florida]]
*{{Sm|PPMD|USA}} - One of the [[Five Gods]], once considered one of the best players in the world, known for his analytical and effective playstyle.  
*{{Sm|PPMD|USA}} - One of the [[Five Gods]], once considered one of the best players in the world, known for his analytical and effective playstyle.
*{{Sm|Remen|Netherlands}} - Was ranked 4th in [[Dutch Power Rankings]] from 2007 to 2015.
*{{Sm|Remen|Netherlands}} - Was ranked 4th in [[Dutch Power Rankings]] from 2007 to 2015.
*{{Sm|Rob$|USA}} - A notable competitor in the MLG era; co-mained with {{SSBM|Sheik}}.
*{{Sm|Rob$|USA}} - A notable competitor in the MLG era; co-mained with {{SSBM|Sheik}}.
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Like several other characters who, by coincidence, would years later be known to be top tier, Falco was nerfed in the PAL version of ''Melee''. His powerful down aerial spike now only has the spike hitbox during the first 10 frames of the move, while the weaker hitbox sends opponents on the [[Sakurai angle]] instead. This makes timing Falco's down aerial more key to success in tournament play. However, this nerf does not significantly affect him, as most Falco professionals train to hit with the strong hitbox anyway, and the duration of said hitbox is still enough to approach the enemy with it and wear down shields. Thus, Falco's viability in PAL is more or less the same as in NTSC, barring a slightly easier matchup against {{SSBM|Fox}} due to Fox's own nerfs in that version.
Like several other characters who, by coincidence, would years later be known to be top tier, Falco was nerfed in the PAL version of ''Melee''. His powerful down aerial spike now only has the spike hitbox during the first 10 frames of the move, while the weaker hitbox sends opponents on the [[Sakurai angle]] instead. This makes timing Falco's down aerial more key to success in tournament play. However, this nerf does not significantly affect him, as most Falco professionals train to hit with the strong hitbox anyway, and the duration of said hitbox is still enough to approach the enemy with it and wear down shields. Thus, Falco's viability in PAL is more or less the same as in NTSC, barring a slightly easier matchup against {{SSBM|Fox}} due to Fox's own nerfs in that version.


==In Single-Player Modes==
==In 1-P Mode==
===In {{SSBM|Classic Mode}}===
===In {{SSBM|Classic Mode}}===
When unlocked, Falco can appear either in ordinary one-on-one matches, in a team with Fox or {{SSBM|Captain Falcon}}, as an ally in team and giant battles, or as a metal opponent in the game's penultimate battle. With the exception of being on a team with Captain Falcon and the metal battle, Falco appears on either [[Corneria]] or [[Venom]].
When unlocked, Falco can appear either in ordinary one-on-one matches, in a team with Fox or {{SSBM|Captain Falcon}}, as an ally in team and giant battles, or as a metal opponent in the game's penultimate battle. With the exception of being on a team with Captain Falcon and the metal battle, Falco appears on either [[Corneria]] or [[Venom]].
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==[[Trophies]]==
==[[Trophies]]==
:'''Falco'''
In addition to the normal trophy about Falco as a character, there are two trophies about him as a fighter, unlocked by completing both [[Adventure Mode|Adventure]] and [[All-Star]] modes respectively with Falco on any difficulty:
:''Star Fox team pilot, Falco's constant air of casual indifference belies his precise piloting skills. He avoids discussion of what he did before joining the team, but many consider it likely that his past was filled with reckless behavior. He's not much for cooperation, but he does respect those more skilled than he is.''
:''Game: [[lylatwiki:Star Fox (game)|Star Fox]]'' [03/93]


:'''Falco''' [<span style="color:#FF0000">Smash</span>]
{{Trophy/Fighter
:''Where his leader, Fox, has blinding speed, Falco has his own distinct skills and advantages. He has both a higher jump and a longer reach than Fox, and although his Blaster lacks rapid-fire capabilities, it strikes with shocking force. Unlike Fox, Falco can stop enemies in their tracks with his Blaster fire.''
|name=Falco Lombardi
:*B: {{b|Blaster|Falco}}
|image=Falco Trophy Melee.png
:*Smash B: [[Falco Phantasm]]
|mode=Classic
|desc=A Star Fox team pilot, Falco's constant air of casual indifference belies his precise piloting skills. He avoids discussion of what he did before joining the team, but many consider it likely that his past was filled with reckless behavior. He's not much for cooperation, but he does respect those more skilled than he is.
|gamelist-ntsc={{Trophy games|game1=Star Fox|release1=3/93}}
|gamelist-pal={{Trophy games|game1=Starwing}}
|game=Melee
}}
{{clrl}}


:'''Falco''' [<span style="color:#0000FF">Smash</span>]
{{Trophy/Fighter
:''Falco's amazing jumping abilities have many merits, but it's vital to realize that it comes at the cost of some attack power and defensive strength. He falls at a high speed, which disrupts potential attackers, but this also prevents successful recoveries occasionally. Hit an opponent with Reflector, and he or she will fly straight up; this is Falco's quickest attack.''
|name=Falco Lombardi
:*Up & B: [[Fire Bird]]
|image=Falco Trophy (Smash).png
:*Down & B: {{b|Reflector|Falco}}
|mode=Adventure
|desc=Where his leader, Fox, has blinding speed, Falco has his own distinct skills and advantages. He has both a higher jump and a longer reach than Fox, and although his Blaster lacks rapid-fire capabilities, it strikes with shocking force. Unlike Fox, Falco can stop enemies in their tracks with his Blaster fire.
|gamelist=:B: Blaster
:Smash B: Falco Phantasm
|game=Melee
}}
{{clrl}}


<center>
{{Trophy/Fighter
<gallery>
|name=Falco Lombardi
Falco Trophy Melee.png|Classic
|image=Falco Trophy (Smash 2).png
Falco Trophy (Smash).png|[<span style="color:#FF0000">Smash</span>]
|mode=All Star
Falco Trophy (Smash 2).png|[<span style="color:#0000FF">Smash</span>]
|desc=Falco's amazing jumping abilities have many merits, but it's vital to realize that it comes at the cost of some attack power and defensive strength. He falls at a high speed, which disrupts potential attackers, but this also prevents successful recoveries occasionally. Hit an opponent with Reflector, and he or she will fly straight up; this is Falco's quickest attack.
</gallery>
|gamelist=:Up & B: Fire Bird
</center>
:Down & B: Reflector
|game=Melee
}}
{{clrl}}


==[[Alternate costume (SSBM)#Falco|Alternate costumes]]==
==[[Alternate costume (SSBM)#Falco|Alternate costumes]]==
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