Falco (SSBM): Difference between revisions

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On the other hand, some of his even matchups are now considered worse than previously thought. Marth was long thought to have an even matchup against Falco, owing to Falco's superior neutral game offsetting Marth's range and slightly stronger punishes. Despite this, Falco mains have been struggling to defeat Marth players of similar level in recent times, as he is punished far harder for making a mistake and can easily be gimped at low percentages by Marth. This suggests that the risk-reward of interactions in the matchup is against Falco, and many now consider Marth to be a soft counter to him. Regardless, Falco is still considered to do better vs. Marth than Fox does, especially on {{SSBM|Final Destination}}, due to his superior combo ability and access to lasers in the neutral game.  
On the other hand, some of his even matchups are now considered worse than previously thought. Marth was long thought to have an even matchup against Falco, owing to Falco's superior neutral game offsetting Marth's range and slightly stronger punishes. Despite this, Falco mains have been struggling to defeat Marth players of similar level in recent times, as he is punished far harder for making a mistake and can easily be gimped at low percentages by Marth. This suggests that the risk-reward of interactions in the matchup is against Falco, and many now consider Marth to be a soft counter to him. Regardless, Falco is still considered to do better vs. Marth than Fox does, especially on {{SSBM|Final Destination}}, due to his superior combo ability and access to lasers in the neutral game.  


Peach and Jigglypuff are also notoriously difficult matchups in practice at the highest level due to how hard it is for Falco to KO them at high percents. It is not uncommon to see these two characters living to above 150 percent vs. Falco, as he no reliable [[kill confirm]]s on them. His combo game is also weaker on these characters, because his shine deals too much knockback at mid percents to follow up on. Many Falco players switch to playing Fox against these characters, especially vs. Jigglypuff, as Fox has a much easier time KOing them. However, these matchups are still usually considered even, and are complicated by a lack of reliable data compared to Fox in these matchups. Falco requires a very defensive and laser-heavy style of play to perform well against these characters, and his weaknesses are compounded in these matchups, because one mistake can lead to an edgeguard situation and a stock loss.
Peach and Jigglypuff are also notoriously difficult matchups in practice at the highest level due to how hard it is for Falco to KO them at high percents. It is not uncommon to see these two characters living to above 150 percent vs. Falco, as he has no reliable [[kill confirm]]s on them. His combo game is also weaker on these characters, because his shine deals too much knockback at mid percents to follow up on. Many Falco players switch to playing Fox against these characters, especially vs. Jigglypuff, as Fox has a much easier time KOing them. However, these matchups are still usually considered even, and are complicated by a lack of reliable data compared to Fox in these matchups. Falco requires a very defensive and laser-heavy style of play to perform well against these characters, and his weaknesses are compounded in these matchups, because one mistake can lead to an edgeguard situation and a stock loss.


Characters who have seen more success since 2010, namely Yoshi and Pikachu, also have improved matchups against him. Falco is no longer considered to have an overwhelming advantage against them, due to advancements in those characters' punish and edgeguard games against fastfallers. Despite this, he still is considered to have the upper hand, with most believing that those matchups remain in his favor.
Characters who have seen more success since 2010, namely Yoshi and Pikachu, also have improved matchups against him. Falco is no longer considered to have an overwhelming advantage against them, due to advancements in those characters' punish and edgeguard games against fastfallers. Despite this, he still is considered to have the upper hand, with most believing that those matchups remain in his favor.
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