Falco (SSBM): Difference between revisions

Line 265: Line 265:
{{SSBMMatchupTable|falco=yes}}
{{SSBMMatchupTable|falco=yes}}
Falco is one of two characters in the game to have no disadvantageous matchups whatsoever, along with {{SSBM|Fox}}, but has more even matchups than most other top tier characters. Falco has seven even matchups, [[soft counter]]s three characters, [[counter (matchup)|counter]]s seven, and [[hard counter]]s eight. He has the tools to beat every character, though he is particularly vulnerable to [[chaingrab]]s from characters such as {{SSBM|Marth}} and {{SSBM|Peach}}, and is very easy to [[gimp]] and [[edgeguard]]. These disadvantages give him some trouble against characters who have effective edgeguarding tools, such as {{SSBM|Jigglypuff}}, Marth, and Fox. He tends to do well against characters who do not have the tools to properly respond to his [[combo]] openers, such as {{SSBM|Captain Falcon}}, and does very well against characters with a lack of reliable horizontal finishers and/or edgeguarding ability, such as {{SSBM|Young Link}}. Overall, Falco's matchup spread is among the best in the game.
Falco is one of two characters in the game to have no disadvantageous matchups whatsoever, along with {{SSBM|Fox}}, but has more even matchups than most other top tier characters. Falco has seven even matchups, [[soft counter]]s three characters, [[counter (matchup)|counter]]s seven, and [[hard counter]]s eight. He has the tools to beat every character, though he is particularly vulnerable to [[chaingrab]]s from characters such as {{SSBM|Marth}} and {{SSBM|Peach}}, and is very easy to [[gimp]] and [[edgeguard]]. These disadvantages give him some trouble against characters who have effective edgeguarding tools, such as {{SSBM|Jigglypuff}}, Marth, and Fox. He tends to do well against characters who do not have the tools to properly respond to his [[combo]] openers, such as {{SSBM|Captain Falcon}}, and does very well against characters with a lack of reliable horizontal finishers and/or edgeguarding ability, such as {{SSBM|Young Link}}. Overall, Falco's matchup spread is among the best in the game.
====Current metagame====
Falco's even matchups are now being called into question, with him being argued to win a handful of these matchups instead. Falco is one of the only characters in the game that can be argued to have a winning matchup against Fox. His lasers allow him to restrict Fox's movement, and his shine followups on Fox are generally easier to execute than extended combos from Fox against Falco. However, Fox edgeguards Falco much more easily, and the advantages that Falco's lasers provide diminish as players improve and learn counterplay against it. At the top level, though, both characters can usually heavily damage (if not KO) the other as soon as they force an opening; because of this, opinions on the Fox-Falco matchup are still split. Falco is now considered to win against the Ice Climbers as well; he can easily separate them with his shine, forward smash, and down aerial, and his jump height allows him to easily reach high platforms that the Ice Climbers can't contest.


Falco's matchups against Fox and Marth are heavily debated in the current metagame. Falco is one of the only characters in the game that can be argued to have a winning matchup against Fox. His lasers allow him to restrict Fox's movement, and his shine followups on Fox are generally easier to execute than extended combos from Fox against Falco. However, Fox edgeguards Falco much more easily, and the advantages that Falco's lasers provide diminish as players improve and learn counter-play against it. At the top level, though, both characters can usually heavily damage (if not KO) the other as soon as they force an opening. Marth, on the other hand, was long thought to have a close to even matchup against Falco, owing to Falco's superior neutral game. Despite this, Falco mains have been struggling to defeat Marths of similar level in recent times, as he is punished far harder for making a mistake and can easily be gimped at low percentages by Marth. This suggests that the 'risk-reward' of interactions in the matchup is against Falco; and many now consider Marth to be a soft counter to him.  
On the other hand, some of his even matchups are now considered losing. Marth was long thought to have an even matchup against Falco, owing to Falco's superior neutral game offsetting Marth's range and slightly stronger punishes. Despite this, Falco mains have been struggling to defeat Marth players of similar level in recent times, as he is punished far harder for making a mistake and can easily be gimped at low percentages by Marth. This suggests that the risk-reward of interactions in the matchup is against Falco, and many now consider Marth to be a soft counter to him. Peach and Jigglypuff are also notoriously difficult matchups in practice at the highest level due to how hard it is for Falco to combo them.


Another point of contention is Falco's matchups against: Yoshi and Pikachu. As of the 2015 tier list, which is current, Falco hard counters Pikachu and has a large advantage against Yoshi. For Pikachu, some say that his chain grab against Falco and strong edgeguards are enough to make the matchup seem slightly more winnable than before. Whereas for Yoshi, the metagame has developed so greatly since 2015 that it is unfair to say that the matchup is unwinnable. No longer unwinnable for sure, but still a good advantage for Falco.
Characters who have seen more success since 2010, namely Yoshi and Pikachu, also have improved matchups against him. Falco is no longer considered to have an overwhelming advantage against them, due to advancements in those characters' punish and edgeguard games against fastfallers. Despite this, he still has the upper hand, with most believing that those matchups are 60/40 in his favor.


===Notable players===
===Notable players===