Falco (SSB4): Difference between revisions

68 bytes added ,  7 years ago
→‎Changes from Brawl: Beep PMed Ruben about Smash 4 Blaster, Brawl Blaster has the same firing speed as Melee Blaster if I'm not mistaken, it always dealt 3% per shot and R.I.P. Reflector.
(→‎Moveset: Just managed to down smash out of luck against a Captain Falcon's grab and it missed me completely)
(→‎Changes from Brawl: Beep PMed Ruben about Smash 4 Blaster, Brawl Blaster has the same firing speed as Melee Blaster if I'm not mistaken, it always dealt 3% per shot and R.I.P. Reflector.)
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===Special moves===
===Special moves===
*{{nerf|[[Blaster (Falco)|Blaster]] can no longer [[autocancel]], removing silent lasers. It also fires slower and the aerial speed increase is less significant than in ''Brawl''. While it can still be used to [[jab reset]], [[laser lock]]ing is no longer possible. These changes have removed nearly all of this move's utility in [[approach]]ing.}}
*{{nerf|{{B|Blaster|Falco}} fires slower (once every 24 frames → once every 29 frames (grounded), once every 16 frames → once every 24 frames (aerial)) and can no longer [[autocancel]], removing silent lasers and making the aerial speed increase less significant than in ''Brawl''. While it can still be used to [[jab reset]], [[laser lock]]ing is no longer possible. These changes have removed nearly all of this move's utility in [[approach]]ing.}}
*{{buff|Blaster has less startup (frame 12 → 11 (grounded), frame 10 → 9 (aerial)), and the shots now deal a consistent 3% damage regardless of distance.}}
*{{buff|Blaster has less startup (frame 12 → 11 (grounded), frame 10 → 9 (aerial)).}}
*{{buff|[[Falco Phantasm]] no longer dashes over edges when used on the ground. It also has less landing lag when used in the air. It no longer leaves Falco [[helpless]] when used in midair and gives Falco some forward momentum after the move ends. The introduction of ledge-trumping also allows it to be used for gimping opponents after trumping the edge.}}
*{{buff|[[Falco Phantasm]] no longer dashes over edges when used on the ground. It also has less landing lag when used in the air. It no longer leaves Falco [[helpless]] when used in midair and gives Falco some forward momentum after the move ends. The introduction of ledge-trumping also allows it to be used for gimping opponents after trumping the edge.}}
*{{nerf|Falco Phantasm has increased startup (17 frames → 19). It can also no longer be interrupted, removing Falco's recovery mix-up options.}}
*{{nerf|Falco Phantasm has increased startup (17 frames → 18). It can also no longer be interrupted, removing Falco's recovery mix-up options.}}
*{{buff|[[Fire Bird]] covers more distance, has less startup (frame 21 → 20), and has a decreased SDI multiplier (1.5x → 0.8x).}}
*{{buff|[[Fire Bird]] covers more distance, has less startup (frame 21 → 20), and has a decreased SDI multiplier (1.5x → 0.8x).}}
*{{nerf|Fire Bird no longer gives Falco a slight vertical boost at the end of the move, making it slightly harder to recover if Falco overshoots the ledge from behind.}}
*{{nerf|Fire Bird no longer gives Falco a slight vertical boost at the end of the move, making it slightly harder to recover if Falco overshoots the ledge from behind.}}
*{{buff|[[Reflector (Falco)|Reflector]] starts and ends faster. The increase in [[shieldstun]] also make it a better poking option than in ''Brawl''. It also has more reach (3u → 3.5u).}}
*{{buff|{{B|Reflector|Falco}} starts and ends faster. The increase in [[shieldstun]] also makes it a better poking option than in ''Brawl''. It also has more reach (3u → 3.5u).}}
*{{nerf|Reflector deals less damage (6% → 5%) and now deactivates once Falco grabs the device, shortening the window that Falco gets to reflect projectiles and making timing of the move more crucial than in ''Brawl''. Its reflection multiplier has also been decreased significantly (1.5x → 1.2x).}}
*{{nerf|Reflector deals less damage (6% → 5%), has a lower trip chance (40% → 25%) and deactivates once Falco grabs the device (frame 33), shortening the window Falco gets to reflect projectiles and making timing of the move more crucial than in ''Brawl''. Its reflection multiplier has also been decreased significantly (1.5x → 1.2x).}}
*{{nerf|[[Landmaster]] is weaker and does not last as long.}}
*{{nerf|[[Landmaster]] is weaker and does not last as long.}}