Duck Hunt: Difference between revisions

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Much like the ''[[Ice Climber (universe)|Ice Climber]]'' universe having been represented by [[Ice Climbers|its titular characters functioning as a playable tag team]], the ''Duck Hunt'' universe's playable representatives also function as a team, albeit as a trio: the hunting dog and a duck fight together as a duo, while an off-screen hunter aids them by firing shots with the {{s|wikipedia|NES Zapper}}. Two of their [[special move]]s also reference other light gun games contemporary to ''Duck Hunt'': their neutral special involves a metal can from the "Trick Shot" minigame from ''[[wikipedia:Hogan's Alley (video game)|Hogan's Alley]]'', while their down special involves the gunmen from the NES game ''{{s|wikipedia|Wild Gunman}}''. Duck Hunt were the final [[newcomer]]s to be officially revealed.
Much like the ''[[Ice Climber (universe)|Ice Climber]]'' universe having been represented by [[Ice Climbers|its titular characters functioning as a playable tag team]], the ''Duck Hunt'' universe's playable representatives also function as a team, albeit as a trio: the hunting dog and a duck fight together as a duo, while an off-screen hunter aids them by firing shots with the {{s|wikipedia|NES Zapper}}. Two of their [[special move]]s also reference other light gun games contemporary to ''Duck Hunt'': their neutral special involves a metal can from the "Trick Shot" minigame from ''[[wikipedia:Hogan's Alley (video game)|Hogan's Alley]]'', while their down special involves the gunmen from the NES game ''{{s|wikipedia|Wild Gunman}}''. Duck Hunt were the final [[newcomer]]s to be officially revealed.


Duck Hunt are currently ranked 42nd out of 58 on the [[tier list]], placing them in the F tier. Their multiple projectile specials make them capable at stage control and zoning, with [[Trick Shot]] being the most useful due to its remote controllable property. They also have a good air game, as their sweetspotted neutral aerial, up aerial and back aerial are capable KOing options, while their forward aerial is useful for [[edge-guarding]]. However, their KO potential is very inconsistent, due to having a very minimal number KOing options and their smash attacks' very awkward hitbox placements making them liable to fail at connecting all of their hits. Their recovery move, [[Duck Jump]], grants average distance, but is slow moving and does not allow the pair to defend themselves in any way, which leaves them wide open to edge-guarding and forces them to use [[wall jump]]ing much more often than not. Their reliance on projectiles is also highly ineffective against characters who possess [[Reflection|reflectors]] and especially {{SSB4|Rosalina & Luma}}, who can completely nullify their projectiles with [[Gravitational Pull]].
Duck Hunt are currently ranked 42nd out of 58 on the [[tier list]], placing them in the F tier. Their multiple projectile specials make them capable at stage control and zoning, with [[Trick Shot]] being the most useful due to its remote controllable property. They also have a good air game, as their sweetspotted neutral aerial, up aerial and sweetspotted back aerial are capable KOing options, while their forward aerial is useful for [[edge-guarding]]. However, their KO potential is very inconsistent, due to having a very minimal number KOing options and their smash attacks' very awkward hitbox placements making them liable to fail at landing all of their hits. Their recovery move, [[Duck Jump]], grants average distance, but is slow moving and does not allow the pair to defend themselves in any way, which leaves them wide open to edge-guarding and forces them to use [[wall jump]]ing much more often than not. Their reliance on projectiles is also highly ineffective against characters who possess [[Reflection|reflectors]] and especially {{SSB4|Rosalina & Luma}}, who can completely nullify their projectiles with [[Gravitational Pull]].


As a whole, Duck Hunt's weaknesses are fairly detrimental and their unfavorable matchups against characters who can reflect or otherwise negate their projectiles have resulted in their tournament representation being unremarkable. Despite this, they have managed to achieve decent results at the regional level and even better results than several characters ranked higher than they are.
As a whole, Duck Hunt's weaknesses are fairly detrimental and their unfavorable matchups against characters who can reflect or otherwise negate their projectiles have resulted in their tournament representation being unremarkable. Despite this, they have managed to achieve decent results at the regional level and even better results than several characters ranked higher than they are.
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