Dr. Mario (SSBU): Difference between revisions

Added moveset chart and information. Might need work
(Undid edit by 72.188.124.202: )
(Added moveset chart and information. Might need work)
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*[[Final Smash]]:
*[[Final Smash]]:
**{{change|Dr. Mario appears to be much angrier than in the previous game when unleashing [[Doctor Finale]].}}
**{{change|Dr. Mario appears to be much angrier than in the previous game when unleashing [[Doctor Finale]].}}
==Moveset==
*Dr. Mario can [[wall jump]].
{{clr}}
''The following damage values were calculated '''without''' the 1.2× damage multiplier that is active during one-on-one fights.''
''For [[aerial attack]]s, full hop damage values are shown. Hovering over them shows the [[short hop]] damage values (aerial attacks performed during a short hop have a 0.85× damage multiplier).''
{{MovesetTable
|game=SSBU
|neutralcount=3
|neutralname= 
|neutral1dmg=2.9%
|neutral2dmg=1.7%
|neutral3dmg=4.7%
|neutraldesc=Comes from [[Mario (SSBU)|Mario's]] two-punch kick combo.
|ftiltname= 
|ftiltdmg=8.2%
|ftiltdesc=A wheel kick identical to Mario's.
|utiltname= 
|utiltdmg=7.4%
|utiltdesc=Spinning uppercut identical to Mario's. Can combo into itself.
|dtiltname= 
|dtiltdmg=5.8% (foot), 8.2% (body)
|dtiltdesc=A legsweep identical to Mario's. Can combo into itself at lower percents.
|dashname= 
|dashdmg=11.5% (clean), 7% (late)
|dashdesc=A [[wikipedia:Slide (baseball)|baseball slide]] very similar to Mario's, retaining its lingering hitbox as well. Launches opponents straight up, allowing for better combo starters than Mario's identical move.
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|17.2}} (fire), {{ChargedSmashDmgSSB4|20.9}} (arm)
|fsmashdesc=Steps back and does a palm thrust that produces electricity. Has slightly shorter range than Mario, but has more power to compensate. Can be angled.
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSB4|16.4}}
|usmashdesc=An upward arcing headbutt identical to Mario's aside from raw power.
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|11.7}} (front), {{ChargedSmashDmgSSB4|14.1}} (back)
|dsmashdesc=Identical to Mario's sweep kick from Super Mario 64. Like Mario, this is also Dr. Mario's fastest smash attack.
|nairname= 
|nairdmg=5.8% (clean), 9.4% (late)
|nairdesc=A [[sex kick]] that has the rare property of having its late hit being stronger than its clean hit. Other than that, it's animation is identical to Mario's.
|fairname= 
|fairdmg=11.7% (early), 17.6% (clean), 10.5% (late)
|fairdesc=Throws an [[wikipedia:Overhand (boxing)|overhand]] identical to Mario's. Unlike Mario's move, however, it does not send opponents into a meteor smash, instead it will launch them diagonally no matter the situation.
|bairname= 
|bairdmg=14.1% (clean), 8.2% (late)
|bairdesc=A {{s|wikipedia|dropkick}} identical to Mario's. Although it has lower knockback, it deals more damage in return, making it a useful option to use for KO'ing.
|uairname= 
|uairdmg=10.2%
|uairdesc=A bicycle kick identical to Mario's. The move launches diagonally and yet again has more power, but that also means that Dr. Mario will have a harder time juggling opponents.
|dairname= 
|dairdmg=14.1%
|dairdesc=Dr. Mario's only aerial that's completely different from Mario's. Performs a downwards stomp kick similar to [[Captain Falcon (SSBU)]] and will meteor smash at the legs and boots.
|grabname= 
|grabdesc=Reaches out. Average range.
|pummelname= 
|pummeldmg=1.5%
|pummeldesc=Headbutts the opponent.
|fthrowname= 
|fthrowdmg=9.4%
|fthrowdesc=Identical to Mario's f-throw.
|bthrowname= 
|bthrowdmg=12.9% (throw)
|bthrowdesc=No longer shares this move with Mario. Dr. Mario heaves the opponent over him and then throws then diagonally. Overall, it is faster than Mario's, but it has no collateral hitboxes.
|uthrowname= 
|uthrowdmg=8.2%
|uthrowdesc=Identical to Mario's.
|dthrowname= 
|dthrowdmg=5.8%
|dthrowdesc=Identical to Mario's, but it sends the opponent vertically instead of horizontally, meaning it is easier to start combos with this move, similar to Mario's combo game in SSB4.
|floorfname= 
|floorfdmg=7%
|floorfdesc=Identical to Mario's. Sweepkicks.
|floorbname= 
|floorbdmg=7%
|floorbdesc=Identical to Mario's. Punches both sides.
|floortname= 
|floortdmg=5%
|floortdesc=Identical to Mario's. Similar to his first floor attack.
|edgename= 
|edgedmg=10%
|edgedesc=Performs a dropkick while climbing up, making it identical to Mario's.
|nsname=Megavitamins
|nsdmg=5.8% (early), 4.7% (late)
|nsdesc=Throws a {{s|mariowiki|Megavitamin}}. Compared to Mario's Fireball, the Megavitamin can bounce higher, deals more slightly more damage, and when it hits an opponent it will play a different sound effect. The color of the Megavitamins will be randomly chosen, but has no gameplay effect other than visuals. These can't be [[absorb|absorbed]].
|ssname=Super Sheet
|ssdmg=8.2%, 1.5x times the reflected projectile
|ssdesc=Has more vertical range and less horizontal range than Mario's [[Cape]]. This move, unlike Mario's can't stall in the air, but that means that Dr. Mario can retain his momentum when using it in the air. The move can still turn opponents around.
|usname=Super Jump Punch
|usdmg=14.1% (clean), 7% (late)
|usdesc=Looks identical to Mario's version of this move, but this version hits opponents once, travels a shorter distance, and doesn't give Dr. Mario intangibility at the start of the move. Doesn't produce any coins.
|dsname=Dr. Tornado
|dsdmg= 1.8% (1st-6th hits), 3.5% (final hit)
|dsdesc=Retains this move from Melee and 4. This also makes this move the only completely different special move from Mario. Spins around with fists and legs spread out, similar to while lasting slightly longer than Mario's d-air. It also has more ending lag than Mario's d-air as well. Can hit up to 7 times, with the final hit sending opponents diagonally. This move can also be used to aid in recovery, as mashing the B-button will make Dr. Mario rise up. The maximum height that can be gained from this move is actually greater than the Super Jump Punch, although this requires extremely fast button mashing that can be done more easily in slow motion in training mode.
|fsname=Doctor Finale
|fsdmg=3.1% (Front Megavitamin), 2.3% (Back Megavitamin)
|fsdesc=Similar to [[Mario Finale]], but the fireballs are replaced with huge Megavitamins, and their trails consist of red, yellow, and blue pixelated streaks and circles. Slightly stronger than Mario Finale.
}}
===[[On-screen appearance]]===
*Starts behind a wall of Megavitamins, which then start to disappear starting from the top to reveal him. Has his eyes closed until all of the Megavitamins are gone, in which he opens them and assumes fighting stance.
===[[Taunts]]===
*'''Up taunt''': Looks to the ground and rubs the sole of one of his shoes to the floor.
*'''Side taunt''': Pulls out a randomly colored Megavitamin, tosses it up in the air with his shoulder, and then catches it and swipes it away.
*'''Down taunt''': Balls one of his fists and lightly pounds his shoulder.
===[[Idle pose]]s===
*Pounds his fist into his palm.
*Rolls his neck as if stretching it.
===[[Victory pose]]s===
*Throws two randomly colored Megavitamins in different directions, dusts his gloves, and pulls out two more Megavitamins of the same color.
*Waves his stethoscope in front of him, off to his side, then to the other, and then back in front of him.
*Taps his shoe on the ground, puts his right hand on his chin in a thinking manner, and then glares and the screen while rubbing his chin.


=={{SSBU|Classic Mode}}: Colorful Treatment Plan==
=={{SSBU|Classic Mode}}: Colorful Treatment Plan==
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