Dr. Mario (SSBU): Difference between revisions
→Aerial attacks
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*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{change|Dr. Mario's forward aerial launches the opponent diagonally, whereas Mario's [[meteor smash]]es them. This makes it very effective at KOing on-stage, but much worse at edgeguarding and makes it less effective at starting combos on landing.}} | **{{change|Dr. Mario's forward aerial launches the opponent diagonally, whereas Mario's [[meteor smash]]es them. This makes it very effective at KOing on-stage, but much worse at edgeguarding and makes it less effective at starting combos on landing.}} | ||
**{{buff|The clean hit has higher base damage (14% → 15%), improving its KO potential even further.}} | **{{buff|The clean hit has higher base damage (14% → 15%) and has much more knockback scaling (78 → 102), improving its KO potential even further.}} | ||
**{{nerf|The early and late hits have lower base damage (12% (early)/10% (late) → 10%/9%).}} | **{{nerf|The early and late hits have lower base damage (12% (early)/10% (late) → 10%/9%), though with their knockback scaling compensated (80 → 95).}} | ||
**{{change|The sweeping visual commences a frame earlier, and the last frame of the visual is absent.}} | **{{change|The sweeping visual commences a frame earlier, and the last frame of the visual is absent.}} | ||
*[[Back aerial]]: | *[[Back aerial]]: | ||
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***{{nerf|However, it loses its combo potential earlier as a result.}} | ***{{nerf|However, it loses its combo potential earlier as a result.}} | ||
**{{buff|The clean hit and late hit both have a longer duration (2 frames → 3 (clean), 3 frames → 5 (late)).}} | **{{buff|The clean hit and late hit both have a longer duration (2 frames → 3 (clean), 3 frames → 5 (late)).}} | ||
**{{nerf|The clean hit has smaller hitboxes (4.5u/5.9u → 4.2u/5.4u), reducing its range.}} | **{{nerf|The clean hit has smaller hitboxes (4.5u/5.9u → 4.2u/5.4u), slightly reducing its range.}} | ||
**{{nerf|It has more landing lag (6 frames → 10).}} | **{{nerf|It has more landing lag (6 frames → 10).}} | ||
*[[Up aerial]]: | *[[Up aerial]]: | ||
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**{{nerf|It has more landing lag (6 frames → 8).}} | **{{nerf|It has more landing lag (6 frames → 8).}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{change|Dr. Mario's down aerial is a double foot stomp, whereas Mario's has been [[Mario Tornado]] since ''Brawl''. Unlike Mario's, it | **{{change|Dr. Mario's down aerial is a double foot stomp, whereas Mario's has been [[Mario Tornado]] since ''Brawl''. Unlike Mario's, it hits once instead of five.}} | ||
**{{change|It can meteor smash and send opponents horizontally instead of vertically. This makes it very good at edgeguarding, tech-chasing and starting combos, but less effective at KOing on-stage and extending/finishing combos.}} | **{{change|It can meteor smash and send opponents horizontally instead of vertically (94° (looping hits), 75° (final hit) → (270°/361°). This makes it very good at edgeguarding, tech-chasing and starting combos, but less effective at KOing on-stage, juggling and extending/finishing combos.}} | ||
**{{nerf|It deals slightly less base damage (1.4% (hits 1-5), 5.5% (hit 6); 12.5% (total) → 12%).}} | |||
**{{buff|It has reduced landing lag (15 frames → 13).}} | **{{buff|It has reduced landing lag (15 frames → 13).}} | ||
**{{nerf|It has significantly increased startup lag (frame 5 → 14) and more ending lag (frame 38 → 43).}} | **{{nerf|It has significantly increased startup lag (frame 5 → 14), less active frames (frame 5/7/9/11/13/23 → 14-17) and more ending lag (frame 38 → 43).}} | ||
**{{nerf|It lacks a landing hit.}} | **{{nerf|It lacks a landing hit.}} | ||
**{{nerf|It has significantly smaller hitboxes.}} | **{{nerf|It has significantly smaller hitboxes (4.3u/7.0u (looping hits), 11u (final hit) → 4.5u/5.2u), giving it significantly range around Dr. Mario. Unlike Mario's, it cannot hit opponents above him.}} | ||
**{{change|Dr. Mario is silent when performing this move, unlike Mario.}} | **{{change|Dr. Mario is silent when performing this move, unlike Mario.}} | ||