Down aerial: Difference between revisions

1 byte removed ,  5 years ago
(→‎Notable down aerials: Pikachu's Thunder cannot be teched either)
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|{{SSBB|Ice Climbers}} ||Hold their hammers below themselves and fall downwards. A [[stall-then-fall]] move, with the stall being almost unnoticeable. Overall deals low damage and knockback and has some noticeable landing lag. ||8% (leader), 5% (partner)
|{{SSBB|Ice Climbers}} ||Hold their hammers below themselves and fall downwards. A [[stall-then-fall]] move, with the stall being almost unnoticeable. Overall deals low damage and knockback and has some noticeable landing lag. ||8% (leader), 5% (partner)
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|{{SSBB|Ike}} ||Thrusts Ragnell below him between his legs. If it hits during the initial frames, it [[meteor smash]]es very powerfully, and after the initial swing, it deals weaker upwards knockback. Considered the third strongest meteor smash oin the game. It has great vertical reach but lacks horizontal reach. ||16% (clean), 12% (late)
|{{SSBB|Ike}} ||Thrusts Ragnell below him between his legs. If it hits during the initial frames, it [[meteor smash]]es very powerfully, and after the initial swing, it deals weaker upwards knockback. Considered the third strongest meteor smash in the game. It has great vertical reach but lacks horizontal reach. ||16% (clean), 12% (late)
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|{{SSBB|Ivysaur}} ||Turns upside-down and shoots a burst of gas out of its bulb that's similar to its up aerial but deals slightly less knockback. There is a small sweetspot at the bulb that [[meteor smash]]es opponents. Using the move halts Ivysaur's aerial momentum entirely. ||10% (sourspot), 8% (sweetspot)
|{{SSBB|Ivysaur}} ||Turns upside-down and shoots a burst of gas out of its bulb that's similar to its up aerial but deals slightly less knockback. There is a small sweetspot at the bulb that [[meteor smash]]es opponents. Using the move halts Ivysaur's aerial momentum entirely. ||10% (sourspot), 8% (sweetspot)
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|{{SSBB|Link}} ||Thrusts his sword downward, based on the "Downthrust" from ''Zelda II: The Adventure of Link''. Link will bounce when the attack lands, which makes it possible for him to land an additional hit, but goes through opponents if he fast falls during the move. Has long landing lag if the move is not autocancelled. ||22% (clean), 18% (late), 8% (after bounce)
|{{SSBB|Link}} ||Thrusts his sword downward, based on the "Downthrust" from ''Zelda II: The Adventure of Link''. Link will bounce when the attack lands, which makes it possible for him to land an additional hit, but goes through opponents if he fast falls during the move. Has long landing lag if the move is not autocancelled. ||22% (clean), 18% (late), 8% (after bounce)
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|{{SSBB|Lucario}} ||Stomps downwards twice powered by aura. Halts Lucario's vertical momentum, which can be used to stall in the ait. It is very powerful when Lucario is at high percentages and it has almost no start-up or ending lag. With its power, speed, and versatility, it is one of the best aerials in the game. ||{{AuraDamageSSBB|8}} (both hits)
|{{SSBB|Lucario}} ||Stomps downwards twice powered by aura. Halts Lucario's vertical momentum, which can be used to stall in the air. It is very powerful when Lucario is at high percentages and it has almost no start-up or ending lag. With its power, speed, and versatility, it is one of the best aerials in the game. ||{{AuraDamageSSBB|8}} (both hits)
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|{{SSBB|Lucas}} ||Thrusts his feet downwards four times, leaving a trail of PSI energy. The fourth hit hit can weakly [[meteor smash]], which is useful for hitting an [[edge-hogging]] opponent. ||5% (hits 1-4)
|{{SSBB|Lucas}} ||Thrusts his feet downwards four times, leaving a trail of PSI energy. The fourth hit hit can weakly [[meteor smash]], which is useful for hitting an [[edge-hogging]] opponent. ||5% (hits 1-4)
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