Door: Difference between revisions

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==In the [[Subspace Emissary]]==
==In the [[Subspace Emissary]]==
===Regular doors===
===Regular doors===
The most common doors are red in color with a pointy top, with blue light shining out from the edges. They transport the player to the next room and act as checkpoints if the player runs out of [[stock]]s and uses a [[Continue]], they will respawn next to the door they had last entered. Most doors lead to the next area and are one-way, but some lead to special rooms which often contain [[cube]]s.
The most common doors are red in color with a pointy top, with blue light shining out from the edges. They transport the player to the next room and act as checkpoints if the player runs out of [[stock]]s and uses a [[Continue]] (the player will respawn next to the door they had last entered). Most doors lead to the next area and are one-way, but some lead to special rooms which often contain [[cube]]s.


Some stages feature doors with distinct visual designs, although they function identically. In all stages set aboard the [[Halberd]], the doors are bronze in color, and slide open instead of opening from the middle. In the stages which feature the Research Facility and the Subspace Bomb Factory (i.e. the [[Isle of the Ancients]]), the doors are a metallic silver color with glowing lines. In the Subspace stages, the doors will open like the red ones but are purple and have what appear to be scales on it. Uniquely, two areas in the Subspace Emissary are entered without doors: in [[The Ruined Zoo]] the player enters a building through a hole in the wall, and in [[The Lake Shore]] they enter a cave through a large opening in the cliff face.
Some stages feature doors with distinct visual designs, although they function identically. In all stages set aboard the [[Halberd]], the doors are bronze in color, and slide open instead of opening from the middle. In the stages which feature the Research Facility and the Subspace Bomb Factory (i.e. the [[Isle of the Ancients]]), the doors are a metallic silver color with glowing lines. In the Subspace stages, the doors will open like the red ones but are purple and have what appear to be scales on it. Uniquely, two areas in the Subspace Emissary are entered without doors: in [[The Ruined Zoo]] the player enters a building through a hole in the wall, and in [[The Lake Shore]] they enter a cave through a large opening in the cliff face.


Doors increase the player's [[Adventure Map|clear percentage]]: to reach 100%, all the doors in all the levels must be entered. Three red doors only appear after the Subspace Emissary has been completed; these lead to special battles the three challengers that have not appeared in the Story Mode: {{SSBB|Jigglypuff}}, {{SSBB|Toon Link}}, and {{SSBB|Wolf}}. Defeating these characters will make them join the party and the player will unlock them, if they're not unlocked already.
Doors increase the player's [[Adventure Map|clear percentage]]: to reach 100%, all the doors in all the levels must be entered. Three red doors only appear after the Subspace Emissary has been completed; these lead to special battles against the three fighters that have not appeared in the Story Mode: {{SSBB|Jigglypuff}}, {{SSBB|Toon Link}}, and {{SSBB|Wolf}}. Defeating these characters will make them join the party and the player will unlock them, if they're not unlocked already.


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===Ending doors===
===Ending doors===
In some stages, the end of the level is illuminated by rays of light. Entering the light will make it brighten until the screen goes back, at which point the regular finish screen appears. If the stage is completed again, the light will be replaced by a golden door.
In some stages, the end of the level is illuminated by rays of light. Entering the light will make the screen brighten until it turns completely white, at which point the regular finish screen appears. If the stage is completed again, the light will be replaced by a golden door.


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*When a fighter enters a door on the ground, they will walk into it. However, when fighters enter a door that is in midair, they will [[tumble]] toward it. This animation is the same as being [[Footstool Jump]]ed off of.
*When a fighter enters a door on the ground, they will walk into it. However, when fighters enter a door that is in midair, they will [[tumble]] toward it. This animation is the same as being [[Footstool Jump]]ed off of.
*Through hacks, it is possible to play as [[Giga Bowser]] in the Subspace Emissary, revealing that he is incapable of using doors. As a result, without a partner to traverse doors for him, Giga Bowser can only complete levels that lack doors, those being [[Midair Stadium]], [[The Ruined Hall]], [[Battleship Halberd Bridge]], and [[The Canyon]].
*Through hacks, it is possible to play as [[Giga Bowser]] in the Subspace Emissary, revealing that he is incapable of using doors. As a result, without a partner to traverse doors for him, Giga Bowser can only complete levels that lack doors, those being [[Midair Stadium]], [[The Ruined Hall]], [[Battleship Halberd Bridge]], and [[The Canyon]].
*Doors bear a notable resemblance to the ones in the ''[[Kirby (universe)|Kirby]]'' series. Specifically, the day-changing doors bear strong similarities to certain round-trip doors from the ''[[Kirby Super Star]]'' game mode "Milky Way Wishes" (specifically in the stage {{s|wikirby|Floria}}) and the stage {{s|wikirby|Extra Planet α}} in ''{{s|wikirby|Kirby Star Allies}}''. Both of these stages have doorways that, when entered, return the player to the same stage with some minor changes. While Extra Planet Alpha shifts from morning to afternoon to night, instead of the time of day changing on Floria, the season changes (Spring, Summer, Fall/Autumn, Winter). Both of these stages use this for puzzle-solving elements.
*Some doors seem to share a certain quirk with those in the {{uv|Kirby}} series. Specifically, the day-changing doors bear strong similarities to certain round-trip doors from the ''[[Kirby Super Star]]'' game mode "Milky Way Wishes" (specifically in the stage {{s|wikirby|Floria}}) and the stage {{s|wikirby|Extra Planet α}} in ''{{s|wikirby|Kirby Star Allies}}''. Both of these stages have doorways that, when entered, return the player to the same stage with some minor changes. While Extra Planet Alpha shifts from morning to afternoon to night, instead of the time of day changing on Floria, the season changes (Spring, Summer, Fall/Autumn, Winter). Both of these stages use this for puzzle-solving elements.
**Similarly, there are {{s|mariowiki|Magic Door}}s in ''{{s|mariowiki|Super Mario Bros. 3}}'' that share a similar function. Though these change the enemies and scenery between normal-sized and giant-sized.
*Doors normally let the player exit the level, but sometimes a shining light replaces this.


{{SubspaceArmy}}
{{SubspaceArmy}}
[[Category:Subspace Emissary]]
[[Category:Subspace Emissary]]
[[Category:Stage parts]]
[[Category:Stage parts]]
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