Donkey Kong (universe): Difference between revisions

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While Donkey Kong rivals Mario relatively closely as one of Nintendo's most popular characters today, what was essentially an eleven-year hiatus awaited the character following the release of ''Donkey Kong 3'', as he never made a new "official" appearance in a release during that time period that was not some kind of port or compilation of the original games. Evidently, this was due to Nintendo's newfound focus on nurturing [[Mario (universe)|Mario's new NES-based franchise]] that exploded onto the public spotlight as a result of the world-famous, industry-defining ''{{s|mariowiki|Super Mario Bros.}}'' for the NES in 1985. Given that the seminal side-scrolling platformer had singlehandedly defined Nintendo's future styles and practices as a video game company more strongly and specifically than ''Donkey Kong'' had four years earlier, Donkey Kong was, for a time, treated as a relic of Nintendo's past; in fact, ''{{s|mariowiki|Super Mario Kart}}'', a 1992 release for the SNES, features Donkey Kong Jr. as one of the eight playable racers rather than his father. The hiatus was only partially alleviated in June 1994 when a Game Boy game titled ''[[mariowiki:Donkey Kong (Game Boy)|Donkey Kong]]'' was released; while technically a remake of the original coin-op, it retooled the gameplay and provided an enormous increase in stage count (from 4 to 100), making it a standalone title that is considered to be one of the greatest Game Boy games of all time.
While Donkey Kong rivals Mario relatively closely as one of Nintendo's most popular characters today, what was essentially an eleven-year hiatus awaited the character following the release of ''Donkey Kong 3'', as he never made a new "official" appearance in a release during that time period that was not some kind of port or compilation of the original games. Evidently, this was due to Nintendo's newfound focus on nurturing [[Mario (universe)|Mario's new NES-based franchise]] that exploded onto the public spotlight as a result of the world-famous, industry-defining ''{{s|mariowiki|Super Mario Bros.}}'' for the NES in 1985. Given that the seminal side-scrolling platformer had singlehandedly defined Nintendo's future styles and practices as a video game company more strongly and specifically than ''Donkey Kong'' had four years earlier, Donkey Kong was, for a time, treated as a relic of Nintendo's past; in fact, ''{{s|mariowiki|Super Mario Kart}}'', a 1992 release for the SNES, features Donkey Kong Jr. as one of the eight playable racers rather than his father. The hiatus was only partially alleviated in June 1994 when a Game Boy game titled ''[[mariowiki:Donkey Kong (Game Boy)|Donkey Kong]]'' was released; while technically a remake of the original coin-op, it retooled the gameplay and provided an enormous increase in stage count (from 4 to 100), making it a standalone title that is considered to be one of the greatest Game Boy games of all time.


The hiatus for Donkey Kong was definitively ended later that year, however, thanks to the efforts of the British developer [[Rare Ltd.]] Rare sought out a partnership with Nintendo as a second-party developer and appealed to them with their work at Silicon Graphics, Inc. in the field of pre-rendered three-dimensional graphics in animated sprite form, and Nintendo consented to Rare developing a new game centered on Donkey Kong using this technology. Rare adopted the trademark name "Rareware" and released ''{{s|mariowiki|Donkey Kong Country}}'' for the SNES in November 1994. The side-scrolling platformer received widespread critical acclaim and became the second best-selling SNES game in the system's lifespan, and was revolutionary for being one of the first games for a mainstream home video game console to use pre-rendered 3D graphics. Rareware debuted the familiar modern-day design of Donkey Kong with the game, which included his trademark red necktie (which was actually introduced in the aforementioned Game Boy ''Donkey Kong''), and introduced a full supporting cast of side-characters and enemies that were owned by Rareware themselves during their affiliation with Nintendo. The most well-known of these new side characters is [[Diddy Kong]], Donkey Kong's "little buddy". Originally intended to be a redesign of Donkey Kong Jr., the character came into his own after Nintendo expressed concern with how drastically different his design had become. (Donkey Kong Jr., oddly enough, was forever relegated to incredibly rare cameo appearances in future ''Mario'' games following this.)
The hiatus for Donkey Kong was definitively ended later that year, however, thanks to the efforts of the British developer [[Rare Ltd.]] Rare sought out a partnership with Nintendo as a second-party developer and appealed to them with their work at Silicon Graphics, Inc. in the field of pre-rendered three-dimensional graphics in animated sprite form, and Nintendo consented to Rare developing a new game centered on Donkey Kong using this technology. Rare adopted the trademark name "Rareware" and released ''{{s|mariowiki|Donkey Kong Country}}'' for the SNES in November 1994. The side-scrolling platformer received widespread critical acclaim and became the second best-selling SNES game in the system's lifespan, and was revolutionary for being one of the first games for a mainstream home video game console to use pre-rendered 3D graphics. Rareware debuted the familiar modern-day design of Donkey Kong with the game, which included his trademark red necktie (which was actually introduced in the aforementioned Game Boy ''Donkey Kong''), and introduced a full supporting cast of side-characters and enemies that were owned by Rareware themselves during their affiliation with Nintendo. The most well-known of these new side characters is [[Diddy Kong]], Donkey Kong's "little buddy". Originally intended to be a redesign of Donkey Kong Jr., the character came into his own after Nintendo expressed concern with how drastically different his design had become (Donkey Kong Jr., oddly enough, was forever relegated to incredibly scarce cameo appearances in future ''Mario'' games following this).


Some retrospectives express doubt on whether the success of ''Donkey Kong Country'' necessarily reflected the actual quality of the gameplay itself, but Rareware released two sequels on the SNES: ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', starring Diddy Kong and his newly introduced girlfriend {{s|mariowiki|Dixie Kong}}, and ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!!}}'', starring Dixie Kong and a gorilla toddler named {{s|mariowiki|Kiddy Kong}}, both of which were reviewed as improvements. Rareware then created the highly acclaimed and successful ''{{s|mariowiki|Diddy Kong Racing}}'' for the Nintendo 64 in 1997; the game would feature a host of original characters starring alongside Diddy Kong, some of which (such as [[Banjo & Kazooie|Banjo]] the bear) would later headline their own video game series. Following this, Rareware released the 3D adventure-platformer ''{{s|mariowiki|Donkey Kong 64}}'' in 1999, in a similar vein to their previous work on ''{{uv|Banjo-Kazooie}}''. Meanwhile, Donkey Kong's thoroughly established resurgence in the Nintendo lineup guaranteed he would forever appear in either starring or side-roles not only in future ''Mario'' games, but in the Nintendo crossover series ''[[Super Smash Bros.]]''. However, in late 2002, Microsoft bought out 100% of Rareware's shares, turning Rare into a first-party developer for the Xbox line of consoles and leaving the ''Donkey Kong Country'' brand and related characters under Nintendo's ownership.
Some retrospectives express doubt on whether the success of ''Donkey Kong Country'' necessarily reflected the actual quality of the gameplay itself, but Rareware released two sequels on the SNES: ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', starring Diddy Kong and his newly introduced girlfriend {{s|mariowiki|Dixie Kong}}, and ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!!}}'', starring Dixie Kong and a gorilla toddler named {{s|mariowiki|Kiddy Kong}}, both of which were reviewed as improvements. Rareware then created the highly acclaimed and successful ''{{s|mariowiki|Diddy Kong Racing}}'' for the Nintendo 64 in 1997; the game would feature a host of original characters starring alongside Diddy Kong, some of which (such as [[Banjo & Kazooie|Banjo]] the bear) would later headline their own video game series. Following this, Rareware released the 3D adventure-platformer ''{{s|mariowiki|Donkey Kong 64}}'' in 1999, in a similar vein to their previous work on ''{{uv|Banjo-Kazooie}}''. Meanwhile, Donkey Kong's thoroughly established resurgence in the Nintendo lineup guaranteed he would forever appear in either starring or side-roles not only in future ''Mario'' games, but in the Nintendo crossover series ''[[Super Smash Bros.]]''. However, in late 2002, Microsoft bought out 100% of Rareware's shares, turning Rare into a first-party developer for the Xbox line of consoles and leaving the ''Donkey Kong Country'' brand and related characters under Nintendo's ownership.


Donkey Kong remained a regular in ''Mario'' games as always, and his contributions have included the full ''[[mariowiki:Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series of puzzle games that pay homage to the original ''Donkey Kong'' coin-op's scenario. The characters and setting originally introduced by Rareware and associated with the ''Donkey Kong Country'' brand have also made fairly regular appearances in games published by Nintendo, but are largely developed by a variety of second-party developers: the Paon Corporation developed the Game Boy Advance puzzle game ''{{s|mariowiki|DK: King of Swing}}'' and its Nintendo DS sequel ''{{s|mariowiki|DK: Jungle Climber}}'', as well as the Wii racer ''{{s|mariowiki|Donkey Kong Barrel Blast}}''; [[Namco]], meanwhile, developed all three titles in the ''{{s|mariowiki|Donkey Konga}}'' series of GameCube rhythm games that use a unique bongo drum-themed peripheral for input (a peripheral also used as a controller for the Nintendo-developed GameCube platformer ''{{s|mariowiki|Donkey Kong Jungle Beat}}''). Most recently, a return to the side-scrolling gameplay style of ''Donkey Kong Country'' was developed by Retro Studios for the 2010 Wii title ''{{s|mariowiki|Donkey Kong Country Returns}}''. A sequel ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}'', was released for the Wii U in February 2014, and re-released for the Nintendo Switch in May 2018.
Donkey Kong remained a regular in ''Mario'' games as always, and his contributions have included the full ''[[mariowiki:Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series of puzzle games that pay homage to the original ''Donkey Kong'' coin-op's scenario. The characters and setting originally introduced by Rareware and associated with the ''Donkey Kong Country'' brand have also made fairly regular appearances in games published by Nintendo, but are largely developed by a variety of second-party developers: the Paon Corporation developed the Game Boy Advance puzzle game ''{{s|mariowiki|DK: King of Swing}}'' and its Nintendo DS sequel ''{{s|mariowiki|DK: Jungle Climber}}'', as well as the Wii racer ''{{s|mariowiki|Donkey Kong Barrel Blast}}''; [[Namco]], meanwhile, developed all three titles in the ''{{s|mariowiki|Donkey Konga}}'' series of GameCube rhythm games that use a unique bongo drum-themed peripheral for input (a peripheral also used as a controller for the Nintendo-developed GameCube platformer ''{{s|mariowiki|Donkey Kong Jungle Beat}}'').
 
Throughout the 2000’s, the mainline ''Donkey Kong'' series has been on hiatus not unlike the buildup to Rare’s SNES trilogy. The second hiatus for the ''Donkey Kong'' franchise came to an end when Texas developer [[Retro Studios]] was approached by Nintendo and Miyamoto to produce a new ''Donkey Kong Country'' game. Having concluded their saga with the ''Metroid Prime'' trilogy, along with core staff leaving the studio to pursue other interests, Retro jumped at the chance to revitalize another neglected Nintendo franchise. The result of these efforts was ''{{s|mariowiki|Donkey Kong Country Returns}}'', a return to the sidescrolling gameplay style of ''Donkey Kong Country'' released for the Wii in 2010. Critical reception to this game was incredibly positive, with points of praise going to the level design and challenge while criticism was aimed at the sometimes disruptive motion controls. A port of ''Returns'' by Monster Games was released for the Nintendo 3DS in 2013 featuring an easier difficulty and additional exclusive levels. Following the Wii version’s success, Retro Studios felt there were many opportunities to seize on with a sequel on more powerful hardware. As such a direct sequel, ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}'', was released for the Wii U in February 2014. Reception was far stronger to ''Tropical Freeze'' than it was to ''Returns'', with points of praise going to the more ingenious level design, impressive visuals, and musical score by original series composer David Wise. The game was rereleased for the Nintendo Switch in May 2018 with a new easier difficulty and featuring Funky Kong as a playable character. Since the Switch port’s release, Retro Studios has had no plans for a third ''Donkey Kong Country'' game as the team has since shifted focus to developing ''Metroid Prime 4'' for the Nintendo Switch.


The modern-day Donkey Kong seen in all ''Mario'' and ''Donkey Kong'' games since ''Donkey Kong Country'' is said to be the grandson of the original "Donkey Kong" that was featured in the classic coin-op arcade games, who is currently depicted as an elderly curmudgeon named {{s|mariowiki|Cranky Kong}}. Donkey Kong's extended family and friends, all of them simians, are collectively referred to as the {{s|mariowiki|Kong Family}}, living on an island shaped like Donkey Kong's head named {{s|mariowiki|Donkey Kong Island}}. In many games focused around the Kong Family, they square off against a group of humanoid crocodilians known as the {{s|mariowiki|Kremling Krew}}. Under the leadership of their demented monarch, [[King K. Rool]], the crew constantly plots to steal the Kong Family's enormous hoard of {{s|mariowiki|banana}}s for unspecified reasons, and to this end they have allies of different species, such as [[mariowiki:Necky|vultures]] and [[mariowiki:Zinger|giant, spiked wasps]]. Donkey Kong, Diddy Kong, and many other Kong Family members embark on quests to defeat the Kremling Krew and protect their bananas, and the Kongs sometimes call on [[mariowiki:Animal Buddy|animal allies]] of their own.
The modern-day Donkey Kong seen in all ''Mario'' and ''Donkey Kong'' games since ''Donkey Kong Country'' is said to be the grandson of the original "Donkey Kong" that was featured in the classic coin-op arcade games, who is currently depicted as an elderly curmudgeon named {{s|mariowiki|Cranky Kong}}. Donkey Kong's extended family and friends, all of them simians, are collectively referred to as the {{s|mariowiki|Kong Family}}, living on an island shaped like Donkey Kong's head named {{s|mariowiki|Donkey Kong Island}}. In many games focused around the Kong Family, they square off against a group of humanoid crocodilians known as the {{s|mariowiki|Kremling Krew}}. Under the leadership of their demented monarch, [[King K. Rool]], the crew constantly plots to steal the Kong Family's enormous hoard of {{s|mariowiki|banana}}s for unspecified reasons, and to this end they have allies of different species, such as [[mariowiki:Necky|vultures]] and [[mariowiki:Zinger|giant, spiked wasps]]. Donkey Kong, Diddy Kong, and many other Kong Family members embark on quests to defeat the Kremling Krew and protect their bananas, and the Kongs sometimes call on [[mariowiki:Animal Buddy|animal allies]] of their own.
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