Donkey Kong: Difference between revisions

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(Another case where the best pre-Ultimate artwork I could find on Mario Wiki is behind a "WEBP file" wall.)
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|image = [[File:Donkey Kong.png|300px|Donkey Kong]]
|image = [[File:Donkey Kong.png|300px|Donkey Kong]]
|caption = [[File:DKSymbol.svg|50px|class=invert]]
|caption = [[File:DKSymbol.svg|50px|class=invert]]
Official artwork of Donkey Kong from ''{{s|mariowiki|Mario Party Superstars}}''.
Official artwork of Donkey Kong from ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}''.
|firstgame = ''{{b|Donkey Kong|game}}'' (1981, [[mariowiki:Cranky Kong|original]])<br/>''{{s|mariowiki|Donkey Kong Country}}'' (1994, [[mariowiki:Donkey Kong|current]])
|firstgame = ''{{b|Donkey Kong|game}}'' (1981, [[mariowiki:Cranky Kong|original]])<br/>''{{s|mariowiki|Donkey Kong Country}}'' (1994, [[mariowiki:Donkey Kong|current]])
|lastappearance= ''{{s|mariowiki|Mario Strikers: Battle League}}'' (2022)
|lastappearance= ''{{s|mariowiki|Mario vs. Donkey Kong (Nintendo Switch)}}'' (2024)
|console = Arcade (original)<br/>Super Nintendo Entertainment System (current)
|console = Arcade (original)<br/>Super Nintendo Entertainment System (current)
|species = {{s|mariowiki|Kong}}
|species = {{s|mariowiki|Kong}}
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===Original Donkey Kong===
===Original Donkey Kong===
[[File:75m.png|thumb|left|125px|The original Donkey Kong in ''Donkey Kong''.]]
[[File:75m.png|thumb|left|125px|The original Donkey Kong in ''Donkey Kong''.]]
Donkey Kong was created by Shigeru Miyamoto as the titular character of the [[mariowiki:Donkey Kong (game)|arcade game of the same name]]. According to Miyamoto, he chose the name "Donkey" to reflect the character's stubbornness,<ref name=Wired>Kohler, Chris (October 14, 2016). "[https://www.wired.com/2016/10/miyamoto-donkey-kong-secrets/ Miyamoto Spills Donkey Kong’s Darkest Secrets, 35 Years Later]. ''Wired''. Retrieved October 14, 2016</ref> while "Kong" was chosen as a surname due to being considered a generic term for large apes in Japan.<ref>[http://www.snopes.com/business/misxlate/donkeykong.asp "Donkey Wrong" - An article about the origin of Donkey Kong's name]. Snopes.com. 2011. (Retrieved June 28, 2012)</ref> Although Miyamoto was informed by Nintendo of America staff that the word "donkey" is not a synonym for "idiot" in English despite what the dictionary he consulted had said, he nevertheless decided to ignore this particular suggestion because he liked the name "Donkey Kong".<ref name=Wired/>
Donkey Kong was created by Shigeru Miyamoto as the titular character of the [[mariowiki:Donkey Kong (game)|arcade game of the same name]], based on the character Bluto/Brutus from the ''Popeye'' cartoons.,<ref>[https://www.nintendolife.com/news/2023/01/early-donkey-kong-design-document-from-miyamoto-showcases-popeye-origin]</ref> According to Miyamoto, he chose the name "Donkey" to reflect the character's stubbornness,<ref name=Wired>Kohler, Chris (October 14, 2016). "[https://www.wired.com/2016/10/miyamoto-donkey-kong-secrets/ Miyamoto Spills Donkey Kong’s Darkest Secrets, 35 Years Later]. ''Wired''. Retrieved October 14, 2016</ref> while "Kong" was chosen as a surname due to being considered a generic term for large apes in Japan.<ref>[http://www.snopes.com/business/misxlate/donkeykong.asp "Donkey Wrong" - An article about the origin of Donkey Kong's name]. Snopes.com. 2011. (Retrieved June 28, 2012)</ref> Although Miyamoto was informed by Nintendo of America staff that the word "donkey" is not a synonym for "idiot" in English despite what the dictionary he consulted had said, he nevertheless decided to ignore this particular suggestion because he liked the name "Donkey Kong".<ref name=Wired/>


In ''Donkey Kong'', the titular ape is [[Mario]]'s first enemy who held his girlfriend, Lady (later known as [[Pauline]]), captive over a {{s|mariowiki|construction site}}. Mario had to make his way to the top of the site to rescue Pauline from Donkey Kong, the latter of whom would impede Mario's progress by easily throwing countless {{s|mariowiki|barrel}}s and stomping the construction site with such force that the girders would bend. Donkey Kong would later return in ''{{iw|mariowiki|Donkey Kong Jr.|game}}'', which saw his [[mariowiki:Donkey Kong Jr.|young son]] rescuing him from Mario's captivity. He would once again be featured in ''{{s|mariowiki|Donkey Kong 3}}'', which saw him go up against {{s|mariowiki|Stanley the Bugman}}.
In ''Donkey Kong'', the titular ape is [[Mario]]'s first enemy who held his girlfriend, Lady (later known as [[Pauline]]), captive over a {{s|mariowiki|construction site}}. Mario had to make his way to the top of the site to rescue Pauline from Donkey Kong - in the first level, 25M, Donkey Kong would begin by jumping so hard that the girders tilt, and impede Mario's progress by throwing barrels, but in the later levels he would simply stand by and let the enemies do the work. Donkey Kong would later return in ''{{iw|mariowiki|Donkey Kong Jr.|game}}'', which saw his [[mariowiki:Donkey Kong Jr.|young son]] rescuing him from Mario's captivity. He would once again be featured in ''{{s|mariowiki|Donkey Kong 3}}'', which saw him go up against {{s|mariowiki|Stanley the Bugman}}. Donkey Kong would prove to be a highly popular character, spawning cartoons, cereal, toys and multiple other merchandising ventures - though a lot of said merchandising would portray Donkey Kong as a misguided animal instead of a villain, somewhat foreshadowing the character's future - eventually, Mario would begin appearing in games without Donkey Kong, and following the success of ''Super Mario Bros.'', the gorilla would disappear into the background, with his son receiving very infrequent cameos in ''Mario'' games such as ''Mario's Tennis'' and ''Super Mario Kart''.
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===Modern Donkey Kong===
===Modern Donkey Kong===
[[File:Donkey Kong (64).jpg|thumb|left|125px|Official artwork of Donkey Kong from ''Donkey Kong 64''.]]
[[File:Donkey Kong (64).jpg|thumb|right|125px|Official artwork of Donkey Kong from ''Donkey Kong 64''.]]
For a time, Donkey Kong seemed to be largely forgotten in the video game industry aside from ports of the arcade classics to home consoles, with a notable entry being a remake of the original for {{s|nintendowiki|Game Boy}} in 1994 that would later inspire the ''{{iw|mariowiki|Mario Vs. Donkey Kong}}'' series&mdash;that is, until Rareware released ''{{s|mariowiki|Donkey Kong Country}}'' for the {{s|nintendowiki|Super Nintendo Entertainment System}}. ''Donkey Kong Country'' saw the debut of a new Donkey Kong alongside a new supporting cast; the new Donkey Kong is more muscular and with more realistic gorilla proportions, and sports a characteristic tuft of hair. His only article of clothing is a red tie with his initials printed on, a detail that was first seen in the Game Boy ''Donkey Kong'' remake. This design was subsequently used in nearly every appearance of Donkey Kong since then. He is joined by characters such as his "little buddy" [[Diddy Kong]] and his grandfather {{s|mariowiki|Cranky Kong}}, the latter of whom is said to be the original Donkey Kong from the ''Donkey Kong'' arcade games, thus establishing the current Donkey Kong as a separate character. This Donkey Kong was originally supposed to be the same one as the arcade games with what eventually became Diddy being Donkey Kong Jr. However, Nintendo intervened by saying the modernized designs were too different from the original and told Rare to either revert them to the classic designs or make them new characters. Rare chose the latter and created Cranky as a way to keep the original in the game. ''Donkey Kong Country'' depicted the current DK's first battle with his arch-enemy [[King K. Rool]], and was such a massive success that it helped the SNES take the lead in the 16-bit console war.
For a time, Donkey Kong seemed to be largely forgotten in the video game industry, that is, until former Nintendo partner Rare developed ''{{s|mariowiki|Donkey Kong Country}}'' for the [[Super Nintendo Entertainment System]], released alongside a new instalment in the classic arcade ''DK'' series for Game Boy. ''Donkey Kong Country'' saw the debut of a new Donkey Kong alongside a new supporting cast including his chimp friend [[Diddy Kong]], loyal rhino steed [[Rambi]], and nemesis [[King K. Rool]]; the new Donkey Kong sports a characteristic tuft of hair and signature tie, and has a somewhat slimmer, muscular physique. This Donkey Kong was said to be the son of Donkey Kong Jr., with the original Donkey Kong taking the title of "[[Cranky Kong]]" and appearing as an elderly character who complained about the modern state of the gaming industry through meta-humor. Compared to his grandfather, Rare's DK is most consistently depicted as a laid-back, simple-minded character who only retaliates when either his friends or prized banana hoard are threatened. In ''Donkey Kong Country 2'', DK would not be playable, and instead would've been kidnapped by Kaptain K. Rool, meaning that players would control Diddy Kong and the new character Dixie Kong instead; a role he would reprise in ''Donkey Kong Country 3'', followed by a complete absence from ''Diddy Kong Racing'', before DK would become the main protagonist of a ''Donkey Kong'' game again in ''Donkey Kong 64'', where he had to rescue the other Kongs and team up to stop King K. Rool from blowing up the DK Islands with his [[Blast-O-Matic]]. Following Microsoft's acquisition of Rare, the ''Donkey Kong'' franchise would exist in a somewhat unusual place, receiving multiple experimental spin-offs, most notably the peripheral-based rhythm series ''Donkey Konga'' where Donkey Kong discovers magic bongos and performs licensed music - this would change with the release of Retro Studios' ''Donkey Kong Country Returns'', a continuation of the ''Donkey Kong Country'' franchise where DK once again has to retrieve his banana hoard, this time from a new team of villains named the Tiki Tak Tribe, who can hypnotise animals - though the Kongs are so dumb that their hypnotism doesn't work on them - the ending of the game infamously has Donkey Kong perform a comically exaggerated feat of strength, punching the moon so hard that it falls to the ground and destroys the Tiki Tak Tribe's base. This would be followed by ''Donkey Kong Country: Tropical Freeze'', where DK Island has been frozen solid by the Snowmads, an evil team of Arctic creatures like penguins, seals, and walruses, and the Kongs have been sent by a magical wind to a distant island, where they must go home and break the curse.


''Donkey Kong Country'' was followed by two sequels, as well as Game Boy demakes for all three games that make up the ''{{iw|mariowiki|Donkey Kong Land}}'' series. Donkey Kong was not playable in these sequels due to being kidnapped by King K. Rool. However, DK would be featured in ''Super Smash Bros.'', which marked his first appearance in a fighting game. Afterwards, he would finally be featured once again as a playable character in ''[[Donkey Kong 64]]'' for the Nintendo 64. Following his appearance in ''[[Super Smash Bros. Melee]]'', the ''Donkey Kong'' series remained dormant for several years, with its only installments being spin-offs such as ''Donkey Konga'' and ''Donkey Kong Jungle Beat'', as well as the aforementioned ''Mario Vs. Donkey Kong'' series.
Additionally, Donkey Kong remains a part of the {{uv|Mario}} universe, appearing in many of the ''Mario'' spin-off games since ''{{s|mariowiki|Mario Kart 64}}''. Donkey Kong also appears as [[mariowiki:Baby Donkey Kong|baby DK]] in ''{{s|mariowiki|Yoshi's Island DS}}'', the main playable protagonist of the ''{{s|mariowiki|Donkey Kong Adventure}}'' story expansion of ''{{s|mariowiki|Mario + Rabbids Kingdom Battle}}'', the antagonist in the ''{{iw|mariowiki|Mario vs. Donkey Kong|series}}'' series, and as an ally to Mario in ''{{s|mariowiki|The Super Mario Bros. Movie}}''. Though relatively unchanged, his design has been slightly changed since Donkey Kong Country. Starting with ''{{s|mariowiki|Mario Kart 64}}'', Donkey Kong was given new design, with more detailed fur. His appearance in ''{{s|mariowiki|Mario Party 4}}'' onwards mark the first use of the current variation of his modern design, with fur colored a lighter brown, more detailed fur, in addition to more realistic proportions than his prior design.
 
The ''Donkey Kong Country'' series eventually received new installments after the release of ''[[Super Smash Bros. Brawl]]'', including ''{{iw|mariowiki|Donkey Kong Country Returns}}'' and [[mariowiki:Donkey Kong Country Returns 3D|its 3DS remake]], as well as ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}'' and [[mariowiki:Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]]''.
 
Additionally, Donkey Kong remains a part of the {{uv|Mario}} universe, appearing in many of the ''Mario'' spin-off games since ''{{s|mariowiki|Mario Kart 64}}''. DK also appears as a [[mariowiki:Baby Donkey Kong|baby]] in ''{{s|mariowiki|Yoshi's Island DS}}'', the main playable protagonist of the ''{{s|mariowiki|Donkey Kong Adventure}}'' story expansion of ''{{s|mariowiki|Mario + Rabbids Kingdom Battle}}'', the antagonist in the ''{{iw|mariowiki|Mario vs. Donkey Kong|series}}'' series, and as an ally to Mario in ''{{s|mariowiki|The Super Mario Bros. Movie}}''.
 
Like his grandfather, Donkey Kong has also been shown throwing barrels with ease. His strength, however, is even greater in comparison, as shown by his ability to generate [[mariowiki:Sound Wave Attack|damaging sound waves]] by clapping with sufficient force and, most notably, punching the moon out of orbit during the climax of ''{{s|mariowiki|Donkey Kong Country Returns}}''.
 
Unlike his grandfather, Donkey Kong also boasts potent hand-to-hand combat skills, as shown in ''{{s|mariowiki|Donkey Kong Jungle Beat}}'' and when he is destroying a {{s|mariowiki|Slot Machine Barrel}}. Compared to his grandfather, he is most consistently depicted as a laid-back, simple-minded character who only retaliates when his friends or banana hoard are threatened. While Donkey Kong varies between protagonist and antagonist depending on the game, his intentions are rarely portrayed as truly malevolent. Even in his antagonistic roles, such as ''Mario vs. Donkey Kong'', he is generally depicted as more of a friendly rival to Mario instead of a true nemesis nowadays.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
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[[File:Donkey Kong SSB.png|thumb|Official artwork of Donkey Kong from ''Super Smash Bros.'']]
[[File:Donkey Kong SSB.png|thumb|Official artwork of Donkey Kong from ''Super Smash Bros.'']]


Donkey Kong makes his first appearance in a fighting game as a starting playable character in the original ''Super Smash Bros.'' His design is based on his appearance from ''Donkey Kong Country''. DK is surprisingly fast for his size and is one of the strongest characters in the game. His [[neutral special move]] is [[Giant Punch]], which becomes stronger depending on how long the player lets DK charge it before using it. His [[up special]] is [[Spinning Kong]], which causes DK to spin around wildly with his arms striking anyone nearby. His [[down special move]] is [[Hand Slap]], which allows DK to pound the ground with his fists repeatedly creating a small earthquake. He is ranked 9th out of 12 on the current [[tier list]].
Donkey Kong makes his first appearance in a fighting game as a starting playable character in the original ''Super Smash Bros.'' His design is based on his appearance from ''Donkey Kong Country''. DK is surprisingly fast for his size and, damage-wise, is one of the strongest and sturdiest characters in the game. His [[neutral special move]] is [[Giant Punch]], which becomes stronger depending on how long the player lets DK charge it before using it. His [[up special]] is [[Spinning Kong]], which causes DK to spin around wildly with his arms striking anyone nearby. His [[down special move]] is [[Hand Slap]], which allows DK to pound the ground with his fists repeatedly creating a small earthquake. While his attacks are powerful when they land, his high weight, lack of projectiles, and slow attack speed result in him being very easily susceptible to combos and struggling to catch up to faster and longer-ranged characters. As a result, he is ranked 9th out of 12 on the current [[tier list]].


His in-game description is as follows:
His in-game description is as follows:
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Donkey Kong returns as a playable character in ''Super Smash Bros. 4''. His design is based on his appearances in ''Donkey Kong Country Returns'' and ''Donkey Kong Country: Tropical Freeze''.
Donkey Kong returns as a playable character in ''Super Smash Bros. 4''. His design is based on his appearances in ''Donkey Kong Country Returns'' and ''Donkey Kong Country: Tropical Freeze''.


On the ''SSB4'' [[tier list]], Donkey Kong ranks 22nd out of 55 characters, placing him in C tier. He has been [[buff]]ed overall, with faster attacks and improved combo ability, especially with his cargo up throw. The new [[rage]] mechanic benefits Donkey Kong very well, which when combined with his heaviness, allows him to deliver greater knockback at higher damage percents. Donkey Kong's trademark power and speed are retained from past games too. Although he is regarded as one of the game's best super heavyweights along with {{SSB4|Bowser}}, he still suffers from common weaknesses that plagued him in the past, such as vulnerability to combos due to his [[weight]] and size, and his recovery in [[Spinning Kong]] still gaining little vertical distance. Nonetheless, Donkey Kong's strengths have allowed him to secure decent tournament representation and above average results.
On the ''SSB4'' [[tier list]], Donkey Kong ranks 22nd out of 54 characters, placing him in C tier. He has been [[buff]]ed overall, with faster attacks and improved combo ability, especially with his cargo up throw. The new [[rage]] mechanic benefits Donkey Kong very well, which when combined with his heaviness, allows him to deliver greater knockback at higher damage percents. Donkey Kong's trademark power and speed are retained from past games too. Although he is regarded as one of the game's best super heavyweights along with {{SSB4|Bowser}}, he still suffers from common weaknesses that plagued him in the past, such as vulnerability to combos due to his [[weight]] and size, and his recovery in [[Spinning Kong]] still gaining little vertical distance. Nonetheless, Donkey Kong's strengths have allowed him to secure decent tournament representation and above average results.


===As a stage hazard===
===As a stage hazard===
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==Trivia==
==Trivia==
*Unlike in most ''Donkey Kong'' games and ''Mario'' spin-offs, where Donkey Kong has a cartoonish voice, voiced by {{s|mariowiki|Takashi Nagasako}}, the ''Super Smash Bros.'' series has Donkey Kong using more realistic gorilla grunts. This also applies to [[Bowser]], with realistic roars instead of {{s|mariowiki|Kenneth W. James}}, Bowser's current voice actor in most ''Mario'' games, [[Petey Piranha]], who uses monstrous roars instead of his current voice actor in the ''Mario'' games, {{s|mariowiki|Toru Minegishi}}, [[Diddy Kong]], who uses realistic chimpanzee screeches instead of using voice clips from his current voice actor {{s|mariowiki|Katsumi Suzuki}}, and [[King K. Rool]], who uses realistic crocodile grunts instead of his current voice actor in the ''Donkey Kong'' games, {{s|mariowiki|Toshihide Tsuchiya}}.
*Unlike in most modern ''Donkey Kong'' games and ''Mario'' spin-offs, where Donkey Kong has a cartoonish voice provided by {{s|mariowiki|Takashi Nagasako}}, the ''Super Smash Bros.'' series has Donkey Kong using more realistic gorilla grunts. This also applies to [[Bowser]], with realistic roars instead of {{s|mariowiki|Kenneth W. James}}, Bowser's current voice actor in most ''Mario'' games; [[Petey Piranha]], who uses monstrous roars instead of his most recent voice actor in the ''Mario'' games, {{s|mariowiki|Toru Minegishi}}; [[Diddy Kong]], who uses realistic chimpanzee screeches instead of using voice clips from his most recent voice actor, {{s|mariowiki|Katsumi Suzuki}}; and [[King K. Rool]], who uses realistic crocodile grunts instead of his most recent voice actor in the ''Donkey Kong'' games, {{s|mariowiki|Toshihide Tsuchiya}}.
**Takashi Nagasako is involved in the ''Super Smash Bros.'' series, however, by providing the voice of [[Ganondorf]] in ''Melee'' and ''Ultimate''.
**Takashi Nagasako is involved in the ''Super Smash Bros.'' series, however, by providing the voice of [[Ganondorf]] in ''Melee'' and ''Ultimate''.
*Donkey Kong is the only character in the series who can walk at a normal speed when carrying a heavy item such as a [[Crate]] or [[Barrel]]; he also is the only character who can jump and fall while doing so. This originates from his ability to easily carry and throw barrels from ''{{s|mariowiki|Donkey Kong Country}}''.
*Donkey Kong is the only character in the series who can walk at a normal speed when carrying a heavy item such as a [[Crate]] or [[Barrel]]; he also is the only character who can jump and fall while doing so. This originates from his ability to easily carry and throw barrels from ''{{s|mariowiki|Donkey Kong Country}}''.
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*Counting sub-series, Donkey Kong is the only overall {{uv|Mario}} character who has never been able to produce a projectile with his moveset in the ''Super Smash Bros.'' series.
*Counting sub-series, Donkey Kong is the only overall {{uv|Mario}} character who has never been able to produce a projectile with his moveset in the ''Super Smash Bros.'' series.
**He is also the only {{uv|Donkey Kong}} character to have this trait.
**He is also the only {{uv|Donkey Kong}} character to have this trait.
*Despite being able to crawl in their respective home series, Donkey Kong, [[Mario]], [[Pit]], [[Young Link]], and [[Toon Link]] are unable [[Crawl|to do so]] in the ''Super Smash Bros.'' series.
*Despite being able to crawl in their respective home series, Donkey Kong, [[Mario]], [[Pit]], [[Link]], [[Young Link]], [[Toon Link]] and [[Terry]] are unable [[Crawl|to do so]] in the ''Super Smash Bros.'' series.
*Donkey Kong himself is the only character in the {{uv|Donkey Kong}} series to be created in Japan. However his design used in the ''Super Smash Bros.'' series has been created in the United Kingdom and is considered in-universe to be a different character from the original Donkey Kong.
*Donkey Kong himself is the only character in the {{uv|Donkey Kong}} series to be created in Japan. However, his design used in the ''Super Smash Bros.'' series has been created in the United Kingdom and is considered in-universe to be a different character from the original Donkey Kong.
*Donkey Kong is one of two characters to be listed by abbreviations on the [[victory screen]], [[trophies]], and [[character select screen]] (being listed as DK in ''Super Smash Bros.'' and ''Melee''), the other being [[Captain Falcon]].
*Donkey Kong is one of two characters to be listed by abbreviations on the [[victory screen]], [[trophies]], and [[character select screen]] (being listed as DK in ''Super Smash Bros.'' and ''Melee''), the other being [[Captain Falcon]].
*Donkey Kong is the only character who has more than four [[Throw]]s.
*Donkey Kong is the only character who has more than four [[throw]]s.
*Since ''[[Smash 4]]'', Donkey Kong has the distinction of being the character with the most attacks that have a [[meteor]] effect, at a total of four attacks.
*Since ''[[SSB4]]'', Donkey Kong has the distinction of being the character with the most attacks that have a [[meteor]] effect, with a total of four attacks.
**Specifically, his Forward aerial, Down aerial, [[Headbutt]] (side special), and [[Hand Slap]] (down special) all have meteor smash hitboxes.
**Specifically, his forward aerial, down aerial, [[Headbutt]] (side special), and [[Hand Slap]] (down special) all have meteor smash hitboxes.
*Starting with ''Smash 4'', the chanting by the [[crowd]] for Donkey Kong when a player performs well is "DK! Donkey Kong!" This is a reference to the popular {{iw|mariowiki|DK Rap}}.
*Starting with ''SSB4'', the English-language chanting by the [[crowd]] for Donkey Kong when a player performs well is "DK! Donkey Kong!" This is a reference to the popular {{iw|mariowiki|DK Rap}}.
*Donkey Kong is the heaviest fighter among the "Original 12", as well as the heaviest protagonist thus far, as the two characters (Bowser and King K. Rool) who are heavier than him are typically antagonists.
*Donkey Kong is the heaviest fighter among the "Original 12", as well as the heaviest protagonist thus far, as the two characters (Bowser and King K. Rool) who are heavier than him are typically antagonists.
*Donkey Kong is the only character to have a move not result in a helpless state in the first game (being ''Smash 64''), then having it result in a helpless state for the next games (from ''Melee'' to ''SSB4''), then reverting back to not resulting in such (being ''Ultimate'')—in this case [[Giant Punch]].


==References==
==References==
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