Directional influence: Difference between revisions

→‎In Super Smash Bros. Ultimate: I don't think we need three images for this. I'd argue this one is more clearer (fewer hit effects) and better shows the change in angle (Mario's USmash is an 83 degree whereas this one is 90)
(→‎In Super Smash Bros. Ultimate: I don't think we need three images for this. I'd argue this one is more clearer (fewer hit effects) and better shows the change in angle (Mario's USmash is an 83 degree whereas this one is 90))
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
[[File:DI Indicator Ultimate.png|thumb|right|200px|Luigi (from left to right) using no DI, DI'ing to the left, and DI'ing to the right. Note the lack of an indicator in the first image and an indicator pointing to the left and right in the second and third respectively.]]
''Ultimate'' reuses the directional influence mechanics from the latest version of ''Smash 4'', with both DI and LSI being present, and the latter still having a restriction for vertical angles. As a new aesthetic indicator, when DI is applied, the game briefly displays a streak of blue light pointing along the character's final launch angle. Additionally, during a [[Special Zoom]] or Finish Zoom, the window for the victim to DI ignores the slowdown effect, preventing them from having more time to DI properly and survive for longer when either event occurs.
''Ultimate'' reuses the directional influence mechanics from the latest version of ''Smash 4'', with both DI and LSI being present, and the latter still having a restriction for vertical angles. As a new aesthetic indicator, when DI is applied, the game briefly displays a streak of blue light pointing along the character's final launch angle. Additionally, during a [[Special Zoom]] or Finish Zoom, the window for the victim to DI ignores the slowdown effect, preventing them from having more time to DI properly and survive for longer when either event occurs.
<gallery>
File:DI-UltimateNone.jpg|Mario's [[up smash]] without DI. The DI indicator is not visible.
File:DI-UltimateLeft.jpg|Mario's up smash DI'd left. Note the blue light streak pointing along the final trajectory.
File:DI-UltimateRight.jpg|Mario's up smash DI'd right. The indicator is pointed to the right at a slightly lower angle.
</gallery>


==See also==
==See also==
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