Difficulty: Difference between revisions

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== Difficulty levels in ''[[SSB4]]'' ==
== Difficulty levels in ''[[SSB4]]'' ==
Difficulty levels were significantly overhauled in ''Smash 4''. The game's retooled Classic Mode features the '''Fiend's Scale''' to determine the game's difficulty. In this system, the player is able to select an intensity from 0.0 to 9.0, with higher intensities leading to harder fights, but more rewards; the default intensity is 2.0, and selecting other intensities requires some [[coin]]s, with each .1 increment costing the player a set number of coins depending on the intensity.
Difficulty levels were significantly overhauled in ''Smash 4''. The game's retooled Classic Mode features the '''Fiend's Scale''' to determine the game's difficulty. In this system, the player is able to select an intensity from 0.0 to 9.0, with higher intensities leading to harder fights, but more rewards; the default intensity is 2.0, and selecting other intensities requires some [[coin]]s, with each .1 increment costing the player a set number of coins depending on the intensity.
Selecting an intensity lower than 2.0 also costs gold, with the amount increasing per decrement.
<center><gallery>
File:Wii U Intensity 0.jpg|Scale at Intensity 0.
File:Wii U Intensity 1.jpg|Scale at Intensity 1.
File:Wii U Intensity 2.jpg|Scale at Intensity 2.
File:Wii U Intensity 3.jpg|Scale at Intensity 3.
File:Wii U Intensity 4.jpg|Scale at Intensity 4.
File:Wii U Intensity 5.jpg|Scale at Intensity 5.
File:Wii U Intensity 6.jpg|Scale at Intensity 6.
File:Wii U Intensity 7.jpg|Scale at Intensity 7.
File:Wii U Intensity 8.jpg|Scale at Intensity 8.
File:Wii U Intensity 9.jpg|Scale at Intensity 9.
</gallery></center>


{|class="wikitable"
{|class="wikitable"
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|Effortless
|Effortless
|0.0 to 0.9
|0.0 to 0.9
|5 coins
|minus 5 coins
|-
|-
|Easy
|Easy
|1.0 to 1.9
|1.0 to 1.9
|5 coins
|minus 5 coins
|-
|-
|Standard
|Standard
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