Diddy Kong (SSBU): Difference between revisions

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**{{change|If the Banana Peel is thrown at an opponent once with the respective peel, it no longer disappears until thrown at again, allowing Diddy Kong to quickly pick it up again and reuse it. However, this also means his opponents can do the same when it is out.}}
**{{change|If the Banana Peel is thrown at an opponent once with the respective peel, it no longer disappears until thrown at again, allowing Diddy Kong to quickly pick it up again and reuse it. However, this also means his opponents can do the same when it is out.}}
***{{buff|This change indirectly allows Diddy Kong to setup infinite combos on most characters on platforms.}}
***{{buff|This change indirectly allows Diddy Kong to setup infinite combos on most characters on platforms.}}
**{{nerf|The overall changes to [[shieldstun]] mechanics between ''SSB4'' and ''Ultimate'' have reduced Banana Peel's shieldstun, hindering its shield pressuring capabilities overall.}}
**{{nerf|The changes to [[shieldstun]] mechanics between ''SSB4'' and ''Ultimate'' have reduced Banana Peel's shieldstun, hindering its shield pressuring capabilities overall.}}
*[[Final Smash]]:
*[[Final Smash]]:
**{{buff|[[Hyper Rocketbarrel]], Diddy Kong's new Final Smash, functions differently from [[Rocketbarrel Barrage]]. Diddy Kong now flies through the stage in an erratic fashion to punch his trapped opponents. The final hit is where Diddy Kong does a delayed, aimed punch, dealing heavy knockback. Diddy Kong then lands and deactivates his Rocketbarrel Pack at the spot where he first used the move.}}
**{{buff|[[Hyper Rocketbarrel]], Diddy Kong's new Final Smash, functions differently from [[Rocketbarrel Barrage]]. Diddy Kong now flies through the stage in an erratic fashion to punch his trapped opponents. The final hit is where Diddy Kong does a delayed, aimed punch, dealing heavy knockback. Diddy Kong then lands and deactivates his Rocketbarrel Pack at the spot where he first used the move.}}
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